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- namespace OpenVIII.Battle
- {
- public partial class Camera
- {
- #region Structs
- /// <summary>
- /// Struct for battle camera animation set. Animation set always contain 8 animations. This
- /// struct does not contain a data for pre-readed information. Therefore you have to call
- /// ReadAnimation(index) to actually read the animation to cam(CameraStruct).
- /// That is because there are extreme amount of cases where the camera is changing and
- /// reading again and again not including the battle stage. Also reading all camera
- /// animations is waste of time and resources
- /// </summary>
- public struct BattleCameraSet
- {
- #region Fields
- public uint[] animPointers;
- public uint globalSetPointer;
- #endregion Fields
- }
- #endregion Structs
- }
- }
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