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+<?xml version="1.0" encoding="utf-8"?>
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+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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+ <ProductVersion>8.0.30703</ProductVersion>
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+ <SchemaVersion>2.0</SchemaVersion>
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+ <ProjectGuid>{E3428A87-E72B-42CC-AC12-6C97BA5A957D}</ProjectGuid>
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+ <OutputType>WinExe</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>Tutorial022</RootNamespace>
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+ <AssemblyName>Tutorial022</AssemblyName>
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+ <FileAlignment>512</FileAlignment>
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+ <MonoGamePlatform>Windows</MonoGamePlatform>
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+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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+ <PlatformTarget>x86</PlatformTarget>
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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+ <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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+ <PlatformTarget>x86</PlatformTarget>
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+ <DebugType>pdbonly</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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+ <DefineConstants>TRACE;WINDOWS</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ </PropertyGroup>
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+ <PropertyGroup>
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+ <ApplicationIcon>Icon.ico</ApplicationIcon>
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+ </PropertyGroup>
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+ <PropertyGroup>
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+ <ApplicationManifest>app.manifest</ApplicationManifest>
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+ </PropertyGroup>
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+ <PropertyGroup>
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+ <StartupObject />
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Compile Include="Component.cs" />
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+ <Compile Include="Game1.cs" />
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+ <Compile Include="Program.cs" />
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ <Compile Include="Sprites\Player.cs" />
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+ <Compile Include="Sprites\Sprite.cs" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Include="MonoGame.Framework">
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+ <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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+ </Reference>
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+ <Reference Include="System" />
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+ <Reference Include="System.Xml" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Content Include="Icon.ico" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <MonoGameContentReference Include="Content\Content.mgcb" />
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+ <None Include="app.manifest" />
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+ </ItemGroup>
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+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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+ <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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+ Other similar extension points exist, see Microsoft.Common.targets.
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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+</Project>
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