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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- namespace Tutorial013.States
- {
- public class GameState : State
- {
- public GameState(Game1 game, GraphicsDevice graphicsDevice, ContentManager content)
- : base(game, graphicsDevice, content)
- {
- }
- public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
- {
- }
- public override void PostUpdate(GameTime gameTime)
- {
- }
- public override void Update(GameTime gameTime)
- {
- }
- }
- }
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