GameModel.cs 490 B

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  1. using Microsoft.Xna.Framework;
  2. using Microsoft.Xna.Framework.Content;
  3. using Microsoft.Xna.Framework.Graphics;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using System.Text;
  8. using System.Threading.Tasks;
  9. namespace Tutorial029.Models
  10. {
  11. public class GameModel
  12. {
  13. public ContentManager ContentManger { get; set; }
  14. public GraphicsDeviceManager GraphicsDeviceManager { get; set; }
  15. public SpriteBatch SpriteBatch { get; set; }
  16. }
  17. }