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@@ -17,14 +17,19 @@ cbuffer Params_cbuffer : register(b0) {
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float4 foo;
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};
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-float4 main(float4 pos : POSITION) : SV_POSITION { return foo; }
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+cbuffer Params_cbuffer2 : register(b1) {
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+ InnerStruct constArray[1];
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+ float4 bar;
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+};
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+
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+float4 main(float4 pos : POSITION) : SV_POSITION { return foo + bar; }
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// CHECK: ID3D12ShaderReflection:
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// CHECK: D3D12_SHADER_BUFFER_DESC:
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// CHECK: Shader Version: Vertex 6.0
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-// CHECK: ConstantBuffers: 1
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-// CHECK: BoundResources: 1
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+// CHECK: ConstantBuffers: 2
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+// CHECK: BoundResources: 2
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// CHECK: InputParameters: 1
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// CHECK: OutputParameters: 1
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// CHECK: Constant Buffers:
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@@ -54,6 +59,46 @@ float4 main(float4 pos : POSITION) : SV_POSITION { return foo; }
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// CHECK: Columns: 4
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// CHECK: CBuffer: Params_cbuffer
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// CHECK: }
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+// CHECK: ID3D12ShaderReflectionConstantBuffer:
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+// CHECK: D3D12_SHADER_BUFFER_DESC: Name: Params_cbuffer2
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+// CHECK: Type: D3D_CT_CBUFFER
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+// CHECK: Size: 16
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+// CHECK: uFlags: 0
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+// CHECK: Num Variables: 2
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+// CHECK: {
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+// CHECK: ID3D12ShaderReflectionVariable:
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+// CHECK: D3D12_SHADER_VARIABLE_DESC: Name: constArray
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+// CHECK: Size: 0
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+// CHECK: StartOffset: 0
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+// CHECK: uFlags: 0
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+// CHECK: DefaultValue: <nullptr>
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+// CHECK: ID3D12ShaderReflectionType:
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+// CHECK: D3D12_SHADER_TYPE_DESC: Name: InnerStruct
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+// CHECK: Class: D3D_SVC_STRUCT
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+// CHECK: Type: D3D_SVT_VOID
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+// CHECK: Elements: 1
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+// CHECK: Rows: 1
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+// CHECK: Columns: 0
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+// CHECK: Members: 0
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+// CHECK: Offset: 0
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+// CHECK: CBuffer: Params_cbuffer2
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+// CHECK: ID3D12ShaderReflectionVariable:
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+// CHECK: D3D12_SHADER_VARIABLE_DESC: Name: bar
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+// CHECK: Size: 16
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+// CHECK: StartOffset: 0
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+// CHECK: uFlags: 0x2
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+// CHECK: DefaultValue: <nullptr>
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+// CHECK: ID3D12ShaderReflectionType:
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+// CHECK: D3D12_SHADER_TYPE_DESC: Name: float4
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+// CHECK: Class: D3D_SVC_VECTOR
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+// CHECK: Type: D3D_SVT_FLOAT
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+// CHECK: Elements: 0
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+// CHECK: Rows: 1
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+// CHECK: Columns: 4
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+// CHECK: Members: 0
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+// CHECK: Offset: 0
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+// CHECK: CBuffer: Params_cbuffer2
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+// CHECK: }
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// CHECK: Bound Resources:
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// CHECK: D3D12_SHADER_BUFFER_DESC: Name: Params_cbuffer
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// CHECK: Type: D3D_SIT_CBUFFER
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