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- # Find the win10 SDK path.
- get_filename_component(WIN10_SDK_PATH "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;InstallationFolder]" ABSOLUTE CACHE)
- get_filename_component(TEMP_WIN10_SDK_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0;ProductVersion]" ABSOLUTE CACHE)
- get_filename_component(WIN10_SDK_VERSION ${TEMP_WIN10_SDK_VERSION} NAME)
- # WIN10_SDK_PATH will be something like C:\Program Files (x86)\Windows Kits\10
- # WIN10_SDK_VERSION will be something like 10.0.14393 or 10.0.14393.0; we need the
- # one that matches the directory name.
- if (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0")
- set(WIN10_SDK_VERSION "${WIN10_SDK_VERSION}.0")
- endif (IS_DIRECTORY "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}.0")
- # Find the d3d12 and dxgi include path, it will typically look something like this.
- # C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\um\d3d12.h
- # C:\Program Files (x86)\Windows Kits\10\Include\10.0.10586.0\shared\dxgi1_4.h
- find_path(D3D12_INCLUDE_DIR # Set variable D3D12_INCLUDE_DIR
- d3d12.h # Find a path with d3d12.h
- HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/um"
- DOC "path to WIN10 SDK header files"
- HINTS
- )
- find_path(DXGI_INCLUDE_DIR # Set variable DXGI_INCLUDE_DIR
- dxgi1_4.h # Find a path with dxgi1_4.h
- HINTS "${WIN10_SDK_PATH}/Include/${WIN10_SDK_VERSION}/shared"
- DOC "path to WIN10 SDK header files"
- HINTS
- )
- if ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
- find_library(D3D12_LIBRARY NAMES d3d12.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 )
- elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" )
- find_library(D3D12_LIBRARY NAMES d3d12.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm )
- elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" )
- find_library(D3D12_LIBRARY NAMES d3d12.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 )
- elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" )
- find_library(D3D12_LIBRARY NAMES d3d12.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 )
- endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
- if ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
- find_library(DXGI_LIBRARY NAMES dxgi.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x64 )
- elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM" )
- find_library(DXGI_LIBRARY NAMES dxgi.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm )
- elseif (CMAKE_GENERATOR MATCHES "Visual Studio.*ARM64" )
- find_library(DXGI_LIBRARY NAMES dxgi.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/arm64 )
- elseif ("${DXC_BUILD_ARCH}" STREQUAL "Win32" )
- find_library(DXGI_LIBRARY NAMES dxgi.lib
- HINTS ${WIN10_SDK_PATH}/Lib/${WIN10_SDK_VERSION}/um/x86 )
- endif ("${DXC_BUILD_ARCH}" STREQUAL "x64" )
- set(D3D12_LIBRARIES ${D3D12_LIBRARY} ${DXGI_LIBRARY})
- set(D3D12_INCLUDE_DIRS ${D3D12_INCLUDE_DIR} ${DXGI_INCLUDE_DIR})
- include(FindPackageHandleStandardArgs)
- # handle the QUIETLY and REQUIRED arguments and set D3D12_FOUND to TRUE
- # if all listed variables are TRUE
- find_package_handle_standard_args(D3D12 DEFAULT_MSG
- D3D12_INCLUDE_DIRS D3D12_LIBRARIES)
- mark_as_advanced(D3D12_INCLUDE_DIRS D3D12_LIBRARIES)
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