method.append-structured-buffer.append.hlsl 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. // Run: %dxc -T vs_6_0 -E main
  2. struct S {
  3. float a;
  4. float3 b;
  5. float2x3 c;
  6. };
  7. AppendStructuredBuffer<float4> buffer1;
  8. AppendStructuredBuffer<S> buffer2;
  9. void main(float4 vec: A) {
  10. // CHECK: [[counter:%\d+]] = OpAccessChain %_ptr_Uniform_int %counter_var_buffer1 %uint_0
  11. // CHECK-NEXT: [[index:%\d+]] = OpAtomicIAdd %int [[counter]] %uint_1 %uint_0 %int_1
  12. // CHECK-NEXT: [[buffer1:%\d+]] = OpAccessChain %_ptr_Uniform_v4float %buffer1 %uint_0 [[index]]
  13. // CHECK-NEXT: [[vec:%\d+]] = OpLoad %v4float %vec
  14. // CHECK-NEXT: OpStore [[buffer1]] [[vec]]
  15. buffer1.Append(vec);
  16. S s; // Will use a separate S type without layout decorations
  17. // CHECK-NEXT: [[counter:%\d+]] = OpAccessChain %_ptr_Uniform_int %counter_var_buffer2 %uint_0
  18. // CHECK-NEXT: [[index:%\d+]] = OpAtomicIAdd %int [[counter]] %uint_1 %uint_0 %int_1
  19. // CHECK-NEXT: [[buffer2:%\d+]] = OpAccessChain %_ptr_Uniform_S %buffer2 %uint_0 [[index]]
  20. // CHECK-NEXT: [[s:%\d+]] = OpLoad %S_0 %s
  21. // CHECK-NEXT: [[s0:%\d+]] = OpCompositeExtract %float [[s]] 0
  22. // CHECK-NEXT: [[buffer20:%\d+]] = OpAccessChain %_ptr_Uniform_float [[buffer2]] %uint_0
  23. // CHECK-NEXT: OpStore [[buffer20]] [[s0]]
  24. // CHECK-NEXT: [[s1:%\d+]] = OpCompositeExtract %v3float [[s]] 1
  25. // CHECK-NEXT: [[buffer21:%\d+]] = OpAccessChain %_ptr_Uniform_v3float [[buffer2]] %uint_1
  26. // CHECK-NEXT: OpStore [[buffer21]] [[s1]]
  27. // CHECK-NEXT: [[s2:%\d+]] = OpCompositeExtract %mat2v3float [[s]] 2
  28. // CHECK-NEXT: [[buffer22:%\d+]] = OpAccessChain %_ptr_Uniform_mat2v3float [[buffer2]] %uint_2
  29. // CHECK-NEXT: OpStore [[buffer22]] [[s2]]
  30. buffer2.Append(s);
  31. }