DxilShaderModel.cpp 9.5 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // //
  3. // DxilShaderModel.cpp //
  4. // Copyright (C) Microsoft Corporation. All rights reserved. //
  5. // This file is distributed under the University of Illinois Open Source //
  6. // License. See LICENSE.TXT for details. //
  7. // //
  8. ///////////////////////////////////////////////////////////////////////////////
  9. #include <limits.h>
  10. #include "dxc/HLSL/DxilShaderModel.h"
  11. #include "dxc/HLSL/DxilSemantic.h"
  12. #include "dxc/Support/Global.h"
  13. namespace hlsl {
  14. ShaderModel::ShaderModel(Kind Kind, unsigned Major, unsigned Minor, const char *pszName,
  15. unsigned NumInputRegs, unsigned NumOutputRegs,
  16. bool bUAVs, bool bTypedUavs, unsigned NumUAVRegs)
  17. : m_Kind(Kind)
  18. , m_Major(Major)
  19. , m_Minor(Minor)
  20. , m_pszName(pszName)
  21. , m_NumInputRegs(NumInputRegs)
  22. , m_NumOutputRegs(NumOutputRegs)
  23. , m_bUAVs(bUAVs)
  24. , m_bTypedUavs(bTypedUavs)
  25. , m_NumUAVRegs(NumUAVRegs) {
  26. }
  27. bool ShaderModel::operator==(const ShaderModel &other) const {
  28. return m_Kind == other.m_Kind
  29. && m_Major == other.m_Major
  30. && m_Minor == other.m_Minor
  31. && strcmp(m_pszName, other.m_pszName) == 0
  32. && m_NumInputRegs == other.m_NumInputRegs
  33. && m_NumOutputRegs == other.m_NumOutputRegs
  34. && m_bTypedUavs == other.m_bTypedUavs
  35. && m_NumUAVRegs == other.m_NumUAVRegs;
  36. }
  37. bool ShaderModel::IsValid() const {
  38. DXASSERT(IsPS() || IsVS() || IsGS() || IsHS() || IsDS() || IsCS() ||
  39. IsLib() || m_Kind == Kind::Invalid,
  40. "invalid shader model");
  41. return m_Kind != Kind::Invalid;
  42. }
  43. bool ShaderModel::IsValidForDxil() const {
  44. if (!IsValid())
  45. return false;
  46. switch (m_Major) {
  47. case 6: {
  48. switch (m_Minor) {
  49. case 0:
  50. case 1:
  51. case 2:
  52. case 3:
  53. return true;
  54. case kOfflineMinor:
  55. return m_Kind == Kind::Library;
  56. }
  57. }
  58. break;
  59. }
  60. return false;
  61. }
  62. bool ShaderModel::IsValidForModule() const {
  63. // Ray tracing shader model should only be used on functions in a lib
  64. return IsValid() && !IsRay();
  65. }
  66. const ShaderModel *ShaderModel::Get(unsigned Idx) {
  67. DXASSERT_NOMSG(Idx < kNumShaderModels - 1);
  68. if (Idx < kNumShaderModels - 1)
  69. return &ms_ShaderModels[Idx];
  70. else
  71. return GetInvalid();
  72. }
  73. const ShaderModel *ShaderModel::Get(Kind Kind, unsigned Major, unsigned Minor) {
  74. // Linear search. Replaced by binary search if necessary.
  75. for (unsigned i = 0; i < kNumShaderModels; i++) {
  76. const ShaderModel *pSM = &ms_ShaderModels[i];
  77. if (pSM->m_Kind == Kind && pSM->m_Major == Major && pSM->m_Minor == Minor)
  78. return pSM;
  79. }
  80. return GetInvalid();
  81. }
  82. const ShaderModel *ShaderModel::GetByName(const char *pszName) {
  83. // [ps|vs|gs|hs|ds|cs]_[major]_[minor]
  84. Kind kind;
  85. switch (pszName[0]) {
  86. case 'p': kind = Kind::Pixel; break;
  87. case 'v': kind = Kind::Vertex; break;
  88. case 'g': kind = Kind::Geometry; break;
  89. case 'h': kind = Kind::Hull; break;
  90. case 'd': kind = Kind::Domain; break;
  91. case 'c': kind = Kind::Compute; break;
  92. case 'l': kind = Kind::Library; break;
  93. default: return GetInvalid();
  94. }
  95. unsigned Idx = 3;
  96. if (kind != Kind::Library) {
  97. if (pszName[1] != 's' || pszName[2] != '_')
  98. return GetInvalid();
  99. } else {
  100. if (pszName[1] != 'i' || pszName[2] != 'b' || pszName[3] != '_')
  101. return GetInvalid();
  102. Idx = 4;
  103. }
  104. unsigned Major;
  105. switch (pszName[Idx++]) {
  106. case '4': Major = 4; break;
  107. case '5': Major = 5; break;
  108. case '6': Major = 6; break;
  109. default: return GetInvalid();
  110. }
  111. if (pszName[Idx++] != '_')
  112. return GetInvalid();
  113. unsigned Minor;
  114. switch (pszName[Idx++]) {
  115. case '0': Minor = 0; break;
  116. case '1': Minor = 1; break;
  117. case '2':
  118. if (Major == 6) {
  119. Minor = 2;
  120. break;
  121. }
  122. else return GetInvalid();
  123. case '3':
  124. if (Major == 6) {
  125. Minor = 3;
  126. break;
  127. }
  128. else return GetInvalid();
  129. case 'x':
  130. if (kind == Kind::Library && Major == 6) {
  131. Minor = kOfflineMinor;
  132. break;
  133. }
  134. else return GetInvalid();
  135. default: return GetInvalid();
  136. }
  137. if (pszName[Idx++] != 0)
  138. return GetInvalid();
  139. return Get(kind, Major, Minor);
  140. }
  141. void ShaderModel::GetDxilVersion(unsigned &DxilMajor, unsigned &DxilMinor) const {
  142. DXASSERT(IsValidForDxil(), "invalid shader model");
  143. DxilMajor = 1;
  144. switch (m_Minor) {
  145. case 0:
  146. DxilMinor = 0;
  147. break;
  148. case 1:
  149. DxilMinor = 1;
  150. break;
  151. case 2:
  152. DxilMinor = 2;
  153. break;
  154. case 3:
  155. case kOfflineMinor: // Always update this to highest dxil version
  156. DxilMinor = 3;
  157. break;
  158. default:
  159. DXASSERT(0, "IsValidForDxil() should have caught this.");
  160. break;
  161. }
  162. }
  163. void ShaderModel::GetMinValidatorVersion(unsigned &ValMajor, unsigned &ValMinor) const {
  164. DXASSERT(IsValidForDxil(), "invalid shader model");
  165. ValMajor = 1;
  166. switch (m_Minor) {
  167. case 0:
  168. ValMinor = 0;
  169. break;
  170. case 1:
  171. ValMinor = 1;
  172. break;
  173. case 2:
  174. ValMinor = 2;
  175. break;
  176. case 3:
  177. ValMinor = 3;
  178. break;
  179. case kOfflineMinor:
  180. ValMajor = 0;
  181. ValMinor = 0;
  182. break;
  183. default:
  184. DXASSERT(0, "IsValidForDxil() should have caught this.");
  185. break;
  186. }
  187. }
  188. static const char *ShaderModelKindNames[] = {
  189. "ps", "vs", "gs", "hs", "ds", "cs", "lib",
  190. "raygeneration", "intersection", "anyhit", "closesthit", "miss", "callable",
  191. "invalid",
  192. };
  193. const char * ShaderModel::GetKindName() const {
  194. return GetKindName(m_Kind);
  195. }
  196. const char * ShaderModel::GetKindName(Kind kind) {
  197. return ShaderModelKindNames[static_cast<unsigned int>(kind)];
  198. }
  199. const ShaderModel *ShaderModel::GetInvalid() {
  200. return &ms_ShaderModels[kNumShaderModels - 1];
  201. }
  202. typedef ShaderModel SM;
  203. typedef Semantic SE;
  204. const ShaderModel ShaderModel::ms_ShaderModels[kNumShaderModels] = {
  205. // IR OR UAV? TyUAV? UAV base
  206. SM(Kind::Compute, 4, 0, "cs_4_0", 0, 0, true, false, 1),
  207. SM(Kind::Compute, 4, 1, "cs_4_1", 0, 0, true, false, 1),
  208. SM(Kind::Compute, 5, 0, "cs_5_0", 0, 0, true, true, 64),
  209. SM(Kind::Compute, 5, 1, "cs_5_1", 0, 0, true, true, UINT_MAX),
  210. SM(Kind::Compute, 6, 0, "cs_6_0", 0, 0, true, true, UINT_MAX),
  211. SM(Kind::Compute, 6, 1, "cs_6_1", 0, 0, true, true, UINT_MAX),
  212. SM(Kind::Compute, 6, 2, "cs_6_2", 0, 0, true, true, UINT_MAX),
  213. SM(Kind::Compute, 6, 3, "cs_6_3", 0, 0, true, true, UINT_MAX),
  214. SM(Kind::Domain, 5, 0, "ds_5_0", 32, 32, true, true, 64),
  215. SM(Kind::Domain, 5, 1, "ds_5_1", 32, 32, true, true, UINT_MAX),
  216. SM(Kind::Domain, 6, 0, "ds_6_0", 32, 32, true, true, UINT_MAX),
  217. SM(Kind::Domain, 6, 1, "ds_6_1", 32, 32, true, true, UINT_MAX),
  218. SM(Kind::Domain, 6, 2, "ds_6_2", 32, 32, true, true, UINT_MAX),
  219. SM(Kind::Domain, 6, 3, "ds_6_3", 32, 32, true, true, UINT_MAX),
  220. SM(Kind::Geometry, 4, 0, "gs_4_0", 16, 32, false, false, 0),
  221. SM(Kind::Geometry, 4, 1, "gs_4_1", 32, 32, false, false, 0),
  222. SM(Kind::Geometry, 5, 0, "gs_5_0", 32, 32, true, true, 64),
  223. SM(Kind::Geometry, 5, 1, "gs_5_1", 32, 32, true, true, UINT_MAX),
  224. SM(Kind::Geometry, 6, 0, "gs_6_0", 32, 32, true, true, UINT_MAX),
  225. SM(Kind::Geometry, 6, 1, "gs_6_1", 32, 32, true, true, UINT_MAX),
  226. SM(Kind::Geometry, 6, 2, "gs_6_2", 32, 32, true, true, UINT_MAX),
  227. SM(Kind::Geometry, 6, 3, "gs_6_3", 32, 32, true, true, UINT_MAX),
  228. SM(Kind::Hull, 5, 0, "hs_5_0", 32, 32, true, true, 64),
  229. SM(Kind::Hull, 5, 1, "hs_5_1", 32, 32, true, true, UINT_MAX),
  230. SM(Kind::Hull, 6, 0, "hs_6_0", 32, 32, true, true, UINT_MAX),
  231. SM(Kind::Hull, 6, 1, "hs_6_1", 32, 32, true, true, UINT_MAX),
  232. SM(Kind::Hull, 6, 2, "hs_6_2", 32, 32, true, true, UINT_MAX),
  233. SM(Kind::Hull, 6, 3, "hs_6_3", 32, 32, true, true, UINT_MAX),
  234. SM(Kind::Pixel, 4, 0, "ps_4_0", 32, 8, false, false, 0),
  235. SM(Kind::Pixel, 4, 1, "ps_4_1", 32, 8, false, false, 0),
  236. SM(Kind::Pixel, 5, 0, "ps_5_0", 32, 8, true, true, 64),
  237. SM(Kind::Pixel, 5, 1, "ps_5_1", 32, 8, true, true, UINT_MAX),
  238. SM(Kind::Pixel, 6, 0, "ps_6_0", 32, 8, true, true, UINT_MAX),
  239. SM(Kind::Pixel, 6, 1, "ps_6_1", 32, 8, true, true, UINT_MAX),
  240. SM(Kind::Pixel, 6, 2, "ps_6_2", 32, 8, true, true, UINT_MAX),
  241. SM(Kind::Pixel, 6, 3, "ps_6_3", 32, 8, true, true, UINT_MAX),
  242. SM(Kind::Vertex, 4, 0, "vs_4_0", 16, 16, false, false, 0),
  243. SM(Kind::Vertex, 4, 1, "vs_4_1", 32, 32, false, false, 0),
  244. SM(Kind::Vertex, 5, 0, "vs_5_0", 32, 32, true, true, 64),
  245. SM(Kind::Vertex, 5, 1, "vs_5_1", 32, 32, true, true, UINT_MAX),
  246. SM(Kind::Vertex, 6, 0, "vs_6_0", 32, 32, true, true, UINT_MAX),
  247. SM(Kind::Vertex, 6, 1, "vs_6_1", 32, 32, true, true, UINT_MAX),
  248. SM(Kind::Vertex, 6, 2, "vs_6_2", 32, 32, true, true, UINT_MAX),
  249. SM(Kind::Vertex, 6, 3, "vs_6_3", 32, 32, true, true, UINT_MAX),
  250. SM(Kind::Library, 6, 1, "lib_6_1", 32, 32, true, true, UINT_MAX),
  251. SM(Kind::Library, 6, 2, "lib_6_2", 32, 32, true, true, UINT_MAX),
  252. SM(Kind::Library, 6, 3, "lib_6_3", 32, 32, true, true, UINT_MAX),
  253. // lib_6_x is for offline linking only, and relaxes restrictions
  254. SM(Kind::Library, 6, kOfflineMinor, "lib_6_x", 32, 32, true, true, UINT_MAX),
  255. SM(Kind::Invalid, 0, 0, "invalid", 0, 0, false, false, 0),
  256. };
  257. } // namespace hlsl