- // RUN: %dxc -E main -T vs_6_0 %s | FileCheck %s
- // CHECK: ; Note: shader requires additional functionality:
- // CHECK: ; UAVs at every shader stage
- // CHECK: ; Typed UAV Load Additional Formats
- // CHECK: call %dx.types.ResRet.f32 @dx.op.bufferLoad.f32
- struct S {
- RWBuffer<float4> buf;
- } s;
- float4 main() : OUT {
- return s.buf[0];
- }
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