TexSubscript.hlsl 254 B

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  1. // RUN: %dxc -E main -T ps_6_0 %s | FileCheck %s
  2. // Make sure use 0 as mip level.
  3. // CHECK:i32 0, i32 39
  4. // CHECK:i32 0, i32 38, i32 38
  5. Texture1D<float4> tex;
  6. Texture2D<float4> tex2;
  7. float4 main() : SV_Target
  8. {
  9. return tex[39] + tex2[uint2(38,38)];
  10. }