sample2.hlsl 282 B

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  1. // RUN: %dxc -E main -T ps_6_0 %s | FileCheck %s
  2. // CHECK: @main
  3. cbuffer Foo
  4. {
  5. float4 g0;
  6. float4 g1;
  7. float4 g2;
  8. };
  9. SamplerState samp1 : register(s5);
  10. Texture2D<float2> text1 : register(t3);
  11. float2 main(float2 a : A) : SV_Target
  12. {
  13. return text1.Sample(samp1, a) + g2.xy;
  14. }