ParticleTileRenderFastDynamicCS.hlsl 672 B

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  1. // RUN: %dxc -E main -T cs_6_0 -O0 %s | FileCheck %s
  2. // CHECK: groupId
  3. // CHECK: threadIdInGroup
  4. // CHECK: bufferLoad
  5. // CHECK: FirstbitLo
  6. // CHECK: sampleLevel
  7. // CHECK: textureLoad
  8. // CHECK: textureStore
  9. //
  10. // Copyright (c) Microsoft. All rights reserved.
  11. // This code is licensed under the MIT License (MIT).
  12. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
  13. // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
  14. // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
  15. // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
  16. //
  17. // Developed by Minigraph
  18. //
  19. // Author: James Stanard
  20. #define DYNAMIC_RESOLUTION
  21. #define DISABLE_DEPTH_TESTS
  22. #include "ParticleTileRenderCS.hlsl"