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@@ -1,92 +0,0 @@
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-# {BEGIN_LICENSE}
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-#
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-# Copyright (c) Contributors to the Open 3D Engine Project.
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-# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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-#
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-# SPDX-License-Identifier: Apache-2.0 OR MIT
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-#
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-#
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-# {END_LICENSE}
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-# This file is copied during engine registration. Edits to this file will be lost next
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-# time a registration happens.
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-
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-include_guard()
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-
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-# Read the engine name from the project_json file
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-file(READ ${CMAKE_CURRENT_LIST_DIR}/project.json project_json)
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-set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${CMAKE_CURRENT_LIST_DIR}/project.json)
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-
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-string(JSON LY_ENGINE_NAME_TO_USE ERROR_VARIABLE json_error GET ${project_json} engine)
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-if(json_error)
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- message(FATAL_ERROR "Unable to read key 'engine' from 'project.json'\nError: ${json_error}")
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-endif()
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-
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-if(CMAKE_MODULE_PATH)
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- foreach(module_path ${CMAKE_MODULE_PATH})
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- if(EXISTS ${module_path}/Findo3de.cmake)
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- file(READ ${module_path}/../engine.json engine_json)
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- string(JSON engine_name ERROR_VARIABLE json_error GET ${engine_json} engine_name)
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- if(json_error)
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- message(FATAL_ERROR "Unable to read key 'engine_name' from 'engine.json'\nError: ${json_error}")
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- endif()
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- if(LY_ENGINE_NAME_TO_USE STREQUAL engine_name)
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- return() # Engine being forced through CMAKE_MODULE_PATH
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- endif()
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- endif()
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- endforeach()
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-endif()
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-
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-if(DEFINED ENV{USERPROFILE} AND EXISTS $ENV{USERPROFILE})
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- set(manifest_path $ENV{USERPROFILE}/.o3de/o3de_manifest.json) # Windows
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-else()
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- set(manifest_path $ENV{HOME}/.o3de/o3de_manifest.json) # Unix
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-endif()
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-
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-set(registration_error [=[
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-Engine registration is required before configuring a project.
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-Run 'scripts/o3de register --this-engine' from the engine root.
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-]=])
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-
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-# Read the ~/.o3de/o3de_manifest.json file and look through the 'engines_path' object.
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-# Find a key that matches LY_ENGINE_NAME_TO_USE and use that as the engine path.
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-if(EXISTS ${manifest_path})
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- file(READ ${manifest_path} manifest_json)
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- set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${manifest_path})
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-
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- string(JSON engines_path_count ERROR_VARIABLE json_error LENGTH ${manifest_json} engines_path)
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- if(json_error)
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- message(FATAL_ERROR "Unable to read key 'engines_path' from '${manifest_path}'\nError: ${json_error}\n${registration_error}")
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- endif()
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-
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- string(JSON engines_path_type ERROR_VARIABLE json_error TYPE ${manifest_json} engines_path)
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- if(json_error OR NOT ${engines_path_type} STREQUAL "OBJECT")
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- message(FATAL_ERROR "Type of 'engines_path' in '${manifest_path}' is not a JSON Object\nError: ${json_error}")
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- endif()
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-
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- math(EXPR engines_path_count "${engines_path_count}-1")
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- foreach(engine_path_index RANGE ${engines_path_count})
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- string(JSON engine_name ERROR_VARIABLE json_error MEMBER ${manifest_json} engines_path ${engine_path_index})
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- if(json_error)
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- message(FATAL_ERROR "Unable to read 'engines_path/${engine_path_index}' from '${manifest_path}'\nError: ${json_error}")
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- endif()
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-
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- if(LY_ENGINE_NAME_TO_USE STREQUAL engine_name)
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- string(JSON engine_path ERROR_VARIABLE json_error GET ${manifest_json} engines_path ${engine_name})
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- if(json_error)
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- message(FATAL_ERROR "Unable to read value from 'engines_path/${engine_name}'\nError: ${json_error}")
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- endif()
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-
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- if(engine_path)
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- list(APPEND CMAKE_MODULE_PATH "${engine_path}/cmake")
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- return()
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- endif()
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- endif()
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- endforeach()
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-
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- message(FATAL_ERROR "The project.json uses engine name '${LY_ENGINE_NAME_TO_USE}' but no engine with that name has been registered.\n${registration_error}")
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-else()
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- # If the user is passing CMAKE_MODULE_PATH we assume thats where we will find the engine
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- if(NOT CMAKE_MODULE_PATH)
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- message(FATAL_ERROR "O3DE Manifest file not found.\n${registration_error}")
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- endif()
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-endif()
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