Без опису

Nicholas Lawson 6d82e9bb78 Removes the need for AWSCore (#17) 2 місяців тому
AssetBundling ad6f513be0 adjust seedlist file to allow for multiple platforms 1 рік тому
Assets 0eb9fd295e Updated prefabs to follow new pattern that colliders require a rigid body 2 роки тому
Config 6d82e9bb78 Removes the need for AWSCore (#17) 2 місяців тому
Gem 6d82e9bb78 Removes the need for AWSCore (#17) 2 місяців тому
Levels ecfd72624b Update readme and check against 23.10 1 рік тому
Media dbd2d2b0a1 Update gameplay gif as non lfs 1 рік тому
Platform a3ea5b2b8c Initial Commit 2 роки тому
Prefabs 3923989648 Updated colliders in prefabs by running 'ed_physxUpdatePrefabsWithColliderComponents' command (#14) 2 роки тому
ReflectionProbes a3ea5b2b8c Initial Commit 2 роки тому
Registry 6d82e9bb78 Removes the need for AWSCore (#17) 2 місяців тому
Resources a3ea5b2b8c Initial Commit 2 роки тому
Scripts a3ea5b2b8c Initial Commit 2 роки тому
ShaderLib a3ea5b2b8c Initial Commit 2 роки тому
cmake a3ea5b2b8c Initial Commit 2 роки тому
scriptcanvas e43a38ec7c Fixed outdated Script Canvas node references 2 роки тому
.gitattributes 9098ed5245 Set any .pngs in Media folder to not use lfs 2 роки тому
.gitignore 675545a112 WIP asset bundling support 2 роки тому
.lfsconfig a3ea5b2b8c Initial Commit 2 роки тому
AssetBundlerCommonSettings.json 675545a112 WIP asset bundling support 2 роки тому
AssetBundlerUserSettings.json 675545a112 WIP asset bundling support 2 роки тому
CMakeLists.txt a3ea5b2b8c Initial Commit 2 роки тому
LICENSE.txt a3ea5b2b8c Initial Commit 2 роки тому
LICENSE_APACHE2.TXT a3ea5b2b8c Initial Commit 2 роки тому
LICENSE_MIT.TXT a3ea5b2b8c Initial Commit 2 роки тому
README.md f2631ed4fa Update readme to only use repo clone method 1 рік тому
autoexec.cfg a3ea5b2b8c Initial Commit 2 роки тому
game.cfg a3ea5b2b8c Initial Commit 2 роки тому
preview.png 8c9f0873eb Updating Project Manager preview icon 2 роки тому
project.json ecfd72624b Update readme and check against 23.10 1 рік тому
project.json.bak0 a3ea5b2b8c Initial Commit 2 роки тому
project.json.bak1 ecfd72624b Update readme and check against 23.10 1 рік тому
repo.json f801523b54 Added origin_uri for remote repository support. 2 роки тому

README.md

Supported o3de versions : 23.10

Newspaper Delivery Game

gameplay

The player takes the role of a newspaper delivery kid who, within a vast fictional 3D world, delivers newspapers to customer's homes within a set time limit. If all deliveries are made before the timer expires, the player will be allowed to progress on to the next level. Gameplay becomes exceedingly more difficult, by the numerous obstacles in the players path. Obstacles such as electric lawnmowers, cars and trucks.

Prerequisites

You need to build or install O3DE engine.

You need to install git with lfs support, and setup a token on your github account. Needed as the repository uses Git LFS, the "Download ZIP" button will not download assets.

How to run

  1. Clone the github repository (git clone https://github.com/o3de/NewspaperDeliveryGame.git). When prompted to authenticate, use your github username and the token as password.
  2. Launch O3DE. It will open the Project manager. Click on the New Project button then Open Existing Project option.
  3. Navigate to the cloned repository. Open the folder. The project should now be registered.

project

  1. Click on the Build Project button, located on the Newspaper_Delivery_Game image.
  2. Once the project has been built successfully, use the Open Editor button.
  3. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the Open a Level window. Pick the Neighborhood.

Controls

The Newspaper Kid can be moved around the level using the W,A,S,D keyboard keys.

keyboard

Press the left Mouse Button toss the newspaper around the level.

character

Project Highlights

https://user-images.githubusercontent.com/87207603/207639297-110dcaf4-dd8c-4a97-8d3c-92a34e6040c8.mp4

  • Sprawling suburban environment, includes homes, lawnmowers, vans and other 3D environment asset models
  • Newspaper delivery kid, a ready to use character model, with multiple character animations such as, walk run, strafe and toss.
  • Script Canvas Visual Scripts, editable Script Canvas visual scripts for main and in game menu interaction, gameplay and player movement.

Screenshots

gameplay

gameplay

License

For terms please see the LICENSE*.TXT files at the root of this repository.