Apple Tree Functional Requirements
Goal
The goal for the Apple Tree environment is to simulate realistic physical behavior of simulated apples on apple trees when they are picked by a robotic device (i.e. arm).
Apple Tree Setup/Configuration
- For phase one, each apple in the apple tree prefab will be its one individual prefab
- The apples will be randomly placed as design time for the level
- The apple trees will be manually layed out on the apple orchard
Handling picking apples
- Apple Prefabs are pre-attached to the Apple Tree Prefab. (No dynamic random spawning)
- Apple Tree Prefabs will be instantiated in a set/fixed row of apple trees
- The Apple Prefab entity will add a PhysX rigid body, with gravity initially disabled
- During runtime of the level, the robotic arm will define a volume box to query for entities that fit inside the box
- The volume box to query must be slightly larger than the apples
- The robot script will act upon any apple that triggers the volume box query
- The robot script will detach the apple through the manipulator and collect it into a basket