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Fix target blend state name

Signed-off-by: Bindless-Chicken <[email protected]>
Bindless-Chicken 3 years ago
parent
commit
99963eda16

+ 1 - 1
Materials/HotReloadTest/TestData/Shader_BlendingOff.txt

@@ -8,7 +8,7 @@
         }
     },
 
-    "BlendState": {
+    "GlobalTargetBlendState": {
         "Enable": false,
         "BlendSource": "AlphaSource",
         "BlendDest": "AlphaSourceInverse",

+ 1 - 1
Materials/HotReloadTest/TestData/Shader_BlendingOn.txt

@@ -8,7 +8,7 @@
         }
     },
 
-    "BlendState": {
+    "GlobalTargetBlendState": {
         "Enable": true,
         "BlendSource": "AlphaSource",
         "BlendDest": "AlphaSourceInverse",

+ 1 - 1
Shaders/DynamicDraw/DynamicDrawExample.shader

@@ -13,7 +13,7 @@
         "CullMode" : "None"
     },
 
-    "BlendState" : {
+    "GlobalTargetBlendState" : {
         "Enable" : true, 
         "BlendSource" : "One",
         "BlendDest" : "AlphaSourceInverse", 

+ 1 - 1
Shaders/Readback/Filler.shader

@@ -11,7 +11,7 @@
         "DepthClipEnable" : false
     },
 
-    "BlendState" : {
+    "GlobalTargetBlendState" : {
         "Enable" : false
     },
 

+ 1 - 1
Shaders/Readback/Preview.shader

@@ -11,7 +11,7 @@
         "DepthClipEnable" : false
     },
 
-    "BlendState" : {
+    "GlobalTargetBlendState" : {
         "Enable" : false
     },