Commit Verlauf

Autor SHA1 Nachricht Datum
  Guthrie Adams 14523819e8 Clean up mesh feature processor to set materials and event handlers in descriptor before acquire vor 1 Jahr
  Qing Tao 893fbaf04d Fixed model loading issue due to recent fbx product name change. (#639) vor 1 Jahr
  gadams3 735ecc5020 Updating all ASV samples to no longer use material assignment map vor 2 Jahren
  amzn-phist 8ee3be6ca1 Various Fixes to ASV (#506) vor 2 Jahren
  santorac 43b35521d9 Updated samples to use the new ImGuiMaterialDetails API, to show the actual shader variants being used. vor 2 Jahren
  Qing Tao 6cbbcb22c1 ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (ASV) (#231) vor 3 Jahren
  Ken Pruiksma 59ffcc672c Fixing compile errors due to unused explicit lambda captures. vor 3 Jahren
  Esteban Papp f5cad962bc fixing warnings that will be enabled by PR #3033 (#195) vor 4 Jahren
  Steve Pham 3e1df4985c Shorten copyright headers by splitting into 2 lines vor 4 Jahren
  Steve Pham fbc377a2d5 Final update copyright headers to reference license files at the repo root (#152) vor 4 Jahren
  Steve Pham 2aa2f9e8df Applying copyright update script for O3DE to Atom Sample Viewer (#134) vor 4 Jahren
  Tommy Walton b5784dc0f8 LYN2227 : Update AcquireMesh calls to use a mesh handle descriptor (#128) vor 4 Jahren
  Peng 96ad101fb4 ATOM-15361 Use ForwardPass instead of ForwardPassMSAA for android vor 4 Jahren
  hershey5045 72ae3c7c8a Atom/rbarrand/baked shader variant example (#16) vor 4 Jahren
  hershey5045 d68bcf0a0a Revert "Atom/rbarrand/baked shader variant example (#6)" (#14) vor 4 Jahren
  hershey5045 9b65a55aee Atom/rbarrand/baked shader variant example (#6) vor 4 Jahren