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AZSL_HorizontalPattern.txt
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 lat temu |
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AZSL_VerticalPattern.txt
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 lat temu |
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MaterialType_StraightLines.txt
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2e5372a1ef
Updated existing .material files to use the new materialTypeVersion field name instead of propertyLayoutVersion
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4 lat temu |
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MaterialType_WavyLines.txt
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2e5372a1ef
Updated existing .material files to use the new materialTypeVersion field name instead of propertyLayoutVersion
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4 lat temu |
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Material_ChangePrimaryToBlue.txt
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69567068fb
Initial commit
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5 lat temu |
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Material_ChangePrimaryToRed.txt
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69567068fb
Initial commit
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5 lat temu |
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Material_UseDefaults.txt
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69567068fb
Initial commit
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5 lat temu |
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ShaderVariantList_All.txt
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69567068fb
Initial commit
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5 lat temu |
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ShaderVariantList_OnlyStraightLines.txt
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69567068fb
Initial commit
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5 lat temu |
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ShaderVariantList_OnlyWavyLines.txt
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69567068fb
Initial commit
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5 lat temu |
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Shader_BlendingOff.txt
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8d25d1d1f3
[ATOM-15058] Remove Automatic Entry Point Detection
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4 lat temu |
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Shader_BlendingOn.txt
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8d25d1d1f3
[ATOM-15058] Remove Automatic Entry Point Detection
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4 lat temu |
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VariantSelection_FullyBaked.material
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54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
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4 lat temu |
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VariantSelection_FullyBaked.png
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69567068fb
Initial commit
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5 lat temu |
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VariantSelection_Root.material
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54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
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4 lat temu |
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VariantSelection_Root.png
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69567068fb
Initial commit
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5 lat temu |
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_readme_.txt
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69567068fb
Initial commit
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5 lat temu |