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001_manyfeatures.png
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224f1ff59a
Optimized a bit by skipping layers when the blend weight is 0.
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4 年之前 |
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001_manyfeatures_layer2off.png
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224f1ff59a
Optimized a bit by skipping layers when the blend weight is 0.
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4 年之前 |
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001_manyfeatures_layer3off.png
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224f1ff59a
Optimized a bit by skipping layers when the blend weight is 0.
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4 年之前 |
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002_parallaxpdo.png
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efd6abe24e
Updated 002_parallaxpdo.png again after adjusting shadow factor setting for this material
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3 年之前 |
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003_debug_blendmask.png
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7a6393883b
Updated StandardMultilayerPBR test cases to cover new debug modes.
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4 年之前 |
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003_debug_blendweights.png
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e377fcff46
Atom/mriegger/msaarevert (#385)
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3 年之前 |
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003_debug_displacement.png
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ece528d81d
Reversed the debug view for displacement to show height instead of depth.
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4 年之前 |
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004_usevertexcolors.png
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f7af53bd8a
Updated screenshots related to shadows on parallax surfaces. In these cases the shadows have been reduced. I'm not sure what caused these screenshots to change (it's not related to my recent work around PDO depth bias), but the changes seem reasonable.
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3 年之前 |
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004_usevertexcolors_modelhasnovertexcolors.png
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519b5cbe7a
Updated baseline screenshot to reflect new fallback, where missing vertex color stream means no layer 2 or layer 3 will be visible.
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4 年之前 |
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005_usedisplacement.png
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f7af53bd8a
Updated screenshots related to shadows on parallax surfaces. In these cases the shadows have been reduced. I'm not sure what caused these screenshots to change (it's not related to my recent work around PDO depth bias), but the changes seem reasonable.
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3 年之前 |
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005_usedisplacement_layer2off.png
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f7af53bd8a
Updated screenshots related to shadows on parallax surfaces. In these cases the shadows have been reduced. I'm not sure what caused these screenshots to change (it's not related to my recent work around PDO depth bias), but the changes seem reasonable.
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3 年之前 |
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005_usedisplacement_layer3off.png
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f7af53bd8a
Updated screenshots related to shadows on parallax surfaces. In these cases the shadows have been reduced. I'm not sure what caused these screenshots to change (it's not related to my recent work around PDO depth bias), but the changes seem reasonable.
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3 年之前 |
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005_usedisplacement_with_blendmasktexture.png
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f7af53bd8a
Updated screenshots related to shadows on parallax surfaces. In these cases the shadows have been reduced. I'm not sure what caused these screenshots to change (it's not related to my recent work around PDO depth bias), but the changes seem reasonable.
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3 年之前 |
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005_usedisplacement_with_blendmasktexture_allsameheight.png
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a0b2b65938
Updated to improve the blending of surface properties to have a smoother transition, and remove harsh edges around the blend.
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4 年之前 |
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005_usedisplacement_with_blendmasktexture_noheightmaps.png
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f7af53bd8a
Updated screenshots related to shadows on parallax surfaces. In these cases the shadows have been reduced. I'm not sure what caused these screenshots to change (it's not related to my recent work around PDO depth bias), but the changes seem reasonable.
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3 年之前 |
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005_usedisplacement_with_blendmaskvertexcolors.png
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a0b2b65938
Updated to improve the blending of surface properties to have a smoother transition, and remove harsh edges around the blend.
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4 年之前 |