santorac c726a51679 Updated some baseline screenshots that were minorly impacted by normalizing interpolated vertex normals, at commit e08768cef5d2c7c2d659c5b9ce7d57aab6baeab9. 3 年之前
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ExpectedScreenshots c726a51679 Updated some baseline screenshots that were minorly impacted by normalizing interpolated vertex normals, at commit e08768cef5d2c7c2d659c5b9ce7d57aab6baeab9. 3 年之前
build 1aa825b86d Jenkinsfile o3de/ASV build separation (#387) 3 年之前
AreaLightTest.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AuxGeom.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
CheckerboardTest.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
CullingAndLod.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Decals.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
DiffuseGITest.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
DynamicDraw.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
DynamicMaterialTest.bv.lua 4f036fa5f5 Fixed a random failure in the DynamicMaterialTest script. 3 年之前
EyeMaterialTest.bv.lua 595ad6ff2f Add Eye material sample and test 3 年之前
LightCulling.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MSAA_RPI_Test.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MaterialHotReloadTest.bv.lua e60382a294 Fixed timeout issues in MaterialHotReloadTest. 3 年之前
MaterialScreenshotTests.bv.lua d59213a86b Increased screenshot tolerance for some benign failing tests. 3 年之前
MultiRenderPipeline.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MultiScene.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ParallaxDepthArtifacts.bv.lua 1c8e8da6d7 Fixed code comment 3 年之前
ParallaxTest.bv.lua da26bad4cc Added a new screenshot test in ParallaxTest.bv.lua for a specific camera and light angle that renders most of the geometry as black. The issue is not specific to parallax, as the cube is rendered black as well. Will open an Issue to for someone to investigate. 3 年之前
PassTree.bv.lua 860e5ae9b6 Increase thresholds for a couple screenshot tests that were failing on Vulkan with benign differences. 3 年之前
ReadbackTest.bv.lua 779a7c68d5 Adding readback sample (#363) 3 年之前
RenderTargetTexture.bv.lua 2097453578 Added RenderTargetTexture sample to ASV RPI samples. (#332) 3 年之前
SceneReloadSoakTest.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ShaderReloadSoakTest.bv.lua 196e8ab3c7 Add Soak Test To Validate reload notifications of Shader related assets (#260) 3 年之前
ShadowTest.bv.lua 817c1014e2 fixing a lot of error spam from this asv test (#243) 3 年之前
ShadowedSponzaTest.bv.lua 817c1014e2 fixing a lot of error spam from this asv test (#243) 3 年之前
StreamingImageTest.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TransparentTest.bv.lua 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
_AutomatedPeriodicBenchmarkSuite_.bv.lua ca52b4efe9 Update AtomSampleViewer to have a new 100K Draw 10K Entity performance sample (#341) 3 年之前
_FullTestSuite_.bv.lua 12e36546b5 Merge pull request #421 from santipaprika/eye-sample 3 年之前