.. |
ExpectedScreenshots
|
c726a51679
Updated some baseline screenshots that were minorly impacted by normalizing interpolated vertex normals, at commit e08768cef5d2c7c2d659c5b9ce7d57aab6baeab9.
|
3 anos atrás |
build
|
1aa825b86d
Jenkinsfile o3de/ASV build separation (#387)
|
3 anos atrás |
AreaLightTest.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
AuxGeom.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
CheckerboardTest.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
CullingAndLod.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
Decals.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
DiffuseGITest.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
DynamicDraw.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
DynamicMaterialTest.bv.lua
|
4f036fa5f5
Fixed a random failure in the DynamicMaterialTest script.
|
3 anos atrás |
EyeMaterialTest.bv.lua
|
595ad6ff2f
Add Eye material sample and test
|
3 anos atrás |
LightCulling.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
MSAA_RPI_Test.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
MaterialHotReloadTest.bv.lua
|
e60382a294
Fixed timeout issues in MaterialHotReloadTest.
|
3 anos atrás |
MaterialScreenshotTests.bv.lua
|
d59213a86b
Increased screenshot tolerance for some benign failing tests.
|
3 anos atrás |
MultiRenderPipeline.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
MultiScene.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
ParallaxDepthArtifacts.bv.lua
|
1c8e8da6d7
Fixed code comment
|
3 anos atrás |
ParallaxTest.bv.lua
|
da26bad4cc
Added a new screenshot test in ParallaxTest.bv.lua for a specific camera and light angle that renders most of the geometry as black. The issue is not specific to parallax, as the cube is rendered black as well. Will open an Issue to for someone to investigate.
|
3 anos atrás |
PassTree.bv.lua
|
860e5ae9b6
Increase thresholds for a couple screenshot tests that were failing on Vulkan with benign differences.
|
3 anos atrás |
ReadbackTest.bv.lua
|
779a7c68d5
Adding readback sample (#363)
|
3 anos atrás |
RenderTargetTexture.bv.lua
|
2097453578
Added RenderTargetTexture sample to ASV RPI samples. (#332)
|
3 anos atrás |
SceneReloadSoakTest.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
ShaderReloadSoakTest.bv.lua
|
196e8ab3c7
Add Soak Test To Validate reload notifications of Shader related assets (#260)
|
3 anos atrás |
ShadowTest.bv.lua
|
817c1014e2
fixing a lot of error spam from this asv test (#243)
|
3 anos atrás |
ShadowedSponzaTest.bv.lua
|
817c1014e2
fixing a lot of error spam from this asv test (#243)
|
3 anos atrás |
StreamingImageTest.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
TransparentTest.bv.lua
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 anos atrás |
_AutomatedPeriodicBenchmarkSuite_.bv.lua
|
ca52b4efe9
Update AtomSampleViewer to have a new 100K Draw 10K Entity performance sample (#341)
|
3 anos atrás |
_FullTestSuite_.bv.lua
|
12e36546b5
Merge pull request #421 from santipaprika/eye-sample
|
3 anos atrás |