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- ----------------------------------------------------------------------------------------------------
- --
- -- Copyright (c) Contributors to the Open 3D Engine Project.
- -- For complete copyright and license terms please see the LICENSE at the root of this distribution.
- --
- -- SPDX-License-Identifier: Apache-2.0 OR MIT
- --
- --
- --
- ----------------------------------------------------------------------------------------------------
- -- WARNING: This is a soak test, do not add this test to the fully automated
- -- test suites.
- OpenSample('RPI/ShaderReloadTest')
- ResizeViewport(500, 500)
- function TestButton(buttonName)
- AssetTracking_Start()
- AssetTracking_ExpectAsset("shaders/shaderreloadtest/temp/fullscreen.shader")
- SetImguiValue(buttonName, true)
- AssetTracking_IdleUntilExpectedAssetsFinish(10)
- -- Even though the shader has been recompiled, it takes a few frames
- -- for the notification to bubble up and get the screen refreshed.
- IdleSeconds(0.25)
- SetShowImGui(false)
- SetImguiValue('Check color', true)
- -- Need a few frames to capture the screen and compare expected color.
- IdleSeconds(0.25)
-
- SetShowImGui(true)
- end
- -- Fixme. As a Soak Test, this should run for a long time and exit
- -- on the first failure, or upon user request.
- for i=1,5 do
- -- Always start with "Green shader" or "Blue shader" because when RPI/ShaderReloadTest
- -- activates it starts with the "Red shader", so updating the source asset
- --- to the exact same content won't trigger asset recompilation.
- TestButton("Green shader")
- TestButton("Blue shader")
- TestButton("Red shader")
- end
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