| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- ShaderResourceGroup DualSourceBlendingSrg : SRG_PerObject
- {
- float m_blendFactor;
- }
- struct VSInput
- {
- float3 m_position : POSITION;
- float4 m_color : COLOR;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float4 m_color : COLOR;
- };
-
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- OUT.m_position = float4(vsInput.m_position, 1.0);
- OUT.m_color = vsInput.m_color;
- return OUT;
- }
- struct PSOutput
- {
- [[vk::location(0), vk::index(0)]]
- float4 m_color0 : SV_Target0;
- [[vk::location(0), vk::index(1)]]
- float4 m_color1 : SV_Target1;
- };
- PSOutput MainPS(VSOutput psInput)
- {
- PSOutput OUT;
- OUT.m_color0 = psInput.m_color;
- OUT.m_color1 = float4(DualSourceBlendingSrg::m_blendFactor, DualSourceBlendingSrg::m_blendFactor, DualSourceBlendingSrg::m_blendFactor, 1.0);
- // Set in BlendState
- // FinalColor = SourceColor * SourceColor1 + DestColor * (1 - SourceColor1)
- return OUT;
- }
|