| .. |
|
AsyncComputeLuminanceMap.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
AsyncComputeLuminanceMap.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
AsyncComputeLuminanceReduce.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
AsyncComputeLuminanceReduce.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
AsyncComputeShadow.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
AsyncComputeShadow.shader
|
64499f0e2e
All compilation flags required for shader (#355)
|
4 年之前 |
|
AsyncComputeTonemapping.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
AsyncComputeTonemapping.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
BindlessPrototype.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
BindlessPrototype.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
BindlessPrototypeSrg.azsli
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
ColorMesh.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
ColorMesh.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
Compute.azsli
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
ComputeDispatch.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
ComputeDispatch.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
ComputeDraw.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
ComputeDraw.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
CopyQueue.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
CopyQueue.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
DualSourceBlending.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
DualSourceBlending.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
IndirectDispatch.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
IndirectDispatch.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
IndirectDispatch.shadervariantlist
|
69567068fb
Initial commit
|
5 年之前 |
|
IndirectDraw.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
IndirectDraw.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
IndirectDraw.shadervariantlist
|
69567068fb
Initial commit
|
5 年之前 |
|
IndirectRendering.azsli
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
InputAssemblyCompute.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
InputAssemblyCompute.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
InputAssemblyDraw.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
InputAssemblyDraw.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
MRTScreen.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
MRTScreen.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
MRTTarget.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
MRTTarget.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
MSAAResolve.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
MSAAResolve.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
MatrixAlignmentTest.azsl
|
db44c0b4a7
[ATOM-16287] Validate Alignment Across All floatRxC Between vulkan & … (#212)
|
4 年之前 |
|
MatrixAlignmentTest.shader
|
64499f0e2e
All compilation flags required for shader (#355)
|
4 年之前 |
|
MultipleViewsDepth.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
MultipleViewsDepth.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
MultipleViewsShadow.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
MultipleViewsShadow.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
Multithread.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
Multithread.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
RayTracingClosestHitGradient.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
RayTracingClosestHitGradient.shader
|
64499f0e2e
All compilation flags required for shader (#355)
|
4 年之前 |
|
RayTracingClosestHitSolid.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
RayTracingClosestHitSolid.shader
|
64499f0e2e
All compilation flags required for shader (#355)
|
4 年之前 |
|
RayTracingCommon.azsli
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
RayTracingDispatch.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
RayTracingDispatch.shader
|
64499f0e2e
All compilation flags required for shader (#355)
|
4 年之前 |
|
RayTracingDraw.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
RayTracingDraw.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
RayTracingMiss.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
RayTracingMiss.shader
|
64499f0e2e
All compilation flags required for shader (#355)
|
4 年之前 |
|
SHDemo.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
SHDemo.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
SHRender.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
SHRender.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
Stencil.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
Stencil.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
SubpassInputComposition.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
SubpassInputComposition.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
SubpassInputGBuffer.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
SubpassInputGBuffer.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
SubpassInputModelSrg.azsli
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
SubpassInputSceneSrg.azsli
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
Texture.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
Texture.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
Texture3d.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
Texture3d.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TextureArray.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TextureArray.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TextureMap1D.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TextureMap1D.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TextureMap1DArray.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TextureMap1DArray.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TextureMap2DArray.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TextureMap2DArray.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TextureMap3D.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TextureMap3D.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TextureMapCubemap.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TextureMapCubemap.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TextureMapCubemapArray.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TextureMapCubemapArray.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TextureMapTarget.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TextureMapTarget.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
TexturedSurface.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
TexturedSurface.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
Triangle.azsl
|
3e1df4985c
Shorten copyright headers by splitting into 2 lines
|
4 年之前 |
|
Triangle.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |
|
Triangle.shadervariantlist
|
69567068fb
Initial commit
|
5 年之前 |
|
TrianglesConstantBuffer.azsl
|
5b8bf5fa96
sample works now with amd+vulkan
|
4 年之前 |
|
TrianglesConstantBuffer.shader
|
f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
|
4 年之前 |