galibzon 64499f0e2e All compilation flags required for shader (#355) 4 年之前
..
AsyncComputeLuminanceMap.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AsyncComputeLuminanceMap.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
AsyncComputeLuminanceReduce.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AsyncComputeLuminanceReduce.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
AsyncComputeShadow.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AsyncComputeShadow.shader 64499f0e2e All compilation flags required for shader (#355) 4 年之前
AsyncComputeTonemapping.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AsyncComputeTonemapping.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
BindlessPrototype.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
BindlessPrototype.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
BindlessPrototypeSrg.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ColorMesh.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ColorMesh.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
Compute.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ComputeDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ComputeDispatch.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
ComputeDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ComputeDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
CopyQueue.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
CopyQueue.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
DualSourceBlending.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
DualSourceBlending.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
IndirectDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
IndirectDispatch.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
IndirectDispatch.shadervariantlist 69567068fb Initial commit 5 年之前
IndirectDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
IndirectDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
IndirectDraw.shadervariantlist 69567068fb Initial commit 5 年之前
IndirectRendering.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
InputAssemblyCompute.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
InputAssemblyCompute.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
InputAssemblyDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
InputAssemblyDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
MRTScreen.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MRTScreen.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
MRTTarget.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MRTTarget.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
MSAAResolve.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MSAAResolve.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
MatrixAlignmentTest.azsl db44c0b4a7 [ATOM-16287] Validate Alignment Across All floatRxC Between vulkan & … (#212) 4 年之前
MatrixAlignmentTest.shader 64499f0e2e All compilation flags required for shader (#355) 4 年之前
MultipleViewsDepth.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MultipleViewsDepth.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
MultipleViewsShadow.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MultipleViewsShadow.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
Multithread.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Multithread.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
RayTracingClosestHitGradient.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingClosestHitGradient.shader 64499f0e2e All compilation flags required for shader (#355) 4 年之前
RayTracingClosestHitSolid.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingClosestHitSolid.shader 64499f0e2e All compilation flags required for shader (#355) 4 年之前
RayTracingCommon.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingDispatch.shader 64499f0e2e All compilation flags required for shader (#355) 4 年之前
RayTracingDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
RayTracingMiss.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingMiss.shader 64499f0e2e All compilation flags required for shader (#355) 4 年之前
SHDemo.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SHDemo.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
SHRender.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SHRender.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
Stencil.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Stencil.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
SubpassInputComposition.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SubpassInputComposition.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
SubpassInputGBuffer.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SubpassInputGBuffer.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
SubpassInputModelSrg.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SubpassInputSceneSrg.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Texture.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Texture.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
Texture3d.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Texture3d.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TextureArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TextureMap1D.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMap1D.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TextureMap1DArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMap1DArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TextureMap2DArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMap2DArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TextureMap3D.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMap3D.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TextureMapCubemap.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMapCubemap.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TextureMapCubemapArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMapCubemapArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TextureMapTarget.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMapTarget.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
TexturedSurface.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TexturedSurface.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
Triangle.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Triangle.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前
Triangle.shadervariantlist 69567068fb Initial commit 5 年之前
TrianglesConstantBuffer.azsl 5b8bf5fa96 sample works now with amd+vulkan 4 年之前
TrianglesConstantBuffer.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 年之前