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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- #include "RayTracingCommon.azsli"
- // hit shader that uses the ray's intersection point on the triangle to modulate an output color
- [shader("closesthit")]
- void ClosestHitGradientShader(inout RayPayload payload, BuiltInTriangleIntersectionAttributes attr)
- {
- float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
- payload.color = float4(barycentrics, 1.0f) * RayTracingGlobalSrg::m_hitGradientData[InstanceID()].m_color;
- }
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