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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- ShaderResourceGroup ImageSrg : SRG_PerDraw
- {
- Texture3D m_texture3D;
- uint m_sliceIndex;
- float2 m_position;
- float2 m_size;
- }
- struct VSInput
- {
- uint m_vertexIndex : SV_VertexID;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float2 m_uv : UV0;
- uint m_slice : SLICE;
- };
- struct PSOutput
- {
- float4 m_color : SV_Target0;
- };
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- float2 uvs[4] = { {-1.0, -1.0}, {1.0, -1.0}, {-1.0, 1.0}, {1.0, 1.0} };
- uint index = vsInput.m_vertexIndex%4;
- float seam = 0.01;
- float2 startPosition = ImageSrg::m_position;
- OUT.m_position = float4(startPosition + uvs[index] * ImageSrg::m_size, 0, 1.0);
- OUT.m_uv = (uvs[index]+1) * 0.5;
- OUT.m_slice = ImageSrg::m_sliceIndex;
- return OUT;
- }
- PSOutput MainPS(VSOutput psInput)
- {
- PSOutput OUT;
- // Get the image dimensions
- uint width;
- uint height;
- uint depth;
- uint numberOfLevels;
- ImageSrg::m_texture3D.GetDimensions(0, width, height, depth, numberOfLevels);
- OUT.m_color = ImageSrg::m_texture3D.Load(int4(width * psInput.m_uv.x, height * psInput.m_uv.y, psInput.m_slice, 0));
-
- return OUT;
- }
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