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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- #include "RayTracingCommon.azsli"
- // hit shader that lerps between two colors
- [shader("closesthit")]
- void ClosestHitSolidShader(inout RayPayload payload, BuiltInTriangleIntersectionAttributes attr)
- {
- payload.color = smoothstep(RayTracingGlobalSrg::m_hitSolidData[InstanceID()].m_color1,
- RayTracingGlobalSrg::m_hitSolidData[InstanceID()].m_color2,
- RayTracingGlobalSrg::m_hitSolidData[InstanceID()].m_lerp);
- }
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