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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <viewsrg.srgi>
- #include "SubpassInputModelSrg.azsli"
- struct VSInput
- {
- float3 m_position : POSITION;
- float3 m_normal : NORMAL;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float4 m_worldPos : POSITION;
- float3 m_normal : NORMAL;
- };
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- OUT.m_worldPos = mul(SubpassInputModelSrg::m_modelMatrix, float4(vsInput.m_position, 1.0));
- OUT.m_position = mul(ViewSrg::m_viewProjectionMatrix, OUT.m_worldPos);
- OUT.m_normal = vsInput.m_normal;
- return OUT;
- }
- struct PSOutput
- {
- float4 m_position : SV_Target0;
- float4 m_normal : SV_Target1;
- float4 m_albedo : SV_Target2;
- float4 m_outScene : SV_Target3;
- };
- float linearDepth(float depth)
- {
- const float NEAR_PLANE = 0.1f;
- const float FAR_PLANE = 256.0f;
- float z = depth * 2.0f - 1.0f;
- return (2.0f * NEAR_PLANE * FAR_PLANE) / (FAR_PLANE + NEAR_PLANE - z * (FAR_PLANE - NEAR_PLANE));
- }
- PSOutput MainPS(VSOutput vsOutput)
- {
- PSOutput OUT;
- OUT.m_albedo = SubpassInputModelSrg::m_color;
- OUT.m_normal = float4(normalize(vsOutput.m_normal), 1.0);
- OUT.m_position = vsOutput.m_worldPos;
- OUT.m_position.a = linearDepth(OUT.m_position.z);
- OUT.m_outScene = OUT.m_albedo;
- return OUT;
- }
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