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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- struct InstanceInfo
- {
- column_major float4x4 m_matrix;
- float4 m_colorMultiplier;
- };
- struct InstanceData
- {
- InstanceInfo m_instancesInfo[30];
- };
- ShaderResourceGroup TriangleSrg : SRG_PerObject
- {
- ConstantBuffer<InstanceData> m_trianglesCB;
- }
- struct VSInput
- {
- float3 m_position : POSITION;
- float4 m_color : COLOR0;
- uint m_instanceIndex : SV_InstanceID;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float4 m_color : COLOR0;
- };
- VSOutput MainVS(const VSInput vsInput)
- {
- VSOutput OUT;
-
- const InstanceInfo triangleInstanceInfo = TriangleSrg::m_trianglesCB.m_instancesInfo[vsInput.m_instanceIndex];
-
- OUT.m_position = mul(float4(vsInput.m_position, 1.0f),triangleInstanceInfo.m_matrix);
- OUT.m_color = vsInput.m_color * triangleInstanceInfo.m_colorMultiplier;
-
- return OUT;
- }
- struct PSOutput
- {
- float4 m_color : SV_Target0;
- };
- PSOutput MainPS(VSOutput vsOutput)
- {
- PSOutput OUT;
- OUT.m_color = vsOutput.m_color;
- return OUT;
- }
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