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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- ShaderResourceGroup DepthViewSrg : SRG_PerObject
- {
- row_major float4x4 m_worldMatrix;
- row_major float4x4 m_viewProjectionMatrix;
- }
- struct VSInput
- {
- float3 m_position : POSITION;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- };
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- float4 worldPosition = mul(DepthViewSrg::m_worldMatrix, float4(vsInput.m_position, 1.0));
-
- OUT.m_position = mul(DepthViewSrg::m_viewProjectionMatrix, worldPosition);
- return OUT;
- }
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