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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- ShaderResourceGroupSemantic SRG_Frequency0
- {
- FrequencyId = 0;
- };
- ShaderResourceGroup DispatchSRG : SRG_Frequency0
- {
- float m_time;
- struct BufferData
- {
- float4 m_data;
- };
- RWStructuredBuffer<BufferData> m_IABuffer;
- };
- [numthreads(1,1,1)]
- void MainCS(uint3 thread_id: SV_DispatchThreadID)
- {
- float lerpValue = (sin(DispatchSRG::m_time) + 1) * 0.5;
- float yCoord = 0.5 * sqrt(3);
- DispatchSRG::m_IABuffer[0].m_data = float4(lerp(-1.0, -0.5, lerpValue), 0, 0, 1.0);
- DispatchSRG::m_IABuffer[1].m_data = float4(-0.5, yCoord, 0, 1.0);
- DispatchSRG::m_IABuffer[2].m_data = float4(-0.5, -yCoord, 0, 1.0);
- DispatchSRG::m_IABuffer[3].m_data = float4(0.5, yCoord, 0, 1.0);
- DispatchSRG::m_IABuffer[4].m_data = float4(0.5, -yCoord, 0, 1.0);
- DispatchSRG::m_IABuffer[5].m_data = float4(lerp(1.0, 0.5, lerpValue), 0, 0, 1.0);
- }
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