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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- #include <Shaders/RHI/RayTracingCommon.azsli>
- // miss shader that runs when a ray does not intersect anything in the scene
- [shader("miss")]
- void MissShader(inout RayPayload payload)
- {
- payload.color = float4(0.5f, 0.5f, 0.5f, 1.0f);
- }
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