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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <DecalExampleComponent.h>
- #include <Atom/Component/DebugCamera/ArcBallControllerComponent.h>
- #include <Atom/RPI.Public/View.h>
- #include <Atom/RPI.Public/Image/StreamingImage.h>
- #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
- #include <Atom/RPI.Reflect/Model/ModelAsset.h>
- #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
- #include <SampleComponentManager.h>
- #include <SampleComponentConfig.h>
- #include <Automation/ScriptableImGui.h>
- #include <Automation/ScriptRunnerBus.h>
- #include <RHI/BasicRHIComponent.h>
- namespace AtomSampleViewer
- {
- namespace
- {
- static constexpr const char* TargetMeshName = "objects/plane.fbx.azmodel";
- static constexpr const char* TargetMaterialName = "materials/defaultpbr.azmaterial";
- }
- void DecalExampleComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class < DecalExampleComponent, AZ::Component>()
- ->Version(0)
- ;
- }
- }
- void DecalExampleComponent::Activate()
- {
- m_sampleName = "DecalExampleComponent";
- CreateDecalContainer();
- m_decalContainer->SetNumDecalsActive(m_decalContainer->GetMaxDecals());
- m_imguiSidebar.Activate();
- // List of all assets this example needs.
- AZStd::vector<AZ::AssetCollectionAsyncLoader::AssetToLoadInfo> assetList = {
- { TargetMeshName, azrtti_typeid<AZ::RPI::ModelAsset>() }, // The model
- };
- ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::PauseScript);
- PreloadAssets(assetList);
- }
- void DecalExampleComponent::OnAllAssetsReadyActivate()
- {
- CreatePlaneObject();
- EnableArcBallCameraController();
- ConfigureCameraToLookDownAtObject();
- AddImageBasedLight();
- AcquireDirectionalLightFeatureProcessor();
- CreateDirectionalLight();
- ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::ResumeScript);
- AZ::TickBus::Handler::BusConnect();
- }
- void DecalExampleComponent::CreatePlaneObject()
- {
- const auto meshAsset = m_assetLoadManager.GetAsset<AZ::RPI::ModelAsset>(TargetMeshName);
- const auto materialAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::MaterialAsset>(TargetMaterialName, AZ::RPI::AssetUtils::TraceLevel::Assert);
- m_meshHandle = GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(meshAsset, AZ::RPI::Material::FindOrCreate(materialAsset)));
- ScaleObjectToFitDecals();
- }
- void DecalExampleComponent::ScaleObjectToFitDecals()
- {
- const AZ::Vector3 nonUniformScale(4.0f, 1.0f, 1.0f);
- GetMeshFeatureProcessor()->SetTransform(m_meshHandle, AZ::Transform::CreateIdentity(), nonUniformScale);
- }
- void DecalExampleComponent::Deactivate()
- {
- m_decalContainer = nullptr;
- AZ::TickBus::Handler::BusDisconnect();
- m_imguiSidebar.Deactivate();
- m_defaultIbl.Reset();
- GetMeshFeatureProcessor()->ReleaseMesh(m_meshHandle);
- m_directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
- }
- void DecalExampleComponent::AddImageBasedLight()
- {
- m_defaultIbl.Init(m_scene);
- }
- void DecalExampleComponent::AcquireDirectionalLightFeatureProcessor()
- {
- using namespace AZ;
- m_directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<Render::DirectionalLightFeatureProcessorInterface>();
- }
- void DecalExampleComponent::CreateDirectionalLight()
- {
- using namespace AZ;
- const auto directionalLightHandle = m_directionalLightFeatureProcessor->AcquireLight();
- const Render::PhotometricColor<Render::PhotometricUnit::Lux> lightColor(AZ::Color::CreateOne());
- m_directionalLightFeatureProcessor->SetRgbIntensity(directionalLightHandle, lightColor);
- m_directionalLightHandle = directionalLightHandle;
- }
- void DecalExampleComponent::EnableArcBallCameraController()
- {
- AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable,
- azrtti_typeid<AZ::Debug::ArcBallControllerComponent>());
- }
- void DecalExampleComponent::ConfigureCameraToLookDownAtObject()
- {
- const AZ::Vector3 CameraPanOffet(0.0f, 0.5f, -0.5f);
- const float CameraDistance = 1.5f;
- const float CameraPitch = -0.8f;
- AZ::Debug::ArcBallControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::ArcBallControllerRequestBus::Events::SetPan, CameraPanOffet);
- AZ::Debug::ArcBallControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::ArcBallControllerRequestBus::Events::SetPitch, CameraPitch);
- AZ::Debug::ArcBallControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::ArcBallControllerRequestBus::Events::SetDistance, CameraDistance);
- }
- void DecalExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint timePoint)
- {
- DrawSidebar();
- UpdateDirectionalLight();
- }
- void DecalExampleComponent::DrawSidebar()
- {
- if (!m_imguiSidebar.Begin())
- {
- return;
- }
- int numDecalsActive = m_decalContainer->GetNumDecalsActive();
- if (ScriptableImGui::SliderInt("Point count", &numDecalsActive, 0, m_decalContainer->GetMaxDecals()))
- {
- m_decalContainer->SetNumDecalsActive(numDecalsActive);
- }
- if (ScriptableImGui::Checkbox("Clone decals", &m_cloneDecalsEnabled))
- {
- if (m_cloneDecalsEnabled)
- {
- m_decalContainerClone->CloneFrom(*m_decalContainer.get());
- }
- else
- {
- m_decalContainerClone->SetNumDecalsActive(0);
- }
- }
- ScriptableImGui::SliderAngle("Direction##Directional", &m_directionalLightRotationAngle, 0, 360);
- m_imguiSidebar.End();
- }
- void DecalExampleComponent::CreateDecalContainer()
- {
- const auto decalFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DecalFeatureProcessorInterface>();
- m_decalContainer = AZStd::make_unique<DecalContainer>(decalFeatureProcessor, AZ::Vector3(1,0,0));
- m_decalContainerClone = AZStd::make_unique<DecalContainer>(decalFeatureProcessor, AZ::Vector3(-1,0,0));
- }
- void DecalExampleComponent::UpdateDirectionalLight()
- {
- using namespace AZ;
- constexpr float directionalLightDist = 10.0f;
- const auto lightLocation = Vector3(directionalLightDist * sinf(m_directionalLightRotationAngle), directionalLightDist * cosf(m_directionalLightRotationAngle), 10.0f);
- const auto lightTransform = Transform::CreateLookAt(lightLocation, Vector3::CreateZero());
- m_directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
- }
- }
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