DiffuseGIExampleComponent.cpp 35 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <DiffuseGIExampleComponent.h>
  9. #include <Atom/Component/DebugCamera/ArcBallControllerComponent.h>
  10. #include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
  11. #include <Atom/Feature/CoreLights/PhotometricValue.h>
  12. #include <Atom/RHI/Device.h>
  13. #include <Atom/RHI/Factory.h>
  14. #include <Atom/RPI.Public/View.h>
  15. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  16. #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
  17. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  18. #include <AzCore/Asset/AssetManagerBus.h>
  19. #include <AzCore/Component/Entity.h>
  20. #include <AzCore/IO/IOUtils.h>
  21. #include <AzCore/Serialization/SerializeContext.h>
  22. #include <AzCore/std/smart_ptr/make_shared.h>
  23. #include <AzCore/std/sort.h>
  24. #include <AzFramework/Components/TransformComponent.h>
  25. #include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
  26. #include <SampleComponentManager.h>
  27. #include <SampleComponentConfig.h>
  28. #include <EntityUtilityFunctions.h>
  29. #include <Automation/ScriptableImGui.h>
  30. #include <Atom/RPI.Public/RPISystemInterface.h>
  31. #include <Atom/RPI.Public/Scene.h>
  32. namespace AtomSampleViewer
  33. {
  34. const char* DiffuseGIExampleComponent::CornellBoxColorNames[] =
  35. {
  36. "Red",
  37. "Green",
  38. "Blue",
  39. "Yellow",
  40. "White"
  41. };
  42. const AZ::Render::ShadowmapSize DiffuseGIExampleComponent::s_shadowmapSizes[] =
  43. {
  44. AZ::Render::ShadowmapSize::Size256,
  45. AZ::Render::ShadowmapSize::Size512,
  46. AZ::Render::ShadowmapSize::Size1024,
  47. AZ::Render::ShadowmapSize::Size2048
  48. };
  49. void DiffuseGIExampleComponent::Reflect(AZ::ReflectContext* context)
  50. {
  51. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  52. {
  53. serializeContext->Class<DiffuseGIExampleComponent, Component>()
  54. ->Version(0)
  55. ;
  56. }
  57. }
  58. void DiffuseGIExampleComponent::Activate()
  59. {
  60. m_imguiSidebar.Activate();
  61. AZ::TickBus::Handler::BusConnect();
  62. // setup the camera
  63. Camera::CameraRequestBus::EventResult(m_originalFarClipDistance, GetCameraEntityId(), &Camera::CameraRequestBus::Events::GetFarClipDistance);
  64. Camera::CameraRequestBus::Event(GetCameraEntityId(), &Camera::CameraRequestBus::Events::SetFarClipDistance, 180.f);
  65. // disable global Ibl in the example scene since we're controlling it separately
  66. DisableGlobalIbl();
  67. LoadSampleSceneAssets();
  68. }
  69. void DiffuseGIExampleComponent::UnloadSampleScene(bool geometryOnly)
  70. {
  71. // release meshes
  72. AZ::Render::MeshFeatureProcessorInterface* meshFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::MeshFeatureProcessorInterface>();
  73. for (auto& meshHandle : m_meshHandles)
  74. {
  75. meshFeatureProcessor->ReleaseMesh(meshHandle);
  76. }
  77. // unload everything else if necessary
  78. if (!geometryOnly)
  79. {
  80. if (m_diffuseProbeGrid)
  81. {
  82. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  83. diffuseProbeGridFeatureProcessor->RemoveProbeGrid(m_diffuseProbeGrid);
  84. }
  85. if (m_directionalLightHandle.IsValid())
  86. {
  87. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  88. directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  89. }
  90. if (m_pointLightHandle.IsValid())
  91. {
  92. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  93. pointLightFeatureProcessor->ReleaseLight(m_pointLightHandle);
  94. }
  95. }
  96. }
  97. void DiffuseGIExampleComponent::SetSampleScene(bool geometryOnly /*= false*/)
  98. {
  99. UnloadSampleScene(geometryOnly);
  100. // set new scene
  101. switch (m_sampleScene)
  102. {
  103. case SampleScene::CornellBox:
  104. CreateCornellBoxScene(geometryOnly);
  105. break;
  106. case SampleScene::Sponza:
  107. CreateSponzaScene();
  108. break;
  109. };
  110. }
  111. void DiffuseGIExampleComponent::Deactivate()
  112. {
  113. // disable camera
  114. Camera::CameraRequestBus::Event(GetCameraEntityId(), &Camera::CameraRequestBus::Events::SetFarClipDistance, m_originalFarClipDistance);
  115. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Disable);
  116. AZ::TickBus::Handler::BusDisconnect();
  117. m_imguiSidebar.Deactivate();
  118. m_defaultIbl.Reset();
  119. UnloadSampleScene(false);
  120. }
  121. float DiffuseGIExampleComponent::ComputePointLightAttenuationRadius(AZ::Color color, float intensity)
  122. {
  123. static const float CutoffIntensity = 0.1f;
  124. float luminance = AZ::Render::PhotometricValue::GetPerceptualLuminance(color * intensity);
  125. return sqrt(luminance / CutoffIntensity);
  126. }
  127. void DiffuseGIExampleComponent::LoadSampleSceneAssets()
  128. {
  129. // load plane and cube models
  130. // all geometry in the CornellBox is created from planes and boxes
  131. static constexpr const char PlaneModelPath[] = "objects/plane.fbx.azmodel";
  132. AZ::Data::AssetId planeAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(PlaneModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  133. m_planeModelAsset.Create(planeAssetId);
  134. static constexpr const char CubeModelPath[] = "objects/cube.fbx.azmodel";
  135. AZ::Data::AssetId cubeAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(CubeModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  136. m_cubeModelAsset.Create(cubeAssetId);
  137. // materials for the CornellBox
  138. static constexpr const char RedMaterialPath[] = "materials/diffusegiexample/red.azmaterial";
  139. AZ::Data::AssetId redMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(RedMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  140. m_redMaterialAsset.Create(redMaterialAssetId);
  141. static constexpr const char GreenMaterialPath[] = "materials/diffusegiexample/green.azmaterial";
  142. AZ::Data::AssetId greenMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(GreenMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  143. m_greenMaterialAsset.Create(greenMaterialAssetId);
  144. static constexpr const char BlueMaterialPath[] = "materials/diffusegiexample/blue.azmaterial";
  145. AZ::Data::AssetId blueMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(BlueMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  146. m_blueMaterialAsset.Create(blueMaterialAssetId);
  147. static constexpr const char YellowMaterialPath[] = "materials/diffusegiexample/yellow.azmaterial";
  148. AZ::Data::AssetId yellowMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(YellowMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  149. m_yellowMaterialAsset.Create(yellowMaterialAssetId);
  150. static constexpr const char WhiteMaterialPath[] = "materials/diffusegiexample/white.azmaterial";
  151. AZ::Data::AssetId whiteMaterialAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(WhiteMaterialPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  152. m_whiteMaterialAsset.Create(whiteMaterialAssetId);
  153. // Sponza models
  154. static constexpr const char InteriorModelPath[] = "objects/sponza.fbx.azmodel";
  155. AZ::Data::AssetId interiorAssetId = AZ::RPI::AssetUtils::GetAssetIdForProductPath(InteriorModelPath, AZ::RPI::AssetUtils::TraceLevel::Error);
  156. m_sponzaModelAsset.Create(interiorAssetId);
  157. // diffuse IBL cubemap
  158. const constexpr char* DiffuseAssetPath = "lightingpresets/lowcontrast/palermo_sidewalk_4k_iblskyboxcm_ibldiffuse.exr.streamingimage";
  159. if (!m_diffuseImageAsset.IsReady())
  160. {
  161. m_diffuseImageAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>(DiffuseAssetPath, AZ::RPI::AssetUtils::TraceLevel::Assert);
  162. m_diffuseImageAsset.QueueLoad();
  163. }
  164. }
  165. AZ::Data::Asset<AZ::RPI::MaterialAsset>& DiffuseGIExampleComponent::GetCornellBoxMaterialAsset(CornellBoxColors color)
  166. {
  167. switch (color)
  168. {
  169. case CornellBoxColors::Red:
  170. return m_redMaterialAsset;
  171. case CornellBoxColors::Green:
  172. return m_greenMaterialAsset;
  173. case CornellBoxColors::Blue:
  174. return m_blueMaterialAsset;
  175. case CornellBoxColors::Yellow:
  176. return m_yellowMaterialAsset;
  177. case CornellBoxColors::White:
  178. return m_whiteMaterialAsset;
  179. };
  180. AZ_Assert(false, "Unknown material color");
  181. return m_whiteMaterialAsset;
  182. }
  183. void DiffuseGIExampleComponent::CreateCornellBoxScene(bool geometryOnly)
  184. {
  185. m_meshHandles.resize(aznumeric_cast<uint32_t>(CornellBoxMeshes::Count));
  186. // left wall
  187. if (m_leftWallVisible)
  188. {
  189. AZ::Transform transform = AZ::Transform::CreateIdentity();
  190. transform.SetTranslation(-5.0f, 0.0f, 0.0f);
  191. transform *= AZ::Transform::CreateRotationY(AZ::Constants::HalfPi);
  192. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  193. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LeftWall)] =
  194. GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(
  195. m_planeModelAsset, AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_leftWallColor))));
  196. GetMeshFeatureProcessor()->SetTransform(
  197. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LeftWall)], transform, nonUniformScale);
  198. }
  199. // right wall
  200. if (m_rightWallVisible)
  201. {
  202. AZ::Transform transform = AZ::Transform::CreateIdentity();
  203. transform.SetTranslation(5.0f, 0.0f, 0.0f);
  204. transform *= AZ::Transform::CreateRotationY(-AZ::Constants::HalfPi);
  205. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  206. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::RightWall)] =
  207. GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(
  208. m_planeModelAsset, AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_rightWallColor))));
  209. GetMeshFeatureProcessor()->SetTransform(
  210. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::RightWall)], transform, nonUniformScale);
  211. }
  212. // back wall
  213. if (m_backWallVisible)
  214. {
  215. AZ::Transform transform = AZ::Transform::CreateIdentity();
  216. transform.SetTranslation(0.0f, 5.0f, 0.0f);
  217. transform *= AZ::Transform::CreateRotationX(AZ::Constants::HalfPi);
  218. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  219. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::BackWall)] =
  220. GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(
  221. m_planeModelAsset, AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_backWallColor))));
  222. GetMeshFeatureProcessor()->SetTransform(
  223. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::BackWall)], transform, nonUniformScale);
  224. }
  225. // ceiling
  226. if (m_ceilingVisible)
  227. {
  228. AZ::Transform transform = AZ::Transform::CreateIdentity();
  229. transform.SetTranslation(0.0f, 0.0f, 5.0f);
  230. transform *= AZ::Transform::CreateRotationX(AZ::Constants::Pi);
  231. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  232. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Ceiling)] =
  233. GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(
  234. m_planeModelAsset, AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_ceilingColor))));
  235. GetMeshFeatureProcessor()->SetTransform(
  236. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Ceiling)], transform, nonUniformScale);
  237. }
  238. // floor
  239. if (m_floorVisible)
  240. {
  241. AZ::Transform transform = AZ::Transform::CreateIdentity();
  242. transform.SetTranslation(0.0f, 0.0f, -5.0f);
  243. AZ::Vector3 nonUniformScale(10.05f, 10.05f, 1.0f);
  244. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Floor)] =
  245. GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(
  246. m_planeModelAsset, AZ::RPI::Material::FindOrCreate(GetCornellBoxMaterialAsset(m_floorColor))));
  247. GetMeshFeatureProcessor()->SetTransform(
  248. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::Floor)], transform, nonUniformScale);
  249. }
  250. // large box
  251. {
  252. AZ::Transform transform = AZ::Transform::CreateIdentity();
  253. transform.SetTranslation(-2.0f, 0.0f, -2.0f);
  254. transform *= AZ::Transform::CreateRotationZ(AZ::Constants::HalfPi * 0.2f);
  255. AZ::Vector3 nonUniformScale(3.0f, 3.0f, 6.0f);
  256. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LargeBox)] = GetMeshFeatureProcessor()->AcquireMesh(
  257. AZ::Render::MeshHandleDescriptor(m_cubeModelAsset, AZ::RPI::Material::FindOrCreate(m_whiteMaterialAsset)));
  258. GetMeshFeatureProcessor()->SetTransform(
  259. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::LargeBox)], transform, nonUniformScale);
  260. }
  261. // small box
  262. {
  263. AZ::Transform transform = AZ::Transform::CreateIdentity();
  264. transform.SetTranslation(2.0f, -1.5f, -3.5f);
  265. transform *= AZ::Transform::CreateRotationZ(-AZ::Constants::HalfPi * 0.2f);
  266. AZ::Vector3 nonUniformScale(3.0f, 3.0f, 3.0f);
  267. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::SmallBox)] = GetMeshFeatureProcessor()->AcquireMesh(
  268. AZ::Render::MeshHandleDescriptor(m_cubeModelAsset, AZ::RPI::Material::FindOrCreate(m_whiteMaterialAsset)));
  269. GetMeshFeatureProcessor()->SetTransform(
  270. m_meshHandles[aznumeric_cast<uint32_t>(CornellBoxMeshes::SmallBox)], transform, nonUniformScale);
  271. }
  272. // stop now if we were only loading the geometry
  273. if (geometryOnly)
  274. {
  275. return;
  276. }
  277. m_pointLightPos = AZ::Vector3(0.0f, -1.0f, 4.0f);
  278. m_pointLightColor = AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
  279. m_pointLightIntensity = 20.0f;
  280. // point light
  281. {
  282. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor =
  283. m_scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  284. m_pointLightHandle = pointLightFeatureProcessor->AcquireLight();
  285. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  286. pointLightFeatureProcessor->SetRgbIntensity(
  287. m_pointLightHandle,
  288. AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightIntensity * m_pointLightColor));
  289. pointLightFeatureProcessor->SetBulbRadius(m_pointLightHandle, 1.0f);
  290. pointLightFeatureProcessor->SetAttenuationRadius(
  291. m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  292. }
  293. // diffuse probe grid
  294. {
  295. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor =
  296. m_scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  297. AZ::Transform transform = AZ::Transform::CreateIdentity();
  298. m_origin.Set(-0.8f, 0.5f, -0.055f);
  299. transform.SetTranslation(m_origin);
  300. m_diffuseProbeGrid =
  301. diffuseProbeGridFeatureProcessor->AddProbeGrid(transform, AZ::Vector3(12.0f, 12.0f, 12.0f), AZ::Vector3(1.5f, 1.5f, 2.0f));
  302. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  303. m_viewBias = 0.5f;
  304. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  305. m_normalBias = 0.1f;
  306. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  307. AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface* diffuseGlobalIlluminationFeatureProcessor =
  308. m_scene->GetFeatureProcessor<AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface>();
  309. diffuseGlobalIlluminationFeatureProcessor->SetQualityLevel(AZ::Render::DiffuseGlobalIlluminationQualityLevel::Medium);
  310. }
  311. // camera
  312. m_cameraTranslation = AZ::Vector3(0.0f, -17.5f, 0.0f);
  313. m_cameraHeading = 0.0f;
  314. // disable diffuse Ibl
  315. DisableGlobalIbl();
  316. }
  317. void DiffuseGIExampleComponent::CreateSponzaScene()
  318. {
  319. m_meshHandles.resize(aznumeric_cast<uint32_t>(SponzaMeshes::Count));
  320. AZ::Transform transform = AZ::Transform::CreateIdentity();
  321. m_meshHandles[aznumeric_cast<uint32_t>(SponzaMeshes::Inside)] =
  322. GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(m_sponzaModelAsset));
  323. GetMeshFeatureProcessor()->SetTransform(m_meshHandles[aznumeric_cast<uint32_t>(SponzaMeshes::Inside)], transform);
  324. m_directionalLightPitch = AZ::DegToRad(-65.0f);
  325. m_directionalLightYaw = AZ::DegToRad(65.0f);
  326. m_directionalLightColor = AZ::Color(1.0f, 0.9f, 0.6f, 1.0f);
  327. m_directionalLightIntensity = 20.0f;
  328. m_pointLightPos = AZ::Vector3(9.2f, -3.7f, 1.0f);
  329. m_pointLightColor = AZ::Color(1.0f, 0.0f, 0.0f, 1.0f);
  330. m_pointLightIntensity = 10.0f;
  331. m_ambientMultiplier = 1.0f;
  332. // directional light
  333. {
  334. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  335. m_directionalLightHandle = directionalLightFeatureProcessor->AcquireLight();
  336. const auto lightTransform = AZ::Transform::CreateRotationZ(m_directionalLightYaw) * AZ::Transform::CreateRotationX(m_directionalLightPitch);
  337. directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
  338. directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>(m_directionalLightIntensity * m_directionalLightColor));
  339. directionalLightFeatureProcessor->SetShadowEnabled(m_directionalLightHandle, true);
  340. directionalLightFeatureProcessor->SetCascadeCount(m_directionalLightHandle, 4);
  341. directionalLightFeatureProcessor->SetShadowmapSize(m_directionalLightHandle, AZ::Render::ShadowmapSize::Size2048);
  342. directionalLightFeatureProcessor->SetViewFrustumCorrectionEnabled(m_directionalLightHandle, false);
  343. directionalLightFeatureProcessor->SetShadowFilterMethod(m_directionalLightHandle, AZ::Render::ShadowFilterMethod::EsmPcf);
  344. directionalLightFeatureProcessor->SetFilteringSampleCount(m_directionalLightHandle, 16);
  345. directionalLightFeatureProcessor->SetGroundHeight(m_directionalLightHandle, 0.0f);
  346. }
  347. // point light
  348. {
  349. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  350. m_pointLightHandle = pointLightFeatureProcessor->AcquireLight();
  351. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  352. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightIntensity * m_pointLightColor));
  353. pointLightFeatureProcessor->SetBulbRadius(m_pointLightHandle, 1.0f);
  354. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  355. }
  356. // diffuse probe grid
  357. {
  358. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  359. transform = AZ::Transform::CreateIdentity();
  360. m_origin.Set(0.0f, -0.275f, 5.0f);
  361. transform.SetTranslation(m_origin);
  362. m_diffuseProbeGrid = diffuseProbeGridFeatureProcessor->AddProbeGrid(transform, AZ::Vector3(35.0f, 45.0f, 25.0f), AZ::Vector3(3.0f, 3.0f, 4.0f));
  363. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  364. m_viewBias = 0.55f;
  365. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  366. m_normalBias = 0.4f;
  367. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  368. AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface* diffuseGlobalIlluminationFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseGlobalIlluminationFeatureProcessorInterface>();
  369. diffuseGlobalIlluminationFeatureProcessor->SetQualityLevel(AZ::Render::DiffuseGlobalIlluminationQualityLevel::Medium);
  370. }
  371. // camera
  372. m_cameraTranslation = AZ::Vector3(5.0f, 0.0f, 5.0f);
  373. m_cameraHeading = 90.0f;
  374. // diffuse Ibl
  375. EnableDiffuseIbl();
  376. }
  377. void DiffuseGIExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
  378. {
  379. if (m_resetCamera)
  380. {
  381. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Reset);
  382. AZ::TransformBus::Event(GetCameraEntityId(), &AZ::TransformBus::Events::SetWorldTranslation, m_cameraTranslation);
  383. AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable, azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
  384. AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetHeading, AZ::DegToRad(m_cameraHeading));
  385. m_resetCamera = false;
  386. }
  387. // ImGui sidebar
  388. AZ::Render::DiffuseProbeGridFeatureProcessorInterface* diffuseProbeGridFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiffuseProbeGridFeatureProcessorInterface>();
  389. AZ::Render::PointLightFeatureProcessorInterface* pointLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::PointLightFeatureProcessorInterface>();
  390. AZ::Render::DirectionalLightFeatureProcessorInterface* directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  391. bool sceneChanged = false;
  392. // initialize the scene in OnTick() in order to delay a frame between samples
  393. if (m_sampleScene == SampleScene::None)
  394. {
  395. m_sampleScene = CornellBox;
  396. sceneChanged = true;
  397. }
  398. if (m_imguiSidebar.Begin())
  399. {
  400. // sample scene
  401. {
  402. ImGui::Text("Scene");
  403. sceneChanged |= ImGui::RadioButton("Cornell Box", (int*)&m_sampleScene, aznumeric_cast<uint32_t>(CornellBox));
  404. sceneChanged |= ImGui::RadioButton("Sponza", (int*)&m_sampleScene, aznumeric_cast<uint32_t>(Sponza));
  405. ImGui::NewLine();
  406. }
  407. // diffuse probe grid settings
  408. {
  409. bool diffuseProbeGridChanged = false;
  410. diffuseProbeGridChanged |= ImGui::Checkbox("Enable Diffuse GI", &m_enableDiffuseGI);
  411. diffuseProbeGridChanged |= ImGui::SliderFloat("##AmbientMultiplier", &m_ambientMultiplier, 0.0f, 10.0f);
  412. ImGui::NewLine();
  413. ImGui::Text("View Bias");
  414. diffuseProbeGridChanged |= ImGui::SliderFloat("##ViewBias", &m_viewBias, 0.01f, 2.0f);
  415. ImGui::Text("Normal Bias");
  416. diffuseProbeGridChanged |= ImGui::SliderFloat("##NormalBias", &m_normalBias, 0.01f, 2.0f);
  417. diffuseProbeGridChanged |= ImGui::Checkbox("GI Shadows", &m_giShadows);
  418. ImGui::NewLine();
  419. ImGui::Text("Grid Origin");
  420. float originX = m_origin.GetX();
  421. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginX", &originX, -10.0f, 10.0f);
  422. float originY = m_origin.GetY();
  423. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginY", &originY, -10.0f, 10.0f);
  424. float originZ = m_origin.GetZ();
  425. diffuseProbeGridChanged |= ImGui::SliderFloat("##OriginZ", &originZ, -10.0f, 10.0f);
  426. m_origin.SetX(originX);
  427. m_origin.SetY(originY);
  428. m_origin.SetZ(originZ);
  429. if (diffuseProbeGridChanged && diffuseProbeGridFeatureProcessor->IsValidProbeGridHandle(m_diffuseProbeGrid))
  430. {
  431. diffuseProbeGridFeatureProcessor->Enable(m_diffuseProbeGrid, m_enableDiffuseGI);
  432. diffuseProbeGridFeatureProcessor->SetAmbientMultiplier(m_diffuseProbeGrid, m_ambientMultiplier);
  433. diffuseProbeGridFeatureProcessor->SetViewBias(m_diffuseProbeGrid, m_viewBias);
  434. diffuseProbeGridFeatureProcessor->SetNormalBias(m_diffuseProbeGrid, m_normalBias);
  435. diffuseProbeGridFeatureProcessor->SetGIShadows(m_diffuseProbeGrid, m_giShadows);
  436. AZ::Transform transform = AZ::Transform::CreateIdentity();
  437. transform.SetTranslation(m_origin);
  438. diffuseProbeGridFeatureProcessor->SetTransform(m_diffuseProbeGrid, transform);
  439. }
  440. ImGui::NewLine();
  441. }
  442. // diffuse IBL (Sponza only)
  443. if (m_sampleScene == SampleScene::Sponza)
  444. {
  445. bool diffuseIblChanged = false;
  446. diffuseIblChanged |= ImGui::Checkbox("Diffuse IBL (Sky Light)", &m_useDiffuseIbl);
  447. diffuseIblChanged |= ImGui::SliderFloat("Exposure", &m_diffuseIblExposure, -10.0f, 10.0f);
  448. if (diffuseIblChanged && diffuseProbeGridFeatureProcessor->IsValidProbeGridHandle(m_diffuseProbeGrid))
  449. {
  450. diffuseProbeGridFeatureProcessor->SetUseDiffuseIbl(m_diffuseProbeGrid, m_useDiffuseIbl);
  451. if (m_useDiffuseIbl)
  452. {
  453. EnableDiffuseIbl();
  454. }
  455. else
  456. {
  457. DisableGlobalIbl();
  458. }
  459. }
  460. ImGui::NewLine();
  461. }
  462. // directional light
  463. if (m_directionalLightHandle.IsValid())
  464. {
  465. bool directionalLightChanged = false;
  466. ImGui::Text("Directional Light");
  467. directionalLightChanged |= ImGui::SliderAngle("Pitch", &m_directionalLightPitch, -90.0f, 0.f);
  468. directionalLightChanged |= ImGui::SliderAngle("Yaw", &m_directionalLightYaw, 0.f, 360.f);
  469. ImGui::Text("Color");
  470. float directionalLightColor[4];
  471. m_directionalLightColor.StoreToFloat4(&directionalLightColor[0]);
  472. directionalLightChanged |= ImGui::ColorEdit3("", &directionalLightColor[0]);
  473. ImGui::Text("Intensity");
  474. directionalLightChanged |= ImGui::SliderFloat("##DirectionalLightIntensity", &m_directionalLightIntensity, 0, 100);
  475. if (directionalLightChanged)
  476. {
  477. const auto lightTransform = AZ::Transform::CreateRotationZ(m_directionalLightYaw) * AZ::Transform::CreateRotationX(m_directionalLightPitch);
  478. directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, lightTransform.GetBasis(1));
  479. m_directionalLightColor = AZ::Color(directionalLightColor[0], directionalLightColor[1], directionalLightColor[2], 1.0f);
  480. directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>(m_directionalLightColor * m_directionalLightIntensity));
  481. }
  482. // Camera Configuration
  483. {
  484. Camera::Configuration config;
  485. Camera::CameraRequestBus::EventResult(
  486. config,
  487. GetCameraEntityId(),
  488. &Camera::CameraRequestBus::Events::GetCameraConfiguration);
  489. directionalLightFeatureProcessor->SetCameraConfiguration(
  490. m_directionalLightHandle,
  491. config);
  492. }
  493. // Camera Transform
  494. {
  495. AZ::Transform transform = AZ::Transform::CreateIdentity();
  496. AZ::TransformBus::EventResult(
  497. transform,
  498. GetCameraEntityId(),
  499. &AZ::TransformBus::Events::GetWorldTM);
  500. directionalLightFeatureProcessor->SetCameraTransform(
  501. m_directionalLightHandle, transform);
  502. }
  503. ImGui::NewLine();
  504. }
  505. // point light
  506. if (m_pointLightHandle.IsValid())
  507. {
  508. bool pointLightChanged = false;
  509. ImGui::Text("Point Light");
  510. float lightX = m_pointLightPos.GetX();
  511. pointLightChanged |= ImGui::SliderFloat("##PointLightX", &lightX, -10.0f, 10.0f);
  512. float lightY = m_pointLightPos.GetY();
  513. pointLightChanged |= ImGui::SliderFloat("##PointLightY", &lightY, -10.0f, 10.0f);
  514. float lightZ = m_pointLightPos.GetZ();
  515. pointLightChanged |= ImGui::SliderFloat("##PointLightZ", &lightZ, -10.0f, 10.0f);
  516. m_pointLightPos.SetX(lightX);
  517. m_pointLightPos.SetY(lightY);
  518. m_pointLightPos.SetZ(lightZ);
  519. float pointLightColor[4];
  520. m_pointLightColor.StoreToFloat4(&pointLightColor[0]);
  521. pointLightChanged |= ImGui::ColorEdit3("Point Light Color", &pointLightColor[0]);
  522. ImGui::Text("Intensity");
  523. pointLightChanged |= ImGui::SliderFloat("##PointLightIntensity", &m_pointLightIntensity, 0, 100);
  524. if (pointLightChanged)
  525. {
  526. m_pointLightColor = AZ::Color(pointLightColor[0], pointLightColor[1], pointLightColor[2], 1.0f);
  527. pointLightFeatureProcessor->SetPosition(m_pointLightHandle, m_pointLightPos);
  528. pointLightFeatureProcessor->SetRgbIntensity(m_pointLightHandle, AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>(m_pointLightColor * m_pointLightIntensity));
  529. pointLightFeatureProcessor->SetAttenuationRadius(m_pointLightHandle, ComputePointLightAttenuationRadius(m_pointLightColor, m_pointLightIntensity));
  530. }
  531. ImGui::NewLine();
  532. }
  533. // Cornell Box specific
  534. if (m_sampleScene == CornellBox)
  535. {
  536. bool geometryChanged = false;
  537. geometryChanged |= ImGui::Checkbox("Left Wall Visible", &m_leftWallVisible);
  538. geometryChanged |= ImGui::Combo("Left Wall Color", (int*)&m_leftWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  539. geometryChanged |= ImGui::Checkbox("Right Wall Visible", &m_rightWallVisible);
  540. geometryChanged |= ImGui::Combo("Right Wall Color", (int*)&m_rightWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  541. geometryChanged |= ImGui::Checkbox("Back Wall Visible", &m_backWallVisible);
  542. geometryChanged |= ImGui::Combo("Back Wall Color", (int*)&m_backWallColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  543. geometryChanged |= ImGui::Checkbox("Floor Visible", &m_floorVisible);
  544. geometryChanged |= ImGui::Combo("Floor Color", (int*)&m_floorColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  545. geometryChanged |= ImGui::Checkbox("Ceiling Visible", &m_ceilingVisible);
  546. geometryChanged |= ImGui::Combo("Ceiling Color", (int*)&m_ceilingColor, CornellBoxColorNames, CornellBoxColorNamesCount);
  547. if (geometryChanged)
  548. {
  549. SetSampleScene(true);
  550. }
  551. }
  552. m_imguiSidebar.End();
  553. }
  554. if (sceneChanged)
  555. {
  556. m_resetCamera = true;
  557. SetSampleScene();
  558. }
  559. }
  560. void DiffuseGIExampleComponent::OnEntityDestruction(const AZ::EntityId& entityId)
  561. {
  562. AZ::EntityBus::MultiHandler::BusDisconnect(entityId);
  563. }
  564. void DiffuseGIExampleComponent::DisableGlobalIbl()
  565. {
  566. // disable Ibl by setting the empty cubemap
  567. const constexpr char* DiffuseAssetPath = "textures/default/default_iblglobalcm_ibldiffuse.dds.streamingimage";
  568. const constexpr char* SpecularAssetPath = "textures/default/default_iblglobalcm_iblspecular.dds.streamingimage";
  569. auto assertTraceLevel = AZ::RPI::AssetUtils::TraceLevel::Assert;
  570. AZ::Data::Asset<AZ::RPI::StreamingImageAsset> diffuseImageAsset =
  571. AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>
  572. (DiffuseAssetPath, assertTraceLevel);
  573. AZ::Data::Asset<AZ::RPI::StreamingImageAsset> specularImageAsset =
  574. AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::StreamingImageAsset>
  575. (SpecularAssetPath, assertTraceLevel);
  576. auto featureProcessor = m_scene->GetFeatureProcessor<AZ::Render::ImageBasedLightFeatureProcessorInterface>();
  577. AZ_Assert(featureProcessor, "Unable to find ImageBasedLightFeatureProcessorInterface on scene.");
  578. featureProcessor->SetDiffuseImage(diffuseImageAsset);
  579. featureProcessor->SetSpecularImage(specularImageAsset);
  580. }
  581. void DiffuseGIExampleComponent::EnableDiffuseIbl()
  582. {
  583. AZ::Render::ImageBasedLightFeatureProcessorInterface* imageBaseLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::ImageBasedLightFeatureProcessorInterface>();
  584. AZ_Assert(imageBaseLightFeatureProcessor, "Unable to find ImageBasedLightFeatureProcessorInterface on scene.");
  585. imageBaseLightFeatureProcessor->SetDiffuseImage(m_diffuseImageAsset);
  586. imageBaseLightFeatureProcessor->SetExposure(m_diffuseIblExposure);
  587. }
  588. } // namespace AtomSampleViewer