123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <DynamicDrawExampleComponent.h>
- #include <SampleComponentManager.h>
- #include <Automation/ScriptableImGui.h>
- #include <Automation/ScriptRunnerBus.h>
- #include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
- #include <Atom/RPI.Public/DynamicDraw/DynamicDrawInterface.h>
- #include <Atom/RPI.Public/Pass/PassFilter.h>
- #include <Atom/RPI.Public/Pass/RasterPass.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- namespace AtomSampleViewer
- {
- void DynamicDrawExampleComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext * serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serializeContext->Class<DynamicDrawExampleComponent, AZ::Component>()
- ->Version(0)
- ;
- }
- }
- DynamicDrawExampleComponent::DynamicDrawExampleComponent()
- {
- m_sampleName = "DynamicDrawExampleComponent";
- }
- void DynamicDrawExampleComponent::Activate()
- {
- using namespace AZ;
- // List of all assets this example needs.
- AZStd::vector<AZ::AssetCollectionAsyncLoader::AssetToLoadInfo> assetList = {
- {"Shaders/dynamicdraw/dynamicdrawexample.azshader", azrtti_typeid<AZ::RPI::ShaderAsset>()},
- };
- ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::PauseScript);
- PreloadAssets(assetList);
- }
- void DynamicDrawExampleComponent::OnAllAssetsReadyActivate()
- {
- AZ::TickBus::Handler::BusConnect();
- m_imguiSidebar.Activate();
- using namespace AZ;
- AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Enable,
- azrtti_typeid<AZ::Debug::NoClipControllerComponent>());
- AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetPosition, Vector3(-0.11f, -3.01f, -0.02f));
- AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetHeading, DegToRad(-4.0f));
- AZ::Debug::NoClipControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::NoClipControllerRequestBus::Events::SetPitch, DegToRad(1.9f));
- AZStd::vector<RPI::DynamicDrawContext::VertexChannel> vertexChannels =
- {
- { "POSITION", RHI::Format::R32G32B32_FLOAT },
- { "COLOR", RHI::Format::R32G32B32A32_FLOAT }
- };
-
- // Create and initialize dynamic draw context
- m_dynamicDraw = RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext();
- const char* shaderFilepath = "Shaders/dynamicdraw/dynamicdrawexample.azshader";
- Data::Asset<RPI::ShaderAsset> shaderAsset = m_assetLoadManager.GetAsset<RPI::ShaderAsset>(shaderFilepath);
- m_dynamicDraw->InitShader(shaderAsset);
- m_dynamicDraw->InitVertexFormat(vertexChannels);
- m_dynamicDraw->AddDrawStateOptions(RPI::DynamicDrawContext::DrawStateOptions::BlendMode | RPI::DynamicDrawContext::DrawStateOptions::PrimitiveType
- | RPI::DynamicDrawContext::DrawStateOptions::DepthState | RPI::DynamicDrawContext::DrawStateOptions::FaceCullMode);
- m_dynamicDraw->SetOutputScope(m_scene);
- m_dynamicDraw->EndInit();
- Data::Instance<RPI::ShaderResourceGroup> contextSrg = m_dynamicDraw->GetPerContextSrg();
- if (contextSrg)
- {
- auto index = contextSrg->FindShaderInputConstantIndex(Name("m_scale"));
- contextSrg->SetConstant(index, 1);
- contextSrg->Compile();
- }
- AZ_Assert(m_dynamicDraw->IsVertexSizeValid(sizeof(ExampleVertex)), "Invalid vertex format");
- // Dynamic draw for pass
- m_dynamicDraw1ForPass = RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext();
- m_dynamicDraw2ForPass = RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext();
- // Get auxGeom pass from the current render pipeline
- AZ::RPI::PassFilter passFilter = AZ::RPI::PassFilter::CreateWithPassName(
- Name("AuxGeomPass"),
- m_scene);
- RPI::RasterPass* auxGeomPass = azrtti_cast<RPI::RasterPass*>(AZ::RPI::PassSystemInterface::Get()->FindFirstPass(passFilter));
- AZ_Assert(auxGeomPass, "AuxGeomPass should be a RasterPass or a derived RasterPass");
-
- m_dynamicDraw1ForPass->InitShader(shaderAsset);
- m_dynamicDraw1ForPass->InitVertexFormat(vertexChannels);
- m_dynamicDraw1ForPass->AddDrawStateOptions(RPI::DynamicDrawContext::DrawStateOptions::BlendMode
- | RPI::DynamicDrawContext::DrawStateOptions::DepthState);
- m_dynamicDraw1ForPass->SetOutputScope(auxGeomPass);
- m_dynamicDraw1ForPass->EndInit();
- m_dynamicDraw2ForPass->InitShader(shaderAsset);
- m_dynamicDraw2ForPass->InitVertexFormat(vertexChannels);
- m_dynamicDraw2ForPass->AddDrawStateOptions(RPI::DynamicDrawContext::DrawStateOptions::BlendMode
- | RPI::DynamicDrawContext::DrawStateOptions::DepthState);
- m_dynamicDraw2ForPass->SetOutputScope(auxGeomPass);
- m_dynamicDraw2ForPass->EndInit();
- ScriptRunnerRequestBus::Broadcast(&ScriptRunnerRequests::ResumeScript);
- }
- void DynamicDrawExampleComponent::Deactivate()
- {
- using namespace AZ;
- m_imguiSidebar.Deactivate();
- TickBus::Handler::BusDisconnect();
- AZ::Debug::CameraControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::CameraControllerRequestBus::Events::Disable);
- m_dynamicDraw = nullptr;
- m_contextSrg = nullptr;
- m_dynamicDraw1ForPass = nullptr;
- m_dynamicDraw2ForPass = nullptr;
- }
- void DynamicDrawExampleComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint timePoint)
- {
- using namespace AZ;
- if (m_imguiSidebar.Begin())
- {
- ScriptableImGui::Checkbox("CullMode::None", &m_showCullModeNull);
- ScriptableImGui::Checkbox("CullMode: Front", &m_showCullModeFront);
- ScriptableImGui::Checkbox("CullMode: Back", &m_showCullModeBack);
- ScriptableImGui::Checkbox("PrimitiveTopology: LineList", &m_showLineList);
- ScriptableImGui::Checkbox("Alpha Blend", &m_showAlphaBlend);
- ScriptableImGui::Checkbox("Alpha Additive", &m_showAlphaAdditive);
- ScriptableImGui::Checkbox("Per Draw Viewport", &m_showPerDrawViewport);
- ScriptableImGui::Checkbox("Sorting", &m_showSorting);
- m_imguiSidebar.End();
- }
- // draw srg with default offset
- Data::Instance<RPI::ShaderResourceGroup> drawSrg = m_dynamicDraw->NewDrawSrg();
- auto index = drawSrg->FindShaderInputConstantIndex(Name("m_positionOffset"));
- drawSrg->SetConstant(index, Vector3(0, 0, 0));
- drawSrg->Compile();
- // Tetrahedron
- const uint32_t TetrahedronVertexCount = 12;
- const uint32_t TetrahedronWireframeIndexCount = 12;
- float positions[4][3] =
- {
- { 0.2, 0.2f, 0.2f },
- { 0.2, -0.2f, -0.2f },
- { -0.2, 0.2f, -0.2f },
- { -0.2, -0.2f, 0.2f }
- };
- float colors[4][4] = { { 1, 0, 0, 0.5f }, { 0, 1, 0, 0.5f }, { 0, 0, 1, 0.5f }, {1, 1, 0, 0.5f}};
- ExampleVertex tetrahedronVerts[TetrahedronVertexCount] = {
- ExampleVertex{positions[0], colors[0]}, // 0
- ExampleVertex{positions[3], colors[0]}, // 3
- ExampleVertex{positions[1], colors[0]}, // 1
- ExampleVertex{positions[0], colors[1]}, // 0
- ExampleVertex{positions[1], colors[1]}, // 1
- ExampleVertex{positions[2], colors[1]}, // 2
- ExampleVertex{positions[0], colors[2]}, // 0
- ExampleVertex{positions[2], colors[2]}, // 2
- ExampleVertex{positions[3], colors[2]}, // 3
- ExampleVertex{positions[1], colors[3]}, // 1
- ExampleVertex{positions[3], colors[3]}, // 3
- ExampleVertex{positions[2], colors[3]} // 2
- };
- ExampleVertex tetrahedronWireFrameVerts[4] = {
- ExampleVertex{ positions[0], colors[0] },
- ExampleVertex{ positions[1], colors[1] },
- ExampleVertex{ positions[2], colors[2] },
- ExampleVertex{ positions[3], colors[3] }
- };
- u16 tetrahedronWireframeIndices[TetrahedronWireframeIndexCount] =
- {
- 0, 1,
- 0, 2,
- 0, 3,
- 1, 2,
- 2, 3,
- 3, 1
- };
- // Enable depth test and write
- RHI::DepthState depthState;
- depthState.m_enable = true;
- depthState.m_writeMask = RHI::DepthWriteMask::All;
- depthState.m_func = RHI::ComparisonFunc::GreaterEqual;
- m_dynamicDraw->SetDepthState(depthState);
- // Disable blend
- RHI::TargetBlendState blendState;
- blendState.m_enable = false;
- m_dynamicDraw->SetTarget0BlendState(blendState);
- float xPos = -1.5f;
- const float xOffset = 0.5f;
- // no cull
- if (m_showCullModeNull)
- {
- m_dynamicDraw->SetCullMode(RHI::CullMode::None);
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(xPos, 0, 0));
- drawSrg->Compile();
- m_dynamicDraw->DrawLinear(tetrahedronVerts, TetrahedronVertexCount, drawSrg);
- }
- //front cull
- xPos += xOffset;
- if (m_showCullModeFront)
- {
- m_dynamicDraw->SetCullMode(RHI::CullMode::Front);
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(xPos, 0, 0));
- drawSrg->Compile();
- m_dynamicDraw->DrawLinear(tetrahedronVerts, TetrahedronVertexCount, drawSrg);
- m_dynamicDraw->SetCullMode(RHI::CullMode::None);
- }
- // back cull
- xPos += xOffset;
- if (m_showCullModeBack)
- {
- m_dynamicDraw->SetCullMode(RHI::CullMode::Back);
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(xPos, 0, 0));
- drawSrg->Compile();
- m_dynamicDraw->DrawLinear(tetrahedronVerts, TetrahedronVertexCount, drawSrg);
- m_dynamicDraw->SetCullMode(RHI::CullMode::None);
- }
- // Draw line lists
- xPos += xOffset;
- if (m_showLineList)
- {
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(xPos, 0, 0));
- drawSrg->Compile();
- m_dynamicDraw->SetPrimitiveType(RHI::PrimitiveTopology::LineList);
- m_dynamicDraw->DrawIndexed(tetrahedronWireFrameVerts, 4, tetrahedronWireframeIndices, TetrahedronWireframeIndexCount, RHI::IndexFormat::Uint16, drawSrg);
- m_dynamicDraw->SetPrimitiveType(RHI::PrimitiveTopology::TriangleList);
- }
- // disable depth write
- depthState.m_writeMask = RHI::DepthWriteMask::Zero;
- m_dynamicDraw->SetDepthState(depthState);
- // alpha blend
- xPos += xOffset;
- if (m_showAlphaBlend)
- {
- blendState.m_enable = true;
- blendState.m_blendOp = RHI::BlendOp::Add;
- blendState.m_blendSource = RHI::BlendFactor::AlphaSource;
- blendState.m_blendDest = RHI::BlendFactor::AlphaSourceInverse;
- m_dynamicDraw->SetTarget0BlendState(blendState);
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(xPos, 0, 0));
- drawSrg->Compile();
- m_dynamicDraw->DrawLinear(tetrahedronVerts, TetrahedronVertexCount, drawSrg);
- }
- // alpha additive
- xPos += xOffset;
- if (m_showAlphaAdditive)
- {
- blendState.m_enable = true;
- blendState.m_blendOp = RHI::BlendOp::Add;
- blendState.m_blendSource = RHI::BlendFactor::AlphaSource;
- blendState.m_blendDest = RHI::BlendFactor::One;
- m_dynamicDraw->SetTarget0BlendState(blendState);
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(xPos, 0, 0));
- drawSrg->Compile();
- m_dynamicDraw->DrawLinear(tetrahedronVerts, TetrahedronVertexCount, drawSrg);
- }
- // enable depth write
- depthState.m_writeMask = RHI::DepthWriteMask::All;
- m_dynamicDraw->SetDepthState(depthState);
- // disable blend
- blendState.m_enable = false;
- m_dynamicDraw->SetTarget0BlendState(blendState);
- // per draw viewport
- xPos += xOffset;
- if (m_showPerDrawViewport)
- {
- m_dynamicDraw->SetViewport(RHI::Viewport(0, 200, 0, 200));
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(0, 0, 0));
- drawSrg->Compile();
- m_dynamicDraw->DrawLinear(tetrahedronVerts, TetrahedronVertexCount, drawSrg);
- m_dynamicDraw->UnsetViewport();
- }
- // show draws from three different dynamic draw context with correct sorting
- if (m_showSorting)
- {
- float black[4] = {0, 0, 0, 1};
- float white[4] = {1, 1, 1, 1};
- float red[4] = {1, 0, 0, 1};
- float vertexPos[4][3] =
- {
- { -0.2, 0, 0.2f},
- { -0.2, 0, -0.2f},
- { 0.2, 0 , -0.2f},
- { 0.2, 0 , 0.2f}
- };
- ExampleVertex blackQuad[4] =
- {
- ExampleVertex{ vertexPos[0], black },
- ExampleVertex{ vertexPos[1], black },
- ExampleVertex{ vertexPos[2], black },
- ExampleVertex{ vertexPos[3], black }
- };
- ExampleVertex whiteQuad[4] =
- {
- ExampleVertex{ vertexPos[0], white },
- ExampleVertex{ vertexPos[1], white },
- ExampleVertex{ vertexPos[2], white },
- ExampleVertex{ vertexPos[3], white }
- };
- ExampleVertex redQuad[4] =
- {
- ExampleVertex{ vertexPos[0], red },
- ExampleVertex{ vertexPos[1], red },
- ExampleVertex{ vertexPos[2], red },
- ExampleVertex{ vertexPos[3], red }
- };
- u16 quadIndics[6] =
- {
- 0, 1, 2,
- 0, 2, 3
- };
- // disable depth for all and rely on sorting
- depthState.m_writeMask = RHI::DepthWriteMask::Zero;
- m_dynamicDraw->SetDepthState(depthState);
- m_dynamicDraw1ForPass->SetDepthState(depthState);
- m_dynamicDraw2ForPass->SetDepthState(depthState);
- blendState.m_enable = false;
- m_dynamicDraw->SetTarget0BlendState(blendState);
- m_dynamicDraw1ForPass->SetTarget0BlendState(blendState);
- m_dynamicDraw2ForPass->SetTarget0BlendState(blendState);
- // draw two red quads via view
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(-0.3f, 0, 0.7f));
- drawSrg->Compile();
- m_dynamicDraw->SetSortKey(0x200);
- m_dynamicDraw->DrawIndexed(redQuad, 4, quadIndics, 6, RHI::IndexFormat::Uint16, drawSrg);
- drawSrg = m_dynamicDraw->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(0.3f, 0, 0.7f));
- drawSrg->Compile();
- m_dynamicDraw->SetSortKey(0);
- m_dynamicDraw->DrawIndexed(redQuad, 4, quadIndics, 6, RHI::IndexFormat::Uint16, drawSrg);
- // draw two white quads via ddc1
- drawSrg = m_dynamicDraw1ForPass->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(-0.3f, 0, 0.8f));
- drawSrg->Compile();
- m_dynamicDraw1ForPass->SetSortKey(0x100);
- m_dynamicDraw1ForPass->DrawIndexed(whiteQuad, 4, quadIndics, 6, RHI::IndexFormat::Uint16, drawSrg);
- drawSrg = m_dynamicDraw1ForPass->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(0.3f, 0, 0.8f));
- drawSrg->Compile();
- m_dynamicDraw1ForPass->SetSortKey(0x100);
- m_dynamicDraw1ForPass->DrawIndexed(whiteQuad, 4, quadIndics, 6, RHI::IndexFormat::Uint16, drawSrg);
-
- // draw two black quads via dcc2
- drawSrg = m_dynamicDraw2ForPass->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(-0.3f, 0, 0.9f));
- drawSrg->Compile();
- m_dynamicDraw2ForPass->SetSortKey(0);
- m_dynamicDraw2ForPass->DrawIndexed(blackQuad, 4, quadIndics, 6, RHI::IndexFormat::Uint16, drawSrg);
- drawSrg = m_dynamicDraw2ForPass->NewDrawSrg();
- drawSrg->SetConstant(index, Vector3(0.3f, 0, 0.9f));
- drawSrg->Compile();
- m_dynamicDraw2ForPass->SetSortKey(0x200);
- m_dynamicDraw2ForPass->DrawIndexed(blackQuad, 4, quadIndics, 6, RHI::IndexFormat::Uint16, drawSrg);
- }
- }
- } // namespace AtomSampleViewer
|