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ParallaxMappingExampleComponent.cpp 21 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <ParallaxMappingExampleComponent.h>
  9. #include <Atom/Component/DebugCamera/ArcBallControllerComponent.h>
  10. #include <Atom/RPI.Public/RPISystemInterface.h>
  11. #include <Atom/RPI.Public/Scene.h>
  12. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  13. #include <Automation/ScriptableImGui.h>
  14. #include <AzCore/Component/TransformBus.h>
  15. #include <RHI/BasicRHIComponent.h>
  16. namespace AtomSampleViewer
  17. {
  18. static const char* ParallaxEnableName = "parallax.useTexture";
  19. static const char* PdoEnableName = "parallax.pdo";
  20. static const char* ParallaxFactorName = "parallax.factor";
  21. static const char* ParallaxHeightOffsetName = "parallax.offset";
  22. static const char* ParallaxShowClippingName = "parallax.showClipping";
  23. static const char* ParallaxAlgorithmName = "parallax.algorithm";
  24. static const char* ParallaxQualityName = "parallax.quality";
  25. static const char* ParallaxUvIndexName = "parallax.textureMapUv";
  26. static const char* AmbientOcclusionUvIndexName = "occlusion.diffuseTextureMapUv";
  27. static const char* BaseColorUvIndexName = "baseColor.textureMapUv";
  28. static const char* NormalUvIndexName = "normal.textureMapUv";
  29. static const char* RoughnessUvIndexName = "roughness.textureMapUv";
  30. static const char* CenterUVName = "uv.center";
  31. static const char* TileUName = "uv.tileU";
  32. static const char* TileVName = "uv.tileV";
  33. static const char* OffsetUName = "uv.offsetU";
  34. static const char* OffsetVName = "uv.offsetV";
  35. static const char* RotationUVName = "uv.rotateDegrees";
  36. static const char* ScaleUVName = "uv.scale";
  37. // Must align with enum value in StandardPbr.materialtype
  38. static const char* ParallaxAlgorithmList[] =
  39. {
  40. "Basic", "Steep", "POM", "Relief", "ContactRefinement"
  41. };
  42. static const char* ParallaxQualityList[] =
  43. {
  44. "Low", "Medium", "High", "Ultra"
  45. };
  46. static const char* ParallaxUvSetList[] =
  47. {
  48. "UV0", "UV1"
  49. };
  50. void ParallaxMappingExampleComponent::Reflect(AZ::ReflectContext* context)
  51. {
  52. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  53. {
  54. serializeContext->Class < ParallaxMappingExampleComponent, AZ::Component>()->Version(0);
  55. }
  56. }
  57. ParallaxMappingExampleComponent::ParallaxMappingExampleComponent()
  58. : m_imguiSidebar("@user@/ParallaxMappingExampleComponent/sidebar.xml")
  59. {
  60. }
  61. void ParallaxMappingExampleComponent::Activate()
  62. {
  63. // Asset
  64. m_planeAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::ModelAsset>("objects/plane.fbx.azmodel", AZ::RPI::AssetUtils::TraceLevel::Assert);
  65. m_boxAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::ModelAsset>("objects/cube.fbx.azmodel", AZ::RPI::AssetUtils::TraceLevel::Assert);
  66. m_parallaxMaterialAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::MaterialAsset>("testdata/materials/parallaxrock.azmaterial", AZ::RPI::AssetUtils::TraceLevel::Assert);
  67. m_defaultMaterialAsset = AZ::RPI::AssetUtils::GetAssetByProductPath<AZ::RPI::MaterialAsset>("materials/defaultpbr.azmaterial", AZ::RPI::AssetUtils::TraceLevel::Assert);
  68. m_parallaxMaterial = AZ::RPI::Material::Create(m_parallaxMaterialAsset);
  69. m_defaultMaterial = AZ::RPI::Material::Create(m_defaultMaterialAsset);
  70. m_planeTransform = AZ::Transform::CreateUniformScale(5);
  71. m_planeHandle = LoadMesh(m_planeAsset, m_parallaxMaterial, m_planeTransform);
  72. m_boxHandle = LoadMesh(m_boxAsset, m_defaultMaterial, AZ::Transform::CreateIdentity());
  73. // Material index
  74. m_parallaxEnableIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxEnableName));
  75. m_parallaxFactorIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxFactorName));
  76. m_parallaxOffsetIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxHeightOffsetName));
  77. m_parallaxShowClippingIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxShowClippingName));
  78. m_parallaxAlgorithmIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxAlgorithmName));
  79. m_parallaxQualityIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxQualityName));
  80. m_parallaxUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ParallaxUvIndexName));
  81. m_pdoEnableIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(PdoEnableName));
  82. m_ambientOcclusionUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(AmbientOcclusionUvIndexName));
  83. m_baseColorUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(BaseColorUvIndexName));
  84. m_normalUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(NormalUvIndexName));
  85. m_roughnessUvIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(RoughnessUvIndexName));
  86. m_centerUVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(CenterUVName));
  87. m_tileUIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(TileUName));
  88. m_tileVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(TileVName));
  89. m_offsetUIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(OffsetUName));
  90. m_offsetVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(OffsetVName));
  91. m_rotationUVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(RotationUVName));
  92. m_scaleUVIndex = m_parallaxMaterial->FindPropertyIndex(AZ::Name(ScaleUVName));
  93. SaveCameraConfiguration();
  94. // Camera
  95. AZ::Debug::CameraControllerRequestBus::Event(
  96. GetCameraEntityId(),
  97. &AZ::Debug::CameraControllerRequestBus::Events::Enable,
  98. azrtti_typeid<AZ::Debug::ArcBallControllerComponent>());
  99. ConfigureCameraToLookDown();
  100. SetCameraConfiguration();
  101. // Light
  102. m_directionalLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DirectionalLightFeatureProcessorInterface>();
  103. CreateDirectionalLight();
  104. m_diskLightFeatureProcessor = m_scene->GetFeatureProcessor<AZ::Render::DiskLightFeatureProcessorInterface>();
  105. CreateDiskLight();
  106. m_imguiSidebar.Activate();
  107. AZ::TickBus::Handler::BusConnect();
  108. }
  109. void ParallaxMappingExampleComponent::Deactivate()
  110. {
  111. GetMeshFeatureProcessor()->ReleaseMesh(m_planeHandle);
  112. GetMeshFeatureProcessor()->ReleaseMesh(m_boxHandle);
  113. RestoreCameraConfiguration();
  114. AZ::Debug::CameraControllerRequestBus::Event(
  115. GetCameraEntityId(),
  116. &AZ::Debug::CameraControllerRequestBus::Events::Disable);
  117. m_directionalLightFeatureProcessor->ReleaseLight(m_directionalLightHandle);
  118. m_diskLightFeatureProcessor->ReleaseLight(m_diskLightHandle);
  119. m_imguiSidebar.Deactivate();
  120. AZ::TickBus::Handler::BusDisconnect();
  121. }
  122. void ParallaxMappingExampleComponent::ConfigureCameraToLookDown()
  123. {
  124. const float CameraDistance = 5.0f;
  125. const float CameraPitch = -0.8f;
  126. AZ::Debug::ArcBallControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::ArcBallControllerRequestBus::Events::SetPitch, CameraPitch);
  127. AZ::Debug::ArcBallControllerRequestBus::Event(GetCameraEntityId(), &AZ::Debug::ArcBallControllerRequestBus::Events::SetDistance, CameraDistance);
  128. }
  129. AZ::Render::MeshFeatureProcessorInterface::MeshHandle ParallaxMappingExampleComponent::LoadMesh(
  130. AZ::Data::Asset<AZ::RPI::ModelAsset> modelAsset,
  131. AZ::Data::Instance<AZ::RPI::Material> material,
  132. AZ::Transform transform)
  133. {
  134. AZ::Render::MeshFeatureProcessorInterface::MeshHandle meshHandle =
  135. GetMeshFeatureProcessor()->AcquireMesh(AZ::Render::MeshHandleDescriptor(modelAsset, material));
  136. GetMeshFeatureProcessor()->SetTransform(meshHandle, transform);
  137. return meshHandle;
  138. }
  139. void ParallaxMappingExampleComponent::CreateDirectionalLight()
  140. {
  141. const AZ::Render::DirectionalLightFeatureProcessorInterface::LightHandle handle = m_directionalLightFeatureProcessor->AcquireLight();
  142. m_directionalLightFeatureProcessor->SetShadowEnabled(handle, true);
  143. m_directionalLightFeatureProcessor->SetShadowmapSize(handle, AZ::Render::ShadowmapSize::Size2048);
  144. m_directionalLightFeatureProcessor->SetCascadeCount(handle, 4);
  145. m_directionalLightFeatureProcessor->SetShadowmapFrustumSplitSchemeRatio(handle, 0.5f);
  146. m_directionalLightFeatureProcessor->SetViewFrustumCorrectionEnabled(handle, true);
  147. m_directionalLightFeatureProcessor->SetShadowFilterMethod(handle, AZ::Render::ShadowFilterMethod::Esm);
  148. m_directionalLightFeatureProcessor->SetFilteringSampleCount(handle, 32);
  149. m_directionalLightFeatureProcessor->SetGroundHeight(handle, 0.f);
  150. m_directionalLightHandle = handle;
  151. }
  152. void ParallaxMappingExampleComponent::CreateDiskLight()
  153. {
  154. AZ::Render::DiskLightFeatureProcessorInterface* const featureProcessor = m_diskLightFeatureProcessor;
  155. const AZ::Render::DiskLightFeatureProcessorInterface::LightHandle handle = featureProcessor->AcquireLight();
  156. featureProcessor->SetAttenuationRadius(handle, sqrtf(500.f / CutoffIntensity));
  157. featureProcessor->SetConeAngles(handle, AZ::DegToRad(22.5f) * ConeAngleInnerRatio, AZ::DegToRad(22.5f));
  158. featureProcessor->SetShadowsEnabled(handle, true);
  159. featureProcessor->SetShadowmapMaxResolution(handle, AZ::Render::ShadowmapSize::Size2048);
  160. m_diskLightHandle = handle;
  161. }
  162. void ParallaxMappingExampleComponent::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
  163. {
  164. if (m_lightAutoRotate)
  165. {
  166. m_lightRotationAngle = fmodf(m_lightRotationAngle + deltaTime, AZ::Constants::TwoPi);
  167. }
  168. const auto location = AZ::Vector3(
  169. 5 * sinf(m_lightRotationAngle),
  170. 5 * cosf(m_lightRotationAngle),
  171. 5);
  172. auto transform = AZ::Transform::CreateLookAt(
  173. location,
  174. AZ::Vector3::CreateZero());
  175. using Lux = AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Lux>;
  176. using Candela = AZ::Render::PhotometricColor<AZ::Render::PhotometricUnit::Candela>;
  177. Lux directionalLightColor{AZ::Color::CreateZero()};
  178. Candela diskLightColor{AZ::Color::CreateZero()};
  179. switch (static_cast<LightSelection>(m_lightType))
  180. {
  181. case LightSelection::Directional:
  182. directionalLightColor = Lux{AZ::Color::CreateOne() * 5.f};
  183. break;
  184. case LightSelection::Spot:
  185. diskLightColor = Candela{AZ::Color::CreateOne() * 500.f};
  186. break;
  187. case LightSelection::None:
  188. // Keep initial 0 values
  189. break;
  190. default:
  191. AZ_Assert(false, "Unhandled case");
  192. break;
  193. }
  194. m_diskLightFeatureProcessor->SetRgbIntensity(m_diskLightHandle, diskLightColor);
  195. m_diskLightFeatureProcessor->SetPosition(m_diskLightHandle, location);
  196. m_diskLightFeatureProcessor->SetDirection(m_diskLightHandle, transform.GetBasis(1));
  197. m_directionalLightFeatureProcessor->SetRgbIntensity(m_directionalLightHandle, directionalLightColor);
  198. m_directionalLightFeatureProcessor->SetDirection(m_directionalLightHandle, transform.GetBasis(1));
  199. // Camera Configuration
  200. {
  201. Camera::Configuration config;
  202. Camera::CameraRequestBus::EventResult(
  203. config,
  204. GetCameraEntityId(),
  205. &Camera::CameraRequestBus::Events::GetCameraConfiguration);
  206. m_directionalLightFeatureProcessor->SetCameraConfiguration(
  207. m_directionalLightHandle,
  208. config);
  209. }
  210. // Camera Transform
  211. {
  212. transform = AZ::Transform::CreateIdentity();
  213. AZ::TransformBus::EventResult(
  214. transform,
  215. GetCameraEntityId(),
  216. &AZ::TransformBus::Events::GetWorldTM);
  217. m_directionalLightFeatureProcessor->SetCameraTransform(
  218. m_directionalLightHandle, transform);
  219. }
  220. // Plane Transform
  221. {
  222. m_planeTransform.SetRotation(AZ::Quaternion::CreateRotationZ(m_planeRotationAngle));
  223. GetMeshFeatureProcessor()->SetTransform(m_planeHandle, m_planeTransform);
  224. }
  225. DrawSidebar();
  226. }
  227. void ParallaxMappingExampleComponent::SetCameraConfiguration()
  228. {
  229. Camera::CameraRequestBus::Event(
  230. GetCameraEntityId(),
  231. &Camera::CameraRequestBus::Events::SetFarClipDistance,
  232. 20.f);
  233. Camera::CameraRequestBus::Event(
  234. GetCameraEntityId(),
  235. &Camera::CameraRequestBus::Events::SetFovRadians,
  236. AZ::Constants::QuarterPi);
  237. }
  238. void ParallaxMappingExampleComponent::SaveCameraConfiguration()
  239. {
  240. Camera::CameraRequestBus::EventResult(
  241. m_originalFarClipDistance,
  242. GetCameraEntityId(),
  243. &Camera::CameraRequestBus::Events::GetFarClipDistance);
  244. Camera::CameraRequestBus::EventResult(
  245. m_originalCameraFovRadians,
  246. GetCameraEntityId(),
  247. &Camera::CameraRequestBus::Events::GetFovRadians);
  248. }
  249. void ParallaxMappingExampleComponent::RestoreCameraConfiguration()
  250. {
  251. Camera::CameraRequestBus::Event(
  252. GetCameraEntityId(),
  253. &Camera::CameraRequestBus::Events::SetFarClipDistance,
  254. m_originalFarClipDistance);
  255. Camera::CameraRequestBus::Event(
  256. GetCameraEntityId(),
  257. &Camera::CameraRequestBus::Events::SetFovRadians,
  258. m_originalCameraFovRadians);
  259. }
  260. void ParallaxMappingExampleComponent::DrawSidebar()
  261. {
  262. if (m_imguiSidebar.Begin())
  263. {
  264. bool parallaxSettingChanged = false;
  265. bool planeUVChanged = false;
  266. ImGui::Spacing();
  267. {
  268. ScriptableImGui::ScopedNameContext context{ "Lighting" };
  269. ImGui::Text("Lighting");
  270. ImGui::Indent();
  271. {
  272. ScriptableImGui::RadioButton("No Light", &m_lightType, 0);
  273. ScriptableImGui::RadioButton("Directional Light", &m_lightType, 1);
  274. ScriptableImGui::RadioButton("Spot Light", &m_lightType, 2);
  275. ScriptableImGui::Checkbox("Auto Rotation", &m_lightAutoRotate);
  276. ScriptableImGui::SliderAngle("Direction", &m_lightRotationAngle, 0, 360);
  277. }
  278. ImGui::Unindent();
  279. }
  280. ImGui::Separator();
  281. {
  282. ScriptableImGui::ScopedNameContext context{ "Parallax Setting" };
  283. ImGui::Text("Parallax Setting");
  284. ImGui::Indent();
  285. {
  286. if (ScriptableImGui::Checkbox("Enable Parallax", &m_parallaxEnable))
  287. {
  288. parallaxSettingChanged = true;
  289. m_parallaxMaterial->SetPropertyValue(m_parallaxEnableIndex, m_parallaxEnable);
  290. }
  291. if (m_parallaxEnable)
  292. {
  293. if (ScriptableImGui::Checkbox("Enable Pdo", &m_pdoEnable))
  294. {
  295. parallaxSettingChanged = true;
  296. m_parallaxMaterial->SetPropertyValue(m_pdoEnableIndex, m_pdoEnable);
  297. }
  298. if (ScriptableImGui::SliderFloat("Heightmap Scale", &m_parallaxFactor, 0.0f, 0.1f))
  299. {
  300. parallaxSettingChanged = true;
  301. m_parallaxMaterial->SetPropertyValue(m_parallaxFactorIndex, m_parallaxFactor);
  302. }
  303. if (ScriptableImGui::SliderFloat("Offset", &m_parallaxOffset, -0.1f, 0.1f))
  304. {
  305. parallaxSettingChanged = true;
  306. m_parallaxMaterial->SetPropertyValue(m_parallaxOffsetIndex, m_parallaxOffset);
  307. }
  308. if (ScriptableImGui::Checkbox("Show Clipping", &m_parallaxShowClipping))
  309. {
  310. parallaxSettingChanged = true;
  311. m_parallaxMaterial->SetPropertyValue(m_parallaxShowClippingIndex, m_parallaxShowClipping);
  312. }
  313. if (ScriptableImGui::Combo("Algorithm", &m_parallaxAlgorithm, ParallaxAlgorithmList, AZ_ARRAY_SIZE(ParallaxAlgorithmList)))
  314. {
  315. parallaxSettingChanged = true;
  316. m_parallaxMaterial->SetPropertyValue(m_parallaxAlgorithmIndex, static_cast<uint32_t>(m_parallaxAlgorithm));
  317. }
  318. if (ScriptableImGui::Combo("Quality", &m_parallaxQuality, ParallaxQualityList, AZ_ARRAY_SIZE(ParallaxQualityList)))
  319. {
  320. parallaxSettingChanged = true;
  321. m_parallaxMaterial->SetPropertyValue(m_parallaxQualityIndex, static_cast<uint32_t>(m_parallaxQuality));
  322. }
  323. if (ScriptableImGui::Combo("UV", &m_parallaxUv, ParallaxUvSetList, AZ_ARRAY_SIZE(ParallaxUvSetList)))
  324. {
  325. parallaxSettingChanged = true;
  326. m_parallaxMaterial->SetPropertyValue(m_parallaxUvIndex, static_cast<uint32_t>(m_parallaxUv));
  327. m_parallaxMaterial->SetPropertyValue(m_ambientOcclusionUvIndex, static_cast<uint32_t>(m_parallaxUv));
  328. m_parallaxMaterial->SetPropertyValue(m_baseColorUvIndex, static_cast<uint32_t>(m_parallaxUv));
  329. m_parallaxMaterial->SetPropertyValue(m_normalUvIndex, static_cast<uint32_t>(m_parallaxUv));
  330. m_parallaxMaterial->SetPropertyValue(m_roughnessUvIndex, static_cast<uint32_t>(m_parallaxUv));
  331. }
  332. }
  333. }
  334. ImGui::Unindent();
  335. }
  336. ImGui::Separator();
  337. {
  338. ScriptableImGui::ScopedNameContext context{ "Plane Setting" };
  339. ImGui::Text("Plane Setting");
  340. ImGui::Indent();
  341. {
  342. ScriptableImGui::SliderAngle("Rotation", &m_planeRotationAngle, 0, 360);
  343. bool centerUChanged = false;
  344. bool centerVChanged = false;
  345. bool tileUChanged = false;
  346. bool tileVChanged = false;
  347. bool offsetUChanged = false;
  348. bool offsetVChanged = false;
  349. bool rotationUVChanged = false;
  350. bool scaleChanged = false;
  351. centerUChanged = ScriptableImGui::SliderFloat("Center U", &m_planeCenterU, -1.f, 1.f);
  352. centerVChanged = ScriptableImGui::SliderFloat("Center V", &m_planeCenterV, -1.f, 1.f);
  353. if (centerUChanged || centerVChanged)
  354. {
  355. m_parallaxMaterial->SetPropertyValue(m_centerUVIndex, AZ::Vector2(m_planeCenterU, m_planeCenterV));
  356. }
  357. tileUChanged = ScriptableImGui::SliderFloat("Tile U", &m_planeTileU, 0.f, 2.f);
  358. if (tileUChanged)
  359. {
  360. m_parallaxMaterial->SetPropertyValue(m_tileUIndex, m_planeTileU);
  361. }
  362. tileVChanged = ScriptableImGui::SliderFloat("Tile V", &m_planeTileV, 0.f, 2.f);
  363. if (tileVChanged)
  364. {
  365. m_parallaxMaterial->SetPropertyValue(m_tileVIndex, m_planeTileV);
  366. }
  367. offsetUChanged = ScriptableImGui::SliderFloat("Offset U", &m_planeOffsetU, -1.f, 1.f);
  368. if (offsetUChanged)
  369. {
  370. m_parallaxMaterial->SetPropertyValue(m_offsetUIndex, m_planeOffsetU);
  371. }
  372. offsetVChanged = ScriptableImGui::SliderFloat("Offset V", &m_planeOffsetV, -1.f, 1.f);
  373. if (offsetVChanged)
  374. {
  375. m_parallaxMaterial->SetPropertyValue(m_offsetVIndex, m_planeOffsetV);
  376. }
  377. rotationUVChanged = ScriptableImGui::SliderFloat("Rotation UV", &m_planeRotateUV, -180.f, 180.f);
  378. if (rotationUVChanged)
  379. {
  380. m_parallaxMaterial->SetPropertyValue(m_rotationUVIndex, m_planeRotateUV);
  381. }
  382. scaleChanged = ScriptableImGui::SliderFloat("Scale UV", &m_planeScaleUV, 0.f, 2.f);
  383. if (scaleChanged)
  384. {
  385. m_parallaxMaterial->SetPropertyValue(m_scaleUVIndex, m_planeScaleUV);
  386. }
  387. planeUVChanged = centerUChanged || centerVChanged || tileUChanged || tileVChanged || offsetUChanged || offsetVChanged || rotationUVChanged || scaleChanged;
  388. }
  389. ImGui::Unindent();
  390. }
  391. m_imguiSidebar.End();
  392. if (parallaxSettingChanged || planeUVChanged)
  393. {
  394. m_parallaxMaterial->Compile();
  395. }
  396. }
  397. }
  398. }