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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <CommonSampleComponentBase.h>
- #include <Atom/RHI/IndexBufferView.h>
- #include <Atom/RHI/PipelineState.h>
- #include <Atom/RHI/DrawList.h>
- #include <Atom/RPI.Public/DynamicDraw/DynamicDrawInterface.h>
- #include <Atom/RPI.Public/Image/StreamingImage.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <AzFramework/Asset/AssetCatalogBus.h>
- #include <AzCore/IO/Path/Path.h>
- #include <AzCore/Component/TickBus.h>
- #include <Utils/ImGuiSidebar.h>
- namespace AtomSampleViewer
- {
- // This AtomSampleViewer example is to test, profile and visualize StreamingImage streaming process as well as
- // testing the StreamingImage hot reloading function.
- // It starts loading 36 StreamingImageAssets and create the StreamingImages when each asset is ready.
- // After a StreamingImage is created, it will be drawn on the screen with all the its mips.
- // The mips which are not streamed in are showing are white blocks.
- // When all StreamingImages' mipmaps are streamed in, a profile result would be showing on the screen.
- // For StreamingImage hot reloading test, the example will add a new image file in the
- // AtomSampleViewer project asset's texture/streaming/ folder.
- // The file will be loaded and displayed on the top right side of screen.
- // A switch button under it will overwrite the image with another one. When the changed image got processed by AP,
- // the new content will be rendered on the screen.
- class StreamingImageExampleComponent final
- : public CommonSampleComponentBase
- , public AZ::Data::AssetBus::MultiHandler
- , public AZ::TickBus::Handler
- , public AzFramework::AssetCatalogEventBus::Handler
- {
- public:
- AZ_COMPONENT(StreamingImageExampleComponent, "{9AF86786-8B14-4C3E-92CD-3152768E417C}", CommonSampleComponentBase);
- static void Reflect(AZ::ReflectContext* context);
- StreamingImageExampleComponent() = default;
- ~StreamingImageExampleComponent() override = default;
- void Activate() override;
- void Deactivate() override;
- private:
- struct ImageToDraw
- {
- AZ::Data::AssetId m_assetId;
- AZ::Data::Asset<AZ::RPI::StreamingImageAsset> m_asset;
- AZ::Data::Instance<AZ::RPI::StreamingImage> m_image;
- AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_srg;
- void Reset()
- {
- m_assetId = AZ::Data::AssetId{};
- m_asset.Reset();
- m_image.reset();
- m_srg.reset();
- }
- };
- struct Image3dToDraw
- {
- AZ::Data::Instance<AZ::RPI::StreamingImage> m_image;
- AZ::Data::Instance<AZ::RPI::ShaderResourceGroup> m_srg;
- uint32_t m_sliceCount;
- };
- // AZ::TickBus::Handler...
- void OnTick(float deltaTime, AZ::ScriptTimePoint timePoint) override;
-
- // AssetBus::Handler...
- /// Used to accept image mip chain asset events.
- void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- // AssetCatalogEventBus::Handler
- void OnCatalogAssetAdded(const AZ::Data::AssetId& /*assetId*/) override;
- void OnCatalogAssetChanged(const AZ::Data::AssetId& /*assetId*/) override;
- // Draw profiling data with Imgui
- void DisplayStreamingProfileData();
- // Submit draw packages for each streaming image
- void DrawImages();
- // Submit draw packages for each 3d streaming image
- void Draw3dImages();
- // Submit draw package for one image
- void DrawImage(ImageToDraw* imageInfo);
- // Creates resources, resource views, pipeline state, etc. for rendering
- void PrepareRenderData();
-
- void SwitchHotReloadImage();
- void DeleteHotReloadImage();
- // Create 3d images from Cpu Data and prepare them for draw
- void Create3dimages();
- // Helper function to get total file size of a streaming image asset and its sub assets
- AZ::u64 GetImageAssetSize(AZ::RPI::StreamingImage* image);
- // Copy the sourceFile and to destFile. If the destFile already exists, overwrite it.
- bool CopyFile(const AZStd::string& destFile, const AZStd::string& sourceFile);
- void QueueForLoad(const AZStd::string& filePath);
-
- //[GFX TODO][ATOM-4040] PAL-ify AtomSampleViewer. We disable m_enableHotReloadTest for following platforms as
- //they dont have access to the root dev folder, only the asset cache folder and the hot reload
- //logic cant work without it. This is because these platforms use AtomSampleViewerLauncher instead of AtomSampleViewerApplication
- static bool IsHotReloadTestSupported();
- const static uint32_t TestDDSCount = 36; // For image streaming and profile
- const static uint32_t TestPNGCount = 4; // For non-power-of-two textures
- const AZ::IO::Path TestImageFolder = "Textures/Streaming";
- const AZ::IO::Path ReloadTestImageName = "reloadtest.png";
- // Constants of display area for showing all streaming images.
- // As reference, the window's left bottom is (-1, -1). The window size is (2, 2)
- const float AreaWidth = 1.5f;
- const float AreaHeight = 1.9f;
- const float AreaBottom = -1.0f;
- const float AreaLeft = -1.0f;
- uint32_t m_numImageAssetQueued = 0; // The number of StreamingImageAsset were queued to load
- uint32_t m_numImageCreated = 0; // The number of StreamingImage objects were created
- uint32_t m_numImageStreamed = 0; // The number of StreamingImages are fully streamed in.
- // images for streaming profiling
- AZStd::vector<ImageToDraw> m_images;
- // image for hot reloading test
- ImageToDraw m_imageHotReload;
- int m_curSourceImage = 0;
- bool m_enableHotReloadTest = true;
- AZ::Data::AssetId m_reloadingAsset;
- // images for 3D streaming
- AZStd::vector<Image3dToDraw> m_3dImages;
- bool m_viewStreamedImages = true;
- // profile data
- AZ::u64 m_loadImageStart = 0;
- AZ::u64 m_loadImageEnd = 0;
- // The total time of create all the images (include upload their tail mipmaps to device)
- AZ::u64 m_createImageTime = 0;
- // The first time when all image were streamed to their target mip
- AZ::u64 m_streamingImageEnd = 0;
- // The total size of all the .streamingimage assets
- AZ::u64 m_initialImageAssetSize = 0;
- // The total size of all the streaming image assets as well as their mipchain assets
- AZ::u64 m_imageAssetSize = 0;
-
- ImGuiSidebar m_imguiSidebar;
- // Cache the DynamicDraw Interface
- AZ::RPI::DynamicDrawInterface* m_dynamicDraw = nullptr;
- // render related data
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_pipelineState;
- AZ::RHI::ConstPtr<AZ::RHI::PipelineState> m_image3dPipelineState;
- AZ::RHI::DrawListTag m_drawListTag;
- AZ::RHI::DrawListTag m_image3dDrawListTag;
- AZ::Data::Asset<AZ::RPI::ShaderAsset> m_shaderAsset;
- AZ::RHI::Ptr<AZ::RHI::ShaderResourceGroupLayout> m_srgLayout;
- AZ::Data::Asset<AZ::RPI::ShaderAsset> m_image3dShaderAsset;
- AZ::RHI::Ptr<AZ::RHI::ShaderResourceGroupLayout> m_image3dSrgLayout;
- AZ::RHI::GeometryView m_geometryView{ AZ::RHI::MultiDevice::AllDevices };
- // shader input indices
- AZ::RHI::ShaderInputImageIndex m_imageInputIndex;
- AZ::RHI::ShaderInputConstantIndex m_positionInputIndex;
- AZ::RHI::ShaderInputConstantIndex m_sizeInputIndex;
- AZ::RHI::ShaderInputConstantIndex m_residentMipInputIndex;
- AzFramework::WindowSize m_windowSize;
- // for pause or resume script automation
- bool m_automationPaused = false;
- // save previous settings which need to be recovered when exit the sample.
- size_t m_cachedPoolBudget = 0;
- int16_t m_cachedMipBias = 0;
- };
- } // namespace AtomSampleViewer
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