TonemappingExampleComponent.cpp 15 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <TonemappingExampleComponent.h>
  9. #include <AzCore/Component/Entity.h>
  10. #include <AzCore/IO/Path/Path.h>
  11. #include <AzCore/Settings/SettingsRegistryMergeUtils.h>
  12. #include <AzFramework/Components/TransformComponent.h>
  13. #include <AzFramework/Entity/EntityContextBus.h>
  14. #include <SampleComponentManager.h>
  15. #include <SampleComponentConfig.h>
  16. #include <EntityUtilityFunctions.h>
  17. #include <Atom/Feature/Utils/FrameCaptureBus.h>
  18. #include <Atom/RHI/DrawPacketBuilder.h>
  19. #include <Atom/RPI.Public/RPISystemInterface.h>
  20. #include <Atom/RPI.Public/Shader/Shader.h>
  21. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  22. #include <RHI/BasicRHIComponent.h>
  23. namespace AtomSampleViewer
  24. {
  25. using namespace AZ;
  26. const char* TonemappingExampleComponent::s_colorSpaceLabels[] =
  27. {
  28. "SRGB",
  29. "LinearSRGB",
  30. "ACEScg",
  31. "ACES2065"
  32. };
  33. void TonemappingExampleComponent::Reflect(AZ::ReflectContext* context)
  34. {
  35. if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  36. {
  37. serializeContext->Class<TonemappingExampleComponent, AZ::Component>()
  38. ->Version(0)
  39. ;
  40. }
  41. }
  42. TonemappingExampleComponent::TonemappingExampleComponent()
  43. : m_imageBrowser("@user@/TonemappingExampleComponent/image_browser.xml")
  44. , m_imguiFrameCaptureSaver("@user@/TonemappingExampleComponent/frame_capture.xml")
  45. {
  46. }
  47. void TonemappingExampleComponent::Activate()
  48. {
  49. using namespace AZ;
  50. m_geometryView.SetDrawArguments(RHI::DrawLinear(4, 0));
  51. m_dynamicDraw = RPI::DynamicDrawInterface::Get();
  52. m_imguiSidebar.Activate();
  53. AZ::TickBus::Handler::BusConnect();
  54. PrepareRenderData();
  55. m_imageBrowser.SetFilter([this](const AZ::Data::AssetInfo& assetInfo)
  56. {
  57. if (!AzFramework::StringFunc::Path::IsExtension(assetInfo.m_relativePath.c_str(), "streamingimage"))
  58. {
  59. return false;
  60. }
  61. AZStd::string assetPath(assetInfo.m_relativePath);
  62. if (!AzFramework::StringFunc::Path::Normalize(assetPath))
  63. {
  64. return false;
  65. }
  66. if(!Utils::IsFileUnderFolder(assetPath, InputImageFolder))
  67. {
  68. return false;
  69. }
  70. return true;
  71. });
  72. m_imageBrowser.Activate();
  73. // Load a default image
  74. QueueAssetPathForLoad("textures/tonemapping/hdr_test_pattern.exr.streamingimage");
  75. auto settingsRegistry = AZ::SettingsRegistry::Get();
  76. AZ::IO::Path writableStoragePath;
  77. settingsRegistry->Get(writableStoragePath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_DevWriteStorage);
  78. AZ::IO::Path screenshotFolder = writableStoragePath / "Screenshots";
  79. Data::Asset<RPI::AnyAsset> displayMapperAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::AnyAsset>("passes/DisplayMapperConfiguration.azasset", RPI::AssetUtils::TraceLevel::Error);
  80. const Render::DisplayMapperConfigurationDescriptor* displayMapperConfigurationDescriptor = RPI::GetDataFromAnyAsset<Render::DisplayMapperConfigurationDescriptor>(displayMapperAsset);
  81. if (displayMapperConfigurationDescriptor == nullptr)
  82. {
  83. AZ_Error("DisplayMapperPass", false, "Failed to load display mapper configuration file.");
  84. return;
  85. }
  86. m_displayMapperConfiguration = *displayMapperConfigurationDescriptor;
  87. UpdateCapturePassHierarchy();
  88. m_imguiFrameCaptureSaver.SetDefaultFolder(screenshotFolder.Native());
  89. m_imguiFrameCaptureSaver.SetDefaultFileName("tonemap_capture");
  90. m_imguiFrameCaptureSaver.SetAvailableExtensions({ "dds" });
  91. m_imguiFrameCaptureSaver.Activate();
  92. }
  93. void TonemappingExampleComponent::Deactivate()
  94. {
  95. using namespace AZ;
  96. AZ::TickBus::Handler::BusDisconnect();
  97. m_imguiFrameCaptureSaver.Deactivate();
  98. m_imguiSidebar.Deactivate();
  99. m_imageBrowser.Deactivate();
  100. }
  101. void TonemappingExampleComponent::OnTick([[maybe_unused]] float deltaTime, AZ::ScriptTimePoint)
  102. {
  103. if (m_drawImage.m_image && !m_drawImage.m_wasStreamed)
  104. {
  105. m_drawImage.m_wasStreamed = m_drawImage.m_image->GetResidentMipLevel() == 0;
  106. m_drawImage.m_srg->Compile();
  107. }
  108. DrawSidebar();
  109. DrawImage(&m_drawImage);
  110. }
  111. void TonemappingExampleComponent::DrawSidebar()
  112. {
  113. using namespace AZ::Render;
  114. if (!m_imguiSidebar.Begin())
  115. {
  116. return;
  117. }
  118. ImGuiAssetBrowser::WidgetSettings assetBrowserSettings;
  119. bool imageChanged = false;
  120. ImGui::Indent();
  121. {
  122. assetBrowserSettings.m_labels.m_root = "Tonemapping Test Images";
  123. imageChanged = m_imageBrowser.Tick(assetBrowserSettings);
  124. }
  125. ImGui::Unindent();
  126. ImGui::Separator();
  127. if (ImGui::Combo(
  128. "Input Colorspace",
  129. &m_inputColorSpaceIndex,
  130. s_colorSpaceLabels,
  131. aznumeric_cast<int>(AZStd::size(s_colorSpaceLabels))))
  132. {
  133. m_inputColorSpace = GetColorSpaceIdForIndex(static_cast<uint8_t>(m_inputColorSpaceIndex));
  134. m_drawImage.m_srg->SetConstant<int>(m_colorSpaceIndex, static_cast<int>(m_inputColorSpace));
  135. m_drawImage.m_srg->Compile();
  136. }
  137. // Display the configuration of the display mapper.
  138. // If a grading LUT is being used, also display the path
  139. ImGui::Separator();
  140. ImGui::Text("Display Mapper Settings");
  141. ImGui::Text("Operation Mode: %s", GetDisplayMapperOperationTypeLabel());
  142. ImGui::Separator();
  143. ImGui::Begin("Frame Capture");
  144. {
  145. ImGuiSaveFilePath::WidgetSettings settings;
  146. settings.m_labels.m_filePath = "File Path (.dds):";
  147. m_imguiFrameCaptureSaver.Tick(settings);
  148. if (ImGui::Button("Capture"))
  149. {
  150. SaveCapture();
  151. }
  152. }
  153. ImGui::End();
  154. m_imguiSidebar.End();
  155. if (imageChanged)
  156. {
  157. ImageChanged();
  158. }
  159. }
  160. void TonemappingExampleComponent::PrepareRenderData()
  161. {
  162. const auto CreatePipeline = [](const char* shaderFilepath,
  163. const char* srgName,
  164. Data::Asset<AZ::RPI::ShaderAsset>& shaderAsset,
  165. RHI::Ptr<AZ::RHI::ShaderResourceGroupLayout>& srgLayout,
  166. RHI::ConstPtr<RHI::PipelineState>& pipelineState,
  167. RHI::DrawListTag& drawListTag,
  168. RPI::Scene* scene)
  169. {
  170. // Since the shader is using SV_VertexID and SV_InstanceID as VS input, we won't need to have vertex buffer.
  171. // Also, the index buffer is not needed with DrawLinear.
  172. RHI::PipelineStateDescriptorForDraw pipelineStateDescriptor;
  173. shaderAsset = RPI::AssetUtils::LoadAssetByProductPath<RPI::ShaderAsset>(shaderFilepath, RPI::AssetUtils::TraceLevel::Error);
  174. Data::Instance<RPI::Shader> shader = RPI::Shader::FindOrCreate(shaderAsset);
  175. if (!shader)
  176. {
  177. AZ_Error("Render", false, "Failed to find or create shader instance from shader asset with path %s", shaderFilepath);
  178. return;
  179. }
  180. const RPI::ShaderVariant& shaderVariant = shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
  181. shaderVariant.ConfigurePipelineState(pipelineStateDescriptor);
  182. drawListTag = shader->GetDrawListTag();
  183. scene->ConfigurePipelineState(shader->GetDrawListTag(), pipelineStateDescriptor);
  184. pipelineStateDescriptor.m_inputStreamLayout.SetTopology(AZ::RHI::PrimitiveTopology::TriangleStrip);
  185. pipelineStateDescriptor.m_inputStreamLayout.Finalize();
  186. pipelineState = shader->AcquirePipelineState(pipelineStateDescriptor);
  187. if (!pipelineState)
  188. {
  189. AZ_Error("Render", false, "Failed to acquire default pipeline state for shader %s", shaderFilepath);
  190. }
  191. // Load shader resource group layout
  192. srgLayout = shaderAsset->FindShaderResourceGroupLayout(AZ::Name(srgName));
  193. };
  194. // Create the example's main pipeline object
  195. {
  196. CreatePipeline("Shaders/tonemappingexample/renderimage.azshader", "RenderImageSrg", m_shaderAsset, m_srgLayout, m_pipelineState, m_drawListTag, m_scene);
  197. // Set the input indices
  198. m_imageInputIndex = m_srgLayout->FindShaderInputImageIndex(Name("m_texture"));
  199. m_positionInputIndex = m_srgLayout->FindShaderInputConstantIndex(Name("m_position"));
  200. m_sizeInputIndex = m_srgLayout->FindShaderInputConstantIndex(Name("m_size"));
  201. m_colorSpaceIndex = m_srgLayout->FindShaderInputConstantIndex(Name("m_colorSpace"));
  202. }
  203. m_drawImage.m_srg = RPI::ShaderResourceGroup::Create(m_shaderAsset, m_srgLayout->GetName());
  204. m_drawImage.m_wasStreamed = false;
  205. // Set the image to occupy the full screen.
  206. // The window's left bottom is (-1, -1). The window size is (2, 2)
  207. AZStd::array<float, 2> position, size;
  208. position[0] = -1.f;
  209. position[1] = -1.f;
  210. size[0] = 2.0f;
  211. size[1] = 2.0f;
  212. m_drawImage.m_srg->SetConstant(m_positionInputIndex, position);
  213. m_drawImage.m_srg->SetConstant(m_sizeInputIndex, size);
  214. m_drawImage.m_srg->SetConstant<int>(m_colorSpaceIndex, static_cast<int>(m_inputColorSpace));
  215. }
  216. void TonemappingExampleComponent::DrawImage(const ImageToDraw* imageInfo)
  217. {
  218. // Build draw packet
  219. RHI::DrawPacketBuilder drawPacketBuilder{RHI::MultiDevice::DefaultDevice};
  220. drawPacketBuilder.Begin(nullptr);
  221. drawPacketBuilder.SetGeometryView(&m_geometryView);
  222. RHI::DrawPacketBuilder::DrawRequest drawRequest;
  223. drawRequest.m_streamIndices = m_geometryView.GetFullStreamBufferIndices();
  224. drawRequest.m_listTag = m_drawListTag;
  225. drawRequest.m_pipelineState = m_pipelineState.get();
  226. drawRequest.m_sortKey = 0;
  227. drawRequest.m_uniqueShaderResourceGroup = imageInfo->m_srg->GetRHIShaderResourceGroup();
  228. drawPacketBuilder.AddDrawItem(drawRequest);
  229. // Submit draw packet
  230. auto drawPacket{drawPacketBuilder.End()};
  231. m_dynamicDraw->AddDrawPacket(m_scene, AZStd::move(drawPacket));
  232. }
  233. void TonemappingExampleComponent::UpdateCapturePassHierarchy()
  234. {
  235. AZ_Assert(static_cast<Render::DisplayMapperOperationType>(m_displayMapperConfiguration.m_operationType)
  236. <= Render::DisplayMapperOperationType::Reinhard, "Invalid display mapper operation mode");
  237. AZStd::array<AZStd::string, 5> displayMapperPasses = {
  238. "AcesOutputTransform",
  239. "AcesLutPass",
  240. "DisplayMapperPassthrough",
  241. "DisplayMapperOnlyGammaCorrection",
  242. "OutputTransform"
  243. };
  244. m_capturePassHierarchy.clear();
  245. m_capturePassHierarchy = { "Root", "MainPipeline", "MainPipeline", "DisplayMapperPass", displayMapperPasses[static_cast<int>(m_displayMapperConfiguration.m_operationType)] };
  246. }
  247. void TonemappingExampleComponent::ImageChanged()
  248. {
  249. AZ::Data::AssetId selectedImageAssetId = m_imageBrowser.GetSelectedAssetId();
  250. QueueAssetIdForLoad(selectedImageAssetId);
  251. }
  252. void TonemappingExampleComponent::SaveCapture()
  253. {
  254. AZStd::string filePath = m_imguiFrameCaptureSaver.GetSaveFilePath();
  255. AZStd::string slot = "Output";
  256. AZ::Render::FrameCaptureRequestBus::Broadcast(
  257. &AZ::Render::FrameCaptureRequestBus::Events::CapturePassAttachment,
  258. filePath,
  259. m_capturePassHierarchy,
  260. slot,
  261. AZ::RPI::PassAttachmentReadbackOption::Output);
  262. }
  263. RPI::ColorSpaceId TonemappingExampleComponent::GetColorSpaceIdForIndex(uint8_t colorSpaceIndex) const
  264. {
  265. const AZStd::vector<AZ::RPI::ColorSpaceId> colorSpaces =
  266. {
  267. RPI::ColorSpaceId::SRGB,
  268. RPI::ColorSpaceId::LinearSRGB,
  269. RPI::ColorSpaceId::ACEScg,
  270. RPI::ColorSpaceId::ACES2065
  271. };
  272. if (colorSpaceIndex >= colorSpaces.size())
  273. {
  274. AZ_Assert(false, "Invalid colorSpaceIndex");
  275. return RPI::ColorSpaceId::SRGB;
  276. }
  277. return colorSpaces[colorSpaceIndex];
  278. }
  279. const char* TonemappingExampleComponent::GetDisplayMapperOperationTypeLabel() const
  280. {
  281. AZ_Assert(static_cast<Render::DisplayMapperOperationType>(m_displayMapperConfiguration.m_operationType)
  282. <= Render::DisplayMapperOperationType::Reinhard, "Invalid display mapper operation mode");
  283. const char* displayMapperOperationTypeLabels[] =
  284. {
  285. "ACES",
  286. "ACES LUT",
  287. "Passthrough",
  288. "Gamma sRGB",
  289. "Reinhard"
  290. };
  291. return displayMapperOperationTypeLabels[static_cast<int>(m_displayMapperConfiguration.m_operationType)];
  292. }
  293. void TonemappingExampleComponent::QueueAssetPathForLoad(const AZStd::string& filePath)
  294. {
  295. AZ::Data::AssetId imageAssetId;
  296. AZ::Data::AssetCatalogRequestBus::BroadcastResult(
  297. imageAssetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, filePath.c_str(),
  298. azrtti_typeid <AZ::RPI::StreamingImageAsset>(), false);
  299. AZ_Assert(imageAssetId.IsValid(), "Unable to load file %s", filePath.c_str());
  300. QueueAssetIdForLoad(imageAssetId);
  301. }
  302. void TonemappingExampleComponent::QueueAssetIdForLoad(const AZ::Data::AssetId& imageAssetId)
  303. {
  304. if (imageAssetId.IsValid())
  305. {
  306. Data::Asset<AZ::RPI::StreamingImageAsset> imageAsset;
  307. if (!imageAsset.Create(imageAssetId))
  308. {
  309. auto assetId = imageAssetId.ToString<AZStd::string>();
  310. AZ_Assert(false, "Unable to create image asset for asset ID %s", assetId.c_str());
  311. return;
  312. }
  313. auto image = AZ::RPI::StreamingImage::FindOrCreate(imageAsset);
  314. if (image == nullptr)
  315. {
  316. auto imageAssetName = imageAssetId.ToString<AZStd::string>();
  317. AZ_Assert(false, "Failed to find or create an image instance from image asset %s", imageAssetName.c_str());
  318. return;
  319. }
  320. m_drawImage.m_assetId = imageAssetId;
  321. m_drawImage.m_image = image;
  322. m_drawImage.m_wasStreamed = false;
  323. m_drawImage.m_srg->SetImage(m_imageInputIndex, m_drawImage.m_image);
  324. }
  325. }
  326. } // namespace AtomSampleViewer