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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- float CalcLuminance(float3 color)
- {
- return dot(color, float3(0.299f, 0.587f, 0.114f));
- }
- ShaderResourceGroup TextureInstanceSrg : SRG_PerObject
- {
- Texture2D m_texture;
- Sampler m_sampler
- {
- MaxAnisotropy = 16;
- AddressU = Wrap;
- AddressV = Wrap;
- AddressW = Wrap;
- };
- }
- struct VSInput
- {
- float3 m_position : POSITION;
- float2 m_uv : UV0;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float2 m_uv : UV0;
- };
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- OUT.m_position = float4(vsInput.m_position, 1.0);
- OUT.m_uv = vsInput.m_uv;
- return OUT;
- }
- struct PSOutput
- {
- float4 m_color : SV_Target0;
- };
- PSOutput MainPS(VSOutput IN)
- {
- PSOutput OUT;
- float3 color = TextureInstanceSrg::m_texture.Sample(TextureInstanceSrg::m_sampler, IN.m_uv).rgb;
- float luminance = log(max(CalcLuminance(color), 0.00001f));
- OUT.m_color = float4(luminance, 1.0f, 1.0f, 1.0f);
- return OUT;
- };
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