Akio Gaule a36d288e09 Update subpass examples to match new API (#689) 1 year ago
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AsyncComputeLuminanceMap.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
AsyncComputeLuminanceMap.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
AsyncComputeLuminanceReduce.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
AsyncComputeLuminanceReduce.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
AsyncComputeShadow.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
AsyncComputeShadow.shader 64499f0e2e All compilation flags required for shader (#355) 4 years ago
AsyncComputeTonemapping.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
AsyncComputeTonemapping.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BindlessBufferComputeDispatch.azsl 445dccb6d4 Expand Bindless RHI sample to test all bindless resource types (#626) 2 years ago
BindlessBufferComputeDispatch.shader 445dccb6d4 Expand Bindless RHI sample to test all bindless resource types (#626) 2 years ago
BindlessImageComputeDispatch.azsl 445dccb6d4 Expand Bindless RHI sample to test all bindless resource types (#626) 2 years ago
BindlessImageComputeDispatch.shader 445dccb6d4 Expand Bindless RHI sample to test all bindless resource types (#626) 2 years ago
BindlessPrototype.azsl b9e9692c04 Use the BindlessSrg in the BindlessPrototype sample (#630) 2 years ago
BindlessPrototype.shader 1a2b90ea14 Modify bindless sample to use new bindless mechanism (#551) 3 years ago
BindlessPrototypeSrg.azsli b9e9692c04 Use the BindlessSrg in the BindlessPrototype sample (#630) 2 years ago
ColorMesh.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
ColorMesh.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Compute.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
ComputeDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
ComputeDispatch.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ComputeDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
ComputeDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
CopyQueue.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
CopyQueue.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DualSourceBlending.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
DualSourceBlending.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
IndirectDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
IndirectDispatch.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
IndirectDispatch.shadervariantlist 69567068fb Initial commit 5 years ago
IndirectDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
IndirectDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
IndirectDraw.shadervariantlist 69567068fb Initial commit 5 years ago
IndirectRendering.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
InputAssemblyCompute.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
InputAssemblyCompute.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
InputAssemblyDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
InputAssemblyDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MRTScreen.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
MRTScreen.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MRTTarget.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
MRTTarget.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MSAAResolve.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
MSAAResolve.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MatrixAlignmentTest.azsl db44c0b4a7 [ATOM-16287] Validate Alignment Across All floatRxC Between vulkan & … (#212) 4 years ago
MatrixAlignmentTest.shader 64499f0e2e All compilation flags required for shader (#355) 4 years ago
MultiGPUComposite.azsl cb70dd8792 Multi-GPU RHI Sample 1 year ago
MultiGPUComposite.shader cb70dd8792 Multi-GPU RHI Sample 1 year ago
MultipleViewsDepth.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
MultipleViewsDepth.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MultipleViewsShadow.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
MultipleViewsShadow.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Multithread.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
Multithread.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
OpenXrSample.azsl 5e2e8c7fac Add support for a XR sample using Oculus link (#3) 3 years ago
OpenXrSample.shader 5e2e8c7fac Add support for a XR sample using Oculus link (#3) 3 years ago
RayTracingClosestHitGradient.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
RayTracingClosestHitGradient.shader 64499f0e2e All compilation flags required for shader (#355) 4 years ago
RayTracingClosestHitSolid.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
RayTracingClosestHitSolid.shader 64499f0e2e All compilation flags required for shader (#355) 4 years ago
RayTracingCommon.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
RayTracingDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
RayTracingDispatch.shader 64499f0e2e All compilation flags required for shader (#355) 4 years ago
RayTracingDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
RayTracingDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
RayTracingMiss.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
RayTracingMiss.shader 64499f0e2e All compilation flags required for shader (#355) 4 years ago
SHDemo.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
SHDemo.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SHRender.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
SHRender.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Stencil.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
Stencil.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SubpassInputComposition.azsl a36d288e09 Update subpass examples to match new API (#689) 1 year ago
SubpassInputComposition.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SubpassInputGBuffer.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
SubpassInputGBuffer.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SubpassInputModelSrg.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
SubpassInputSceneSrg.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
Texture.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
Texture.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Texture3d.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
Texture3d.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TextureArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TextureArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TextureMap1D.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TextureMap1D.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TextureMap1DArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TextureMap1DArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TextureMap2DArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TextureMap2DArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TextureMap3D.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TextureMap3D.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TextureMapCubemap.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TextureMapCubemap.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TextureMapCubemapArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TextureMapCubemapArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TextureMapTarget.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TextureMapTarget.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
TexturedSurface.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
TexturedSurface.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Triangle.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 years ago
Triangle.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Triangle.shadervariantlist 69567068fb Initial commit 5 years ago
TrianglesConstantBuffer.azsl 5b8bf5fa96 sample works now with amd+vulkan 4 years ago
TrianglesConstantBuffer.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
VariableRateShading.azsl 80f419f747 Fixes based on comments 3 years ago
VariableRateShading.shader e66b463d8d VariableRateShading RHI sample 3 years ago
VariableRateShadingCompute.azsl 9bc7125bc8 Add shading rate value enum to sample (#628) 2 years ago
VariableRateShadingCompute.shader e66b463d8d VariableRateShading RHI sample 3 years ago
VariableRateShadingImage.azsl 9bc7125bc8 Add shading rate value enum to sample (#628) 2 years ago
VariableRateShadingImage.shader e66b463d8d VariableRateShading RHI sample 3 years ago