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AsyncComputeLuminanceMap.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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AsyncComputeLuminanceMap.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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AsyncComputeLuminanceReduce.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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AsyncComputeLuminanceReduce.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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AsyncComputeShadow.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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AsyncComputeShadow.shader
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64499f0e2e
All compilation flags required for shader (#355)
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4 years ago |
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AsyncComputeTonemapping.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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AsyncComputeTonemapping.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BindlessBufferComputeDispatch.azsl
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445dccb6d4
Expand Bindless RHI sample to test all bindless resource types (#626)
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2 years ago |
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BindlessBufferComputeDispatch.shader
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445dccb6d4
Expand Bindless RHI sample to test all bindless resource types (#626)
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2 years ago |
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BindlessImageComputeDispatch.azsl
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445dccb6d4
Expand Bindless RHI sample to test all bindless resource types (#626)
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2 years ago |
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BindlessImageComputeDispatch.shader
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445dccb6d4
Expand Bindless RHI sample to test all bindless resource types (#626)
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2 years ago |
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BindlessPrototype.azsl
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b9e9692c04
Use the BindlessSrg in the BindlessPrototype sample (#630)
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2 years ago |
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BindlessPrototype.shader
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1a2b90ea14
Modify bindless sample to use new bindless mechanism (#551)
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3 years ago |
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BindlessPrototypeSrg.azsli
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b9e9692c04
Use the BindlessSrg in the BindlessPrototype sample (#630)
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2 years ago |
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ColorMesh.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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ColorMesh.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Compute.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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ComputeDispatch.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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ComputeDispatch.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ComputeDraw.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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ComputeDraw.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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CopyQueue.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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CopyQueue.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DualSourceBlending.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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DualSourceBlending.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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IndirectDispatch.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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IndirectDispatch.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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IndirectDispatch.shadervariantlist
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69567068fb
Initial commit
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5 years ago |
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IndirectDraw.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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IndirectDraw.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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IndirectDraw.shadervariantlist
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69567068fb
Initial commit
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5 years ago |
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IndirectRendering.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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InputAssemblyCompute.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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InputAssemblyCompute.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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InputAssemblyDraw.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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InputAssemblyDraw.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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MRTScreen.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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MRTScreen.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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MRTTarget.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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MRTTarget.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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MSAAResolve.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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MSAAResolve.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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MatrixAlignmentTest.azsl
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db44c0b4a7
[ATOM-16287] Validate Alignment Across All floatRxC Between vulkan & … (#212)
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4 years ago |
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MatrixAlignmentTest.shader
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64499f0e2e
All compilation flags required for shader (#355)
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4 years ago |
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MultiGPUComposite.azsl
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cb70dd8792
Multi-GPU RHI Sample
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1 year ago |
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MultiGPUComposite.shader
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cb70dd8792
Multi-GPU RHI Sample
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1 year ago |
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MultipleViewsDepth.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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MultipleViewsDepth.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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MultipleViewsShadow.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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MultipleViewsShadow.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Multithread.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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Multithread.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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OpenXrSample.azsl
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5e2e8c7fac
Add support for a XR sample using Oculus link (#3)
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3 years ago |
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OpenXrSample.shader
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5e2e8c7fac
Add support for a XR sample using Oculus link (#3)
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3 years ago |
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RayTracingClosestHitGradient.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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RayTracingClosestHitGradient.shader
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64499f0e2e
All compilation flags required for shader (#355)
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4 years ago |
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RayTracingClosestHitSolid.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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RayTracingClosestHitSolid.shader
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64499f0e2e
All compilation flags required for shader (#355)
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4 years ago |
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RayTracingCommon.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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RayTracingDispatch.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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RayTracingDispatch.shader
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64499f0e2e
All compilation flags required for shader (#355)
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4 years ago |
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RayTracingDraw.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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RayTracingDraw.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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RayTracingMiss.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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RayTracingMiss.shader
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64499f0e2e
All compilation flags required for shader (#355)
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4 years ago |
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SHDemo.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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SHDemo.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SHRender.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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SHRender.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Stencil.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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Stencil.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SubpassInputComposition.azsl
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a36d288e09
Update subpass examples to match new API (#689)
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1 year ago |
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SubpassInputComposition.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SubpassInputGBuffer.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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SubpassInputGBuffer.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SubpassInputModelSrg.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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SubpassInputSceneSrg.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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Texture.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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Texture.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Texture3d.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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Texture3d.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TextureArray.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TextureArray.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TextureMap1D.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TextureMap1D.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TextureMap1DArray.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TextureMap1DArray.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TextureMap2DArray.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TextureMap2DArray.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TextureMap3D.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TextureMap3D.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TextureMapCubemap.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TextureMapCubemap.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TextureMapCubemapArray.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TextureMapCubemapArray.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TextureMapTarget.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TextureMapTarget.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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TexturedSurface.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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TexturedSurface.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Triangle.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 years ago |
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Triangle.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Triangle.shadervariantlist
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69567068fb
Initial commit
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5 years ago |
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TrianglesConstantBuffer.azsl
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5b8bf5fa96
sample works now with amd+vulkan
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4 years ago |
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TrianglesConstantBuffer.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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VariableRateShading.azsl
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80f419f747
Fixes based on comments
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3 years ago |
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VariableRateShading.shader
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e66b463d8d
VariableRateShading RHI sample
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3 years ago |
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VariableRateShadingCompute.azsl
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9bc7125bc8
Add shading rate value enum to sample (#628)
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2 years ago |
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VariableRateShadingCompute.shader
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e66b463d8d
VariableRateShading RHI sample
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3 years ago |
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VariableRateShadingImage.azsl
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9bc7125bc8
Add shading rate value enum to sample (#628)
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2 years ago |
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VariableRateShadingImage.shader
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e66b463d8d
VariableRateShading RHI sample
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3 years ago |