Akio Gaule a36d288e09 Update subpass examples to match new API (#689) 10 月之前
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AsyncComputeLuminanceMap.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AsyncComputeLuminanceMap.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
AsyncComputeLuminanceReduce.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AsyncComputeLuminanceReduce.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
AsyncComputeShadow.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AsyncComputeShadow.shader 64499f0e2e All compilation flags required for shader (#355) 3 年之前
AsyncComputeTonemapping.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
AsyncComputeTonemapping.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
BindlessBufferComputeDispatch.azsl 445dccb6d4 Expand Bindless RHI sample to test all bindless resource types (#626) 2 年之前
BindlessBufferComputeDispatch.shader 445dccb6d4 Expand Bindless RHI sample to test all bindless resource types (#626) 2 年之前
BindlessImageComputeDispatch.azsl 445dccb6d4 Expand Bindless RHI sample to test all bindless resource types (#626) 2 年之前
BindlessImageComputeDispatch.shader 445dccb6d4 Expand Bindless RHI sample to test all bindless resource types (#626) 2 年之前
BindlessPrototype.azsl b9e9692c04 Use the BindlessSrg in the BindlessPrototype sample (#630) 2 年之前
BindlessPrototype.shader 1a2b90ea14 Modify bindless sample to use new bindless mechanism (#551) 2 年之前
BindlessPrototypeSrg.azsli b9e9692c04 Use the BindlessSrg in the BindlessPrototype sample (#630) 2 年之前
ColorMesh.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ColorMesh.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
Compute.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ComputeDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ComputeDispatch.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
ComputeDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
ComputeDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
CopyQueue.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
CopyQueue.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
DualSourceBlending.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
DualSourceBlending.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
IndirectDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
IndirectDispatch.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
IndirectDispatch.shadervariantlist 69567068fb Initial commit 4 年之前
IndirectDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
IndirectDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
IndirectDraw.shadervariantlist 69567068fb Initial commit 4 年之前
IndirectRendering.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
InputAssemblyCompute.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
InputAssemblyCompute.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
InputAssemblyDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
InputAssemblyDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
MRTScreen.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MRTScreen.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
MRTTarget.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MRTTarget.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
MSAAResolve.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MSAAResolve.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
MatrixAlignmentTest.azsl db44c0b4a7 [ATOM-16287] Validate Alignment Across All floatRxC Between vulkan & … (#212) 3 年之前
MatrixAlignmentTest.shader 64499f0e2e All compilation flags required for shader (#355) 3 年之前
MultiGPUComposite.azsl cb70dd8792 Multi-GPU RHI Sample 1 年之前
MultiGPUComposite.shader cb70dd8792 Multi-GPU RHI Sample 1 年之前
MultipleViewsDepth.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MultipleViewsDepth.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
MultipleViewsShadow.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
MultipleViewsShadow.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
Multithread.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Multithread.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
OpenXrSample.azsl 5e2e8c7fac Add support for a XR sample using Oculus link (#3) 2 年之前
OpenXrSample.shader 5e2e8c7fac Add support for a XR sample using Oculus link (#3) 2 年之前
RayTracingClosestHitGradient.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingClosestHitGradient.shader 64499f0e2e All compilation flags required for shader (#355) 3 年之前
RayTracingClosestHitSolid.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingClosestHitSolid.shader 64499f0e2e All compilation flags required for shader (#355) 3 年之前
RayTracingCommon.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingDispatch.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingDispatch.shader 64499f0e2e All compilation flags required for shader (#355) 3 年之前
RayTracingDraw.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingDraw.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
RayTracingMiss.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
RayTracingMiss.shader 64499f0e2e All compilation flags required for shader (#355) 3 年之前
SHDemo.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SHDemo.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
SHRender.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SHRender.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
Stencil.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Stencil.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
SubpassInputComposition.azsl a36d288e09 Update subpass examples to match new API (#689) 10 月之前
SubpassInputComposition.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
SubpassInputGBuffer.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SubpassInputGBuffer.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
SubpassInputModelSrg.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
SubpassInputSceneSrg.azsli 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Texture.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Texture.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
Texture3d.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Texture3d.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TextureArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TextureMap1D.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMap1D.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TextureMap1DArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMap1DArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TextureMap2DArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMap2DArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TextureMap3D.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMap3D.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TextureMapCubemap.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMapCubemap.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TextureMapCubemapArray.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMapCubemapArray.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TextureMapTarget.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TextureMapTarget.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
TexturedSurface.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
TexturedSurface.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
Triangle.azsl 3e1df4985c Shorten copyright headers by splitting into 2 lines 4 年之前
Triangle.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
Triangle.shadervariantlist 69567068fb Initial commit 4 年之前
TrianglesConstantBuffer.azsl 5b8bf5fa96 sample works now with amd+vulkan 3 年之前
TrianglesConstantBuffer.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 3 年之前
VariableRateShading.azsl 80f419f747 Fixes based on comments 2 年之前
VariableRateShading.shader e66b463d8d VariableRateShading RHI sample 2 年之前
VariableRateShadingCompute.azsl 9bc7125bc8 Add shading rate value enum to sample (#628) 2 年之前
VariableRateShadingCompute.shader e66b463d8d VariableRateShading RHI sample 2 年之前
VariableRateShadingImage.azsl 9bc7125bc8 Add shading rate value enum to sample (#628) 2 年之前
VariableRateShadingImage.shader e66b463d8d VariableRateShading RHI sample 2 年之前