.. |
AsyncComputeLuminanceMap.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
AsyncComputeLuminanceMap.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
AsyncComputeLuminanceReduce.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
AsyncComputeLuminanceReduce.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
AsyncComputeShadow.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
AsyncComputeShadow.shader
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64499f0e2e
All compilation flags required for shader (#355)
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3 年之前 |
AsyncComputeTonemapping.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
AsyncComputeTonemapping.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
BindlessBufferComputeDispatch.azsl
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445dccb6d4
Expand Bindless RHI sample to test all bindless resource types (#626)
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2 年之前 |
BindlessBufferComputeDispatch.shader
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445dccb6d4
Expand Bindless RHI sample to test all bindless resource types (#626)
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2 年之前 |
BindlessImageComputeDispatch.azsl
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445dccb6d4
Expand Bindless RHI sample to test all bindless resource types (#626)
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2 年之前 |
BindlessImageComputeDispatch.shader
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445dccb6d4
Expand Bindless RHI sample to test all bindless resource types (#626)
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2 年之前 |
BindlessPrototype.azsl
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b9e9692c04
Use the BindlessSrg in the BindlessPrototype sample (#630)
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2 年之前 |
BindlessPrototype.shader
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1a2b90ea14
Modify bindless sample to use new bindless mechanism (#551)
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2 年之前 |
BindlessPrototypeSrg.azsli
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b9e9692c04
Use the BindlessSrg in the BindlessPrototype sample (#630)
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2 年之前 |
ColorMesh.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
ColorMesh.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
Compute.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
ComputeDispatch.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
ComputeDispatch.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
ComputeDraw.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
ComputeDraw.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
CopyQueue.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
CopyQueue.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
DualSourceBlending.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
DualSourceBlending.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
IndirectDispatch.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
IndirectDispatch.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
IndirectDispatch.shadervariantlist
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69567068fb
Initial commit
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4 年之前 |
IndirectDraw.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
IndirectDraw.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
IndirectDraw.shadervariantlist
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69567068fb
Initial commit
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4 年之前 |
IndirectRendering.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
InputAssemblyCompute.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
InputAssemblyCompute.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
InputAssemblyDraw.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
InputAssemblyDraw.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
MRTScreen.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
MRTScreen.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
MRTTarget.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
MRTTarget.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
MSAAResolve.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
MSAAResolve.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
MatrixAlignmentTest.azsl
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db44c0b4a7
[ATOM-16287] Validate Alignment Across All floatRxC Between vulkan & … (#212)
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3 年之前 |
MatrixAlignmentTest.shader
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64499f0e2e
All compilation flags required for shader (#355)
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3 年之前 |
MultiGPUComposite.azsl
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cb70dd8792
Multi-GPU RHI Sample
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1 年之前 |
MultiGPUComposite.shader
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cb70dd8792
Multi-GPU RHI Sample
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1 年之前 |
MultipleViewsDepth.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
MultipleViewsDepth.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
MultipleViewsShadow.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
MultipleViewsShadow.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
Multithread.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
Multithread.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
OpenXrSample.azsl
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5e2e8c7fac
Add support for a XR sample using Oculus link (#3)
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2 年之前 |
OpenXrSample.shader
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5e2e8c7fac
Add support for a XR sample using Oculus link (#3)
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2 年之前 |
RayTracingClosestHitGradient.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
RayTracingClosestHitGradient.shader
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64499f0e2e
All compilation flags required for shader (#355)
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3 年之前 |
RayTracingClosestHitSolid.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
RayTracingClosestHitSolid.shader
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64499f0e2e
All compilation flags required for shader (#355)
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3 年之前 |
RayTracingCommon.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
RayTracingDispatch.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
RayTracingDispatch.shader
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64499f0e2e
All compilation flags required for shader (#355)
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3 年之前 |
RayTracingDraw.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
RayTracingDraw.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
RayTracingMiss.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
RayTracingMiss.shader
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64499f0e2e
All compilation flags required for shader (#355)
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3 年之前 |
SHDemo.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
SHDemo.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
SHRender.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
SHRender.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
Stencil.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
Stencil.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
SubpassInputComposition.azsl
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a36d288e09
Update subpass examples to match new API (#689)
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10 月之前 |
SubpassInputComposition.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
SubpassInputGBuffer.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
SubpassInputGBuffer.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
SubpassInputModelSrg.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
SubpassInputSceneSrg.azsli
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
Texture.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
Texture.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
Texture3d.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
Texture3d.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TextureArray.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TextureArray.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TextureMap1D.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TextureMap1D.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TextureMap1DArray.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TextureMap1DArray.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TextureMap2DArray.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TextureMap2DArray.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TextureMap3D.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TextureMap3D.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TextureMapCubemap.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TextureMapCubemap.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TextureMapCubemapArray.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TextureMapCubemapArray.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TextureMapTarget.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TextureMapTarget.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TexturedSurface.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
TexturedSurface.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
Triangle.azsl
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3e1df4985c
Shorten copyright headers by splitting into 2 lines
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4 年之前 |
Triangle.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
Triangle.shadervariantlist
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69567068fb
Initial commit
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4 年之前 |
TrianglesConstantBuffer.azsl
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5b8bf5fa96
sample works now with amd+vulkan
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3 年之前 |
TrianglesConstantBuffer.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
VariableRateShading.azsl
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80f419f747
Fixes based on comments
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2 年之前 |
VariableRateShading.shader
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e66b463d8d
VariableRateShading RHI sample
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2 年之前 |
VariableRateShadingCompute.azsl
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9bc7125bc8
Add shading rate value enum to sample (#628)
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2 年之前 |
VariableRateShadingCompute.shader
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e66b463d8d
VariableRateShading RHI sample
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2 年之前 |
VariableRateShadingImage.azsl
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9bc7125bc8
Add shading rate value enum to sample (#628)
|
2 年之前 |
VariableRateShadingImage.shader
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e66b463d8d
VariableRateShading RHI sample
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2 年之前 |