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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- /*
- * Julia Fractals
- * The Julia set is the set of points x in the complex plane such that f(x) = z^2 + c converges to zero.
- * We change the value of c (seed) over time, which creates the animation.
- */
- #include "Compute.azsli"
- [numthreads(16,4,1)]
- void MainCS(uint3 thread_id: SV_DispatchThreadID)
- {
- static const int iter = 128;
- float2 z = 2.0 * float2(thread_id.xy) / ConstantSrg::dimension - 1.0;
- int count = iter;
- for(int i = 0; i < iter; ++i)
- {
- z = float2(z.x*z.x - z.y*z.y, 2.0*z.x*z.y) + ConstantSrg::seed;
- if(dot(z,z) > 4.0)
- {
- count = i;
- break;
- }
- }
- float value = float(count)/float(iter) ;
- int index = thread_id.y * int(ConstantSrg::dimension.x) + thread_id.x;
- BufferSrg::m_computeBuffer[index].m_data = float4(value, value, value, 1.0);
- }
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