123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- ShaderResourceGroup TextureMapSrg : SRG_PerObject
- {
- TextureCubeArray texture;
- Sampler m_sampler
- {
- MaxAnisotropy = 16;
- AddressU = Wrap;
- AddressV = Wrap;
- AddressW = Wrap;
- };
- }
- struct VSInput
- {
- float3 m_position : POSITION;
- float4 m_uvwx : UV0;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float4 m_uvwx : UV0;
- };
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- OUT.m_position = float4(vsInput.m_position, 1.0);
- OUT.m_uvwx = vsInput.m_uvwx;
- return OUT;
- }
- struct PSOutput
- {
- float4 m_color : SV_Target0;
- };
- PSOutput MainPS(VSOutput psInput)
- {
- PSOutput OUT;
- OUT.m_color = TextureMapSrg::texture.Sample(TextureMapSrg::m_sampler, psInput.m_uvwx);
- return OUT;
- }
|