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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Features/SrgSemantics.azsli>
- ShaderResourceGroup CompositeSrg : SRG_PerObject
- {
- Texture2D m_inputTextureLeft;
- Texture2D m_inputTextureRight;
- Sampler m_sampler
- {
- MinFilter = Linear;
- MagFilter = Linear;
- MipFilter = Linear;
- AddressU = Clamp;
- AddressV = Clamp;
- AddressW = Clamp;
- };
- }
- struct VSInput
- {
- float3 m_position : POSITION;
- float2 m_uv : UV0;
- };
- struct VSOutput
- {
- float4 m_position : SV_Position;
- float2 m_uv : UV0;
- };
- VSOutput MainVS(VSInput vsInput)
- {
- VSOutput OUT;
- OUT.m_position = float4(vsInput.m_position, 1.0);
- OUT.m_uv = vsInput.m_uv;
- return OUT;
- }
- struct PSOutput
- {
- float4 m_color : SV_Target0;
- };
- PSOutput MainPS(VSOutput psInput)
- {
- PSOutput OUT;
- if(psInput.m_uv.x <= 0.5)
- {
- OUT.m_color = CompositeSrg::m_inputTextureLeft.Sample(CompositeSrg::m_sampler, psInput.m_uv);
- }
- else
- {
- OUT.m_color = CompositeSrg::m_inputTextureRight.Sample(CompositeSrg::m_sampler, psInput.m_uv);
- }
- return OUT;
- }
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