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SetEntityStateServiceHandler.cpp 1.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "SetEntityStateServiceHandler.h"
  9. #include <ROS2/Utilities/ROS2Conversions.h>
  10. #include <SimulationInterfaces/SimulationEntityManagerRequestBus.h>
  11. namespace ROS2SimulationInterfaces
  12. {
  13. AZStd::unordered_set<SimulationFeatureType> SetEntityStateServiceHandler::GetProvidedFeatures()
  14. {
  15. return AZStd::unordered_set<SimulationFeatureType>{ SimulationFeatures::ENTITY_STATE_SETTING };
  16. }
  17. AZStd::optional<SetEntityStateServiceHandler::Response> SetEntityStateServiceHandler::HandleServiceRequest(
  18. const std::shared_ptr<rmw_request_id_t> header, const Request& request)
  19. {
  20. AZ::Outcome<void, SimulationInterfaces::FailedResult> outcome;
  21. AZStd::string entityName = request.entity.c_str();
  22. SimulationInterfaces::EntityState entityState;
  23. entityState.m_pose = ROS2::ROS2Conversions::FromROS2Pose(request.state.pose);
  24. entityState.m_twistAngular = ROS2::ROS2Conversions::FromROS2Vector3(request.state.twist.angular);
  25. entityState.m_twistLinear = ROS2::ROS2Conversions::FromROS2Vector3(request.state.twist.linear);
  26. SimulationInterfaces::SimulationEntityManagerRequestBus::BroadcastResult(
  27. outcome, &SimulationInterfaces::SimulationEntityManagerRequests::SetEntityState, entityName, entityState);
  28. Response response;
  29. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  30. if (!outcome.IsSuccess())
  31. {
  32. const auto& failedResult = outcome.GetError();
  33. response.result.result = aznumeric_cast<uint8_t>(failedResult.m_errorCode);
  34. response.result.error_message = failedResult.m_errorString.c_str();
  35. }
  36. return response;
  37. }
  38. } // namespace ROS2SimulationInterfaces