GetEntitiesStatesServiceHandler.cpp 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "GetEntitiesStatesServiceHandler.h"
  9. #include <Clients/CommonUtilities.h>
  10. #include <ROS2/Clock/ROS2ClockRequestBus.h>
  11. #include <ROS2/Utilities/ROS2Conversions.h>
  12. #include <SimulationInterfaces/RegistryUtils.h>
  13. #include <SimulationInterfaces/SimulationEntityManagerRequestBus.h>
  14. namespace ROS2SimulationInterfaces
  15. {
  16. AZStd::unordered_set<SimulationFeatureType> GetEntitiesStatesServiceHandler::GetProvidedFeatures()
  17. {
  18. return AZStd::unordered_set<SimulationFeatureType>{ SimulationFeatures::ENTITY_TAGS,
  19. SimulationFeatures::ENTITY_BOUNDS_BOX,
  20. SimulationFeatures::ENTITY_BOUNDS_CONVEX,
  21. SimulationFeatures::ENTITY_CATEGORIES,
  22. SimulationFeatures::ENTITY_STATE_GETTING };
  23. }
  24. AZStd::optional<GetEntitiesStatesServiceHandler::Response> GetEntitiesStatesServiceHandler::HandleServiceRequest(
  25. const std::shared_ptr<rmw_request_id_t> header, const Request& request)
  26. {
  27. AZ::Outcome<SimulationInterfaces::MultipleEntitiesStates, SimulationInterfaces::FailedResult> outcome;
  28. GetEntitiesStatesServiceHandler::Response response;
  29. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  30. const auto getFilterResult = SimulationInterfaces::Utils::GetEntityFiltersFromRequest<Request>(request);
  31. if (!getFilterResult.IsSuccess())
  32. {
  33. response.result.result = simulation_interfaces::msg::Result::RESULT_OPERATION_FAILED;
  34. response.result.error_message = getFilterResult.GetError().c_str();
  35. return response;
  36. }
  37. SimulationInterfaces::EntityFilters filter = getFilterResult.GetValue();
  38. SimulationInterfaces::SimulationEntityManagerRequestBus::BroadcastResult(
  39. outcome, &SimulationInterfaces::SimulationEntityManagerRequests::GetEntitiesStates, filter);
  40. if (!outcome.IsSuccess())
  41. {
  42. const auto& failedResult = outcome.GetError();
  43. response.result.result = failedResult.m_errorCode;
  44. response.result.error_message = failedResult.m_errorString.c_str();
  45. return response;
  46. }
  47. const auto& multipleEntitiesStates = outcome.GetValue();
  48. response.entities.reserve(multipleEntitiesStates.size());
  49. response.states.reserve(multipleEntitiesStates.size());
  50. const auto simulatorFrameId = RegistryUtilities::GetSimulatorROS2Frame();
  51. for (auto& [entityName, entityState] : multipleEntitiesStates)
  52. {
  53. // entity name
  54. response.entities.push_back(entityName.c_str());
  55. // entity state
  56. simulation_interfaces::msg::EntityState simulationInterfacesEntityState;
  57. simulationInterfacesEntityState.header.stamp = ROS2::ROS2ClockInterface::Get()->GetROSTimestamp();
  58. simulationInterfacesEntityState.header.frame_id = simulatorFrameId.c_str();
  59. simulationInterfacesEntityState.pose = ROS2::ROS2Conversions::ToROS2Pose(entityState.m_pose);
  60. simulationInterfacesEntityState.twist.linear = ROS2::ROS2Conversions::ToROS2Vector3(entityState.m_twistLinear);
  61. simulationInterfacesEntityState.twist.angular = ROS2::ROS2Conversions::ToROS2Vector3(entityState.m_twistAngular);
  62. response.states.push_back(simulationInterfacesEntityState);
  63. }
  64. return response;
  65. }
  66. } // namespace ROS2SimulationInterfaces