GetEntityStateServiceHandler.cpp 2.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "GetEntityStateServiceHandler.h"
  9. #include <ROS2/Clock/ROS2ClockRequestBus.h>
  10. #include <ROS2/Utilities/ROS2Conversions.h>
  11. #include <SimulationInterfaces/RegistryUtils.h>
  12. #include <SimulationInterfaces/SimulationEntityManagerRequestBus.h>
  13. namespace ROS2SimulationInterfaces
  14. {
  15. AZStd::unordered_set<SimulationFeatureType> GetEntityStateServiceHandler::GetProvidedFeatures()
  16. {
  17. return AZStd::unordered_set<SimulationFeatureType>{ SimulationFeatures::ENTITY_STATE_GETTING };
  18. }
  19. AZStd::optional<GetEntityStateServiceHandler::Response> GetEntityStateServiceHandler::HandleServiceRequest(
  20. const std::shared_ptr<rmw_request_id_t> header, const Request& request)
  21. {
  22. AZStd::string entityName = request.entity.c_str();
  23. AZ::Outcome<SimulationInterfaces::EntityState, SimulationInterfaces::FailedResult> outcome;
  24. SimulationInterfaces::SimulationEntityManagerRequestBus::BroadcastResult(
  25. outcome, &SimulationInterfaces::SimulationEntityManagerRequests::GetEntityState, entityName);
  26. Response response;
  27. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  28. if (!outcome.IsSuccess())
  29. {
  30. const auto& failedResult = outcome.GetError();
  31. response.result.result = failedResult.m_errorCode;
  32. response.result.error_message = failedResult.m_errorString.c_str();
  33. return response;
  34. }
  35. const auto simulatorFrameId = RegistryUtilities::GetSimulatorROS2Frame();
  36. const auto& entityState = outcome.GetValue();
  37. simulation_interfaces::msg::EntityState entityStateMsg;
  38. entityStateMsg.header.stamp = ROS2::ROS2ClockInterface::Get()->GetROSTimestamp();
  39. entityStateMsg.header.frame_id = simulatorFrameId.c_str();
  40. entityStateMsg.pose = ROS2::ROS2Conversions::ToROS2Pose(entityState.m_pose);
  41. entityStateMsg.twist.linear = ROS2::ROS2Conversions::ToROS2Vector3(entityState.m_twistLinear);
  42. entityStateMsg.twist.angular = ROS2::ROS2Conversions::ToROS2Vector3(entityState.m_twistAngular);
  43. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  44. response.state = entityStateMsg;
  45. return response;
  46. }
  47. } // namespace ROS2SimulationInterfaces