ResetSimulationServiceHandler.cpp 6.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "ResetSimulationServiceHandler.h"
  9. #include <AzCore/Component/ComponentApplicationBus.h>
  10. #include <AzCore/Outcome/Outcome.h>
  11. #include <AzCore/std/optional.h>
  12. #include <ROS2/Clock/ROS2ClockRequestBus.h>
  13. #include <ROS2/ROS2Bus.h>
  14. #include <SimulationInterfaces/ROS2SimulationInterfacesRequestBus.h>
  15. #include <SimulationInterfaces/Result.h>
  16. #include <SimulationInterfaces/SimulationEntityManagerRequestBus.h>
  17. #include <SimulationInterfaces/SimulationFeaturesAggregatorRequestBus.h>
  18. #include <SimulationInterfaces/SimulationMangerRequestBus.h>
  19. #include <builtin_interfaces/msg/time.hpp>
  20. #include <simulation_interfaces/msg/result.hpp>
  21. namespace ROS2SimulationInterfaces
  22. {
  23. AZStd::unordered_set<SimulationFeatureType> ResetSimulationServiceHandler::GetProvidedFeatures()
  24. {
  25. return AZStd::unordered_set<SimulationFeatureType>{ SimulationFeatures::SIMULATION_RESET,
  26. SimulationFeatures::SIMULATION_RESET_TIME,
  27. SimulationFeatures::SIMULATION_RESET_STATE,
  28. SimulationFeatures::SIMULATION_RESET_SPAWNED };
  29. }
  30. AZStd::optional<ResetSimulationServiceHandler::Response> ResetSimulationServiceHandler::HandleServiceRequest(
  31. const std::shared_ptr<rmw_request_id_t> header, const Request& request)
  32. {
  33. if (request.scope == Request::SCOPE_STATE)
  34. {
  35. Response response;
  36. AZ::Outcome<void, SimulationInterfaces::FailedResult> resetingOutcome;
  37. SimulationInterfaces::SimulationEntityManagerRequestBus::BroadcastResult(
  38. resetingOutcome, &SimulationInterfaces::SimulationEntityManagerRequests::ResetAllEntitiesToInitialState);
  39. if (resetingOutcome.IsSuccess())
  40. {
  41. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  42. }
  43. else
  44. {
  45. response.result.result = resetingOutcome.GetError().m_errorCode;
  46. response.result.error_message = resetingOutcome.GetError().m_errorString.c_str();
  47. }
  48. return response;
  49. }
  50. if (request.scope == Request::SCOPE_SPAWNED)
  51. {
  52. auto deletionCompletedCb = [this](const AZ::Outcome<void, SimulationInterfaces::FailedResult>& outcome)
  53. {
  54. Response response;
  55. if (outcome.IsSuccess())
  56. {
  57. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  58. }
  59. else
  60. {
  61. const auto& failedResult = outcome.GetError();
  62. response.result.result = failedResult.m_errorCode;
  63. response.result.error_message = failedResult.m_errorString.c_str();
  64. }
  65. SendResponse(response);
  66. };
  67. SimulationInterfaces::SimulationEntityManagerRequestBus::Broadcast(
  68. &SimulationInterfaces::SimulationEntityManagerRequests::DeleteAllEntities, deletionCompletedCb);
  69. return AZStd::nullopt;
  70. }
  71. if (request.scope == Request::SCOPE_TIME)
  72. {
  73. auto* interface = ROS2::ROS2ClockInterface::Get();
  74. AZ_Assert(interface, "ROS2ClockInterface is not available");
  75. builtin_interfaces::msg::Time time;
  76. time.sec = 0;
  77. time.nanosec = 0;
  78. auto results = interface->AdjustTime(time);
  79. if (results.IsSuccess())
  80. {
  81. Response response;
  82. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  83. return response;
  84. }
  85. else
  86. {
  87. Response response;
  88. response.result.result = simulation_interfaces::msg::Result::RESULT_OPERATION_FAILED;
  89. const auto& errorMessage = results.GetError();
  90. response.result.error_message = std::string(errorMessage.c_str(), errorMessage.size());
  91. return response;
  92. }
  93. }
  94. if (request.scope == Request::SCOPE_ALL || request.scope == Request::SCOPE_DEFAULT)
  95. {
  96. // check if we are in GameLauncher
  97. AZ::ApplicationTypeQuery appType;
  98. AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Events::QueryApplicationType, appType);
  99. if (appType.IsValid() && appType.IsEditor())
  100. {
  101. Response response;
  102. response.result.result = simulation_interfaces::msg::Result::RESULT_FEATURE_UNSUPPORTED;
  103. response.result.error_message = "Feature not supported in Editor.";
  104. return response;
  105. }
  106. auto levelReloadCompletion = [this]()
  107. {
  108. Response response;
  109. response.result.result = simulation_interfaces::msg::Result::RESULT_OK;
  110. SendResponse(response);
  111. };
  112. AZ::Outcome<void, SimulationInterfaces::FailedResult> restartOutcome;
  113. SimulationInterfaces::SimulationManagerRequestBus::BroadcastResult(
  114. restartOutcome, &SimulationInterfaces::SimulationManagerRequests::ResetSimulation, levelReloadCompletion);
  115. if (!restartOutcome.IsSuccess())
  116. {
  117. Response invalidResponse;
  118. invalidResponse.result.result = restartOutcome.GetError().m_errorCode;
  119. invalidResponse.result.error_message = restartOutcome.GetError().m_errorString.c_str();
  120. return invalidResponse;
  121. }
  122. return AZStd::nullopt;
  123. }
  124. // no case matched, return response that request was invalid
  125. Response invalidResponse;
  126. invalidResponse.result.result = simulation_interfaces::msg::Result::RESULT_NOT_FOUND;
  127. invalidResponse.result.error_message = "Passed unknown scope";
  128. return invalidResponse;
  129. }
  130. } // namespace ROS2SimulationInterfaces