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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Source/Components/NetworkHealthComponent.h>
- namespace ${SanitizedCppName}
- {
- NetworkHealthComponentController::NetworkHealthComponentController(NetworkHealthComponent& parent)
- : NetworkHealthComponentControllerBase(parent)
- {
- }
- void NetworkHealthComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
- {
- ;
- }
- void NetworkHealthComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
- {
- ;
- }
- #if AZ_TRAIT_SERVER
- void NetworkHealthComponentController::HandleSendHealthDelta([[maybe_unused]] AzNetworking::IConnection* invokingConnection, const float& healthDelta)
- {
- float health = GetHealth();
- health = AZStd::max(0.0f, AZStd::min(GetMaxHealth(), health + healthDelta));
- SetHealth(health);
- }
- #endif
- }
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