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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
- #include <AzCore/Asset/AssetCommon.h>
- #include <Models/MultilayerPerceptron.h>
- #include <Assets/ModelAsset.h>
- #include <MachineLearning/Types.h>
- namespace MachineLearning
- {
- class MultilayerPerceptronEditorComponent
- : public AzToolsFramework::Components::EditorComponentBase
- , private AZ::Data::AssetBus::Handler
- , public IAssetPersistenceProxy
- {
- public:
- AZ_COMPONENT(MultilayerPerceptronEditorComponent, "{E33802A1-18E8-4CBE-A45B-7D7C979B1027}");
- //! AzCore Reflection.
- //! @param context reflection context
- static void Reflect(AZ::ReflectContext* context);
- static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
- MultilayerPerceptronEditorComponent();
- ~MultilayerPerceptronEditorComponent();
- //! AZ::Component overrides
- //! @{
- void Activate() override;
- void Deactivate() override;
- //! @}
- //! EditorComponentBase
- //! @{
- void BuildGameEntity(AZ::Entity* gameEntity) override;
- //! @}
- //! IAssetPersistenceProxy overrides
- //! @{
- bool SaveAsset() override;
- bool LoadAsset() override;
- //! @}
- private:
- //! Edit context callbacks
- //! @{
- void AssetChanged();
- void AssetCleared();
- //! @}
- //! AZ::Data::AssetBus overrides
- //! @{
- void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetError(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- void OnAssetReloadError(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
- //! @}
- bool SaveAsAsset();
- //! The model asset.
- AZ::Data::Asset<ModelAsset> m_asset;
- MultilayerPerceptron m_model;
- INeuralNetworkPtr m_handle;
- };
- }
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