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@@ -224,17 +224,17 @@ This is a collection of modular Asset Gems used in o3de-multiplayersample game,
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2. Right-click, from the context menu select ‘Open in Explorer’
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2. Right-click, from the context menu select ‘Open in Explorer’
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3. Or you can manually browse to them on disk in Windows File Explorer
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3. Or you can manually browse to them on disk in Windows File Explorer
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1. Examples:
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1. Examples:
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- 1. C:\path\to\repo\o3de-multiplayersample-assets\Gems\kb3d_mps\Assets
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- 2. C:\path\to\repo\o3de-multiplayersample-assets\Gems\character_mps\Assets
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- 3. ...
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+ 1. `C:\path\to\repo\o3de-multiplayersample-assets\Gems\kb3d_mps\Assets`
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+ 2. `C:\path\to\repo\o3de-multiplayersample-assets\Gems\character_mps\Assets`
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+ 3. `...`
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4. Organize your files into the \Assets folder. We prefer one-folder per-asset, such as:
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4. Organize your files into the \Assets folder. We prefer one-folder per-asset, such as:
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- 1. Gems\character_mps\Assets\MyCharacter\
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- 2. Gems\character_mps\Assets\MyCharacter\mycharacter.fbx
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- 3. Gems\character_mps\Assets\MyCharacter\mycharacter.material
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- 4. Gems\character_mps\Assets\MyCharacter\textures
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- 5. Gems\character_mps\Assets\MyCharacter\textures\mycharacter_basecolor.png
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- 6. Gems\character_mps\Assets\MyCharacter\textures\mycharacter_roughness.png
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- 7. ...
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+ 1. `Gems\character_mps\Assets\MyCharacter\`
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+ 2. `Gems\character_mps\Assets\MyCharacter\mycharacter.fbx`
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+ 3. `Gems\character_mps\Assets\MyCharacter\mycharacter.material`
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+ 4. `Gems\character_mps\Assets\MyCharacter\textures`
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+ 5. `Gems\character_mps\Assets\MyCharacter\textures\mycharacter_basecolor.png`
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+ 6. `Gems\character_mps\Assets\MyCharacter\textures\mycharacter_roughness.png`
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+ 7. `...`
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5. As you add asset files to the Gem folder, the AP will scan and process them (into runtime ready assets); so they will show up in your Game Project data in the Editor
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5. As you add asset files to the Gem folder, the AP will scan and process them (into runtime ready assets); so they will show up in your Game Project data in the Editor
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### Asset/ Folders in Editor
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### Asset/ Folders in Editor
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@@ -314,7 +314,7 @@ Notes:
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* This repo is not set up with AR, so make sure your changes work before merging to development, or from development to main.
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* This repo is not set up with AR, so make sure your changes work before merging to development, or from development to main.
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* Test your changes, you don’t need to test them in MultiplayerSample (game)
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* Test your changes, you don’t need to test them in MultiplayerSample (game)
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* You can use the MPS Asset Test Project folder:
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* You can use the MPS Asset Test Project folder:
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- * C:\path\to\repo\o3de-multiplayersample-assets\Project
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+ * `C:\path\to\repo\o3de-multiplayersample-assets\Project`
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* Or, you can activate these asset gems into your own test project...
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* Or, you can activate these asset gems into your own test project...
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# Appendix
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# Appendix
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@@ -327,7 +327,7 @@ How these Asset Gems were made with O3DE.
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1. The Gems were created from the Asset Gem template
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1. The Gems were created from the Asset Gem template
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-2. Then the gem.json (metadata) was manually updated per-gem
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+2. Then the `gem.json` (metadata) was manually updated per-gem in a text editor to customize the information to display when browsing and viewing the Gems from the O3DE project manager.
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```batch
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```batch
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cd c:\path\to\o3de\
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cd c:\path\to\o3de\
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