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Update README

Polish tweaks

Signed-off-by: Jonny Galloway <[email protected]>
Jonny Galloway 2 лет назад
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b58a57f89b
1 измененных файлов с 12 добавлено и 12 удалено
  1. 12 12
      readme.md

+ 12 - 12
readme.md

@@ -224,17 +224,17 @@ This is a collection of modular Asset Gems used in o3de-multiplayersample game,
    2. Right-click, from the context menu select ‘Open in Explorer’
    2. Right-click, from the context menu select ‘Open in Explorer’
 3. Or you can manually browse to them on disk in Windows File Explorer
 3. Or you can manually browse to them on disk in Windows File Explorer
    1. Examples:
    1. Examples:
-      1. C:\path\to\repo\o3de-multiplayersample-assets\Gems\kb3d_mps\Assets
-      2. C:\path\to\repo\o3de-multiplayersample-assets\Gems\character_mps\Assets
-      3. ...
+      1. `C:\path\to\repo\o3de-multiplayersample-assets\Gems\kb3d_mps\Assets`
+      2. `C:\path\to\repo\o3de-multiplayersample-assets\Gems\character_mps\Assets`
+      3. `...`
 4. Organize your files into the \Assets folder.  We prefer one-folder per-asset, such as:
 4. Organize your files into the \Assets folder.  We prefer one-folder per-asset, such as:
-   1. Gems\character_mps\Assets\MyCharacter\
-   2. Gems\character_mps\Assets\MyCharacter\mycharacter.fbx
-   3. Gems\character_mps\Assets\MyCharacter\mycharacter.material
-   4. Gems\character_mps\Assets\MyCharacter\textures
-   5. Gems\character_mps\Assets\MyCharacter\textures\mycharacter_basecolor.png
-   6. Gems\character_mps\Assets\MyCharacter\textures\mycharacter_roughness.png
-   7. ...
+   1. `Gems\character_mps\Assets\MyCharacter\`
+   2. `Gems\character_mps\Assets\MyCharacter\mycharacter.fbx`
+   3. `Gems\character_mps\Assets\MyCharacter\mycharacter.material`
+   4. `Gems\character_mps\Assets\MyCharacter\textures`
+   5. `Gems\character_mps\Assets\MyCharacter\textures\mycharacter_basecolor.png`
+   6. `Gems\character_mps\Assets\MyCharacter\textures\mycharacter_roughness.png`
+   7. `...`
 5. As you add asset files to the Gem folder, the AP will scan and process them (into runtime ready assets); so they will show up in your Game Project data in the Editor
 5. As you add asset files to the Gem folder, the AP will scan and process them (into runtime ready assets); so they will show up in your Game Project data in the Editor
 
 
 ### Asset/ Folders in Editor
 ### Asset/ Folders in Editor
@@ -314,7 +314,7 @@ Notes:
 * This repo is not set up with AR, so make sure your changes work before merging to development, or from development to main.
 * This repo is not set up with AR, so make sure your changes work before merging to development, or from development to main.
 * Test your changes, you don’t need to test them in MultiplayerSample (game)
 * Test your changes, you don’t need to test them in MultiplayerSample (game)
   * You can use the MPS Asset Test Project folder:
   * You can use the MPS Asset Test Project folder:
-    * C:\path\to\repo\o3de-multiplayersample-assets\Project
+    * `C:\path\to\repo\o3de-multiplayersample-assets\Project`
   * Or, you can activate these asset gems into your own test project...
   * Or, you can activate these asset gems into your own test project...
 
 
 # Appendix
 # Appendix
@@ -327,7 +327,7 @@ How these Asset Gems were made with O3DE.
 
 
 1. The Gems were created from the Asset Gem template
 1. The Gems were created from the Asset Gem template
 
 
-2. Then the gem.json (metadata) was manually updated per-gem
+2. Then the `gem.json` (metadata) was manually updated per-gem in a text editor to customize the information to display when browsing and viewing the Gems from the O3DE project manager.
 
 
 ```batch
 ```batch
 cd c:\path\to\o3de\
 cd c:\path\to\o3de\